The only thing I know of that Campaigns on DnDB let you do is keep a collection of characters from all the players' accounts in one place. You can pull that collection of PCs into their encounter builder (and now combat tracker) for more precise encounter scaling. You can make some general notes on the campaign, and each character, but as far as storing folders of maps or detailed world-building notes, I don't think it's built for that.
I use World Anvil to store most content but I do update the campaign comments after each session with a link to the W.A. write-up one of my players does for each session.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
This is sample of how I have used the notes section in my Waterdeep: Dragon Heist campaign. You can add the table code by editing the source code. I also find using the spoil tag makes a handy way to collapse sections I do not need open all the time.
Wow, yeah great layout. I will admit, I didn't know what GM notes or campaign notes would or could be used for but the way you use it makes total sense. I will also have to copy some of that.
I think most people use a variety of other platforms to supplement this site. I use Dropbox for all my art assets and other documents. I know a lot of people use world anvil or onenote. We used to meet in person, so I had a binder with all of my quick reference items and a big roll for my maps. Nowwadays, we use Roll20, so basically everything that isn't in the compendiums here is either in Roll20 or dropbox.
The unassigned character can be used that way but they will still be visible to the party and if the character isn't made private I think the party can look at the character sheet. I use it more for making pre-generated characters that the players can choose from.
You can go through the whole process of making a character outside of the campaign if you want to have an NPC hidden from the players. Its a lot of extra work, however.
I find it most useful to go to "Create a Homebrew Monster" and grab one of the humanoid stat block to customize. Starting with something like Veteran, Knight, Commoner, Bandit, Bandit Captain, or Mage can save you a lot of time since you likely won't be needing anything more detailed than a basic stat block and some abilities.
Commands to manage homebrew monsters. When called without an argument, lists the current bestiary and the monsters in it. When called with a name, switches to a different bestiary.
This is sample of how I have used the notes section in my Waterdeep: Dragon Heist campaign. You can add the table code by editing the source code. I also find using the spoil tag makes a handy way to collapse sections I do not need open all the time.
I know I'm a few months late, but I was looking for a way to make tables and came upon this thread. If you don't mind me asking, what source code did you use to make your tables. None of the other ones I've seen have had the lines or the row shading.
This is sample of how I have used the notes section in my Waterdeep: Dragon Heist campaign. You can add the table code by editing the source code. I also find using the spoil tag makes a handy way to collapse sections I do not need open all the time.
I know I'm a few months late, but I was looking for a way to make tables and came upon this thread. If you don't mind me asking, what source code did you use to make your tables. None of the other ones I've seen have had the lines or the row shading.
Second this question as this would help me tremendously!
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Does anyone know if there is a tutorial to show you how to create and store homebrew campaign on Beyond?
I don't know of a tutorial, but I willing to share the few things I learned. What questions do you have?
- Aron Zell
Light saber wielding, Vulcan saluting, d20 rolling, mech fighting, brown coat wordsmith
The only thing I know of that Campaigns on DnDB let you do is keep a collection of characters from all the players' accounts in one place. You can pull that collection of PCs into their encounter builder (and now combat tracker) for more precise encounter scaling. You can make some general notes on the campaign, and each character, but as far as storing folders of maps or detailed world-building notes, I don't think it's built for that.
If I could store and share written encounters with other players.
Thanks kcb. I was hoping there was a way to create content on there and share it.
I use World Anvil to store most content but I do update the campaign comments after each session with a link to the W.A. write-up one of my players does for each session.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
This is sample of how I have used the notes section in my Waterdeep: Dragon Heist campaign. You can add the table code by editing the source code. I also find using the spoil tag makes a handy way to collapse sections I do not need open all the time.
- Aron Zell
Light saber wielding, Vulcan saluting, d20 rolling, mech fighting, brown coat wordsmith
D&D Beyond is planning toi make an update on the my pamaigns section.
What it will include? No idea
But you can follow the trello board on new features: https://trello.com/b/vIKxuEs8/dd-beyond-feature-roadmap
Also found Realm Works which is often used by DMs.
That is a super nice layout, AronZell. I may have to plagiarize you... >:)
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Thank you and feel free. If I can help let me know.
- Aron Zell
Light saber wielding, Vulcan saluting, d20 rolling, mech fighting, brown coat wordsmith
Wow, yeah great layout. I will admit, I didn't know what GM notes or campaign notes would or could be used for but the way you use it makes total sense. I will also have to copy some of that.
I think most people use a variety of other platforms to supplement this site. I use Dropbox for all my art assets and other documents. I know a lot of people use world anvil or onenote. We used to meet in person, so I had a binder with all of my quick reference items and a big roll for my maps. Nowwadays, we use Roll20, so basically everything that isn't in the compendiums here is either in Roll20 or dropbox.
Homebrewed by PhantomTim: Weapons | Items
Is add unassigned character the way to track npc?
The unassigned character can be used that way but they will still be visible to the party and if the character isn't made private I think the party can look at the character sheet. I use it more for making pre-generated characters that the players can choose from.
- Aron Zell
Light saber wielding, Vulcan saluting, d20 rolling, mech fighting, brown coat wordsmith
You can go through the whole process of making a character outside of the campaign if you want to have an NPC hidden from the players. Its a lot of extra work, however.
I find it most useful to go to "Create a Homebrew Monster" and grab one of the humanoid stat block to customize. Starting with something like Veteran, Knight, Commoner, Bandit, Bandit Captain, or Mage can save you a lot of time since you likely won't be needing anything more detailed than a basic stat block and some abilities.
Homebrewed by PhantomTim: Weapons | Items
This the tab that I'm looking for. "Create Homebrew Monster". Where do I look for that?
Hover over "Collections" in the site's navigation and it should be one of the small links on the far right.
Otherwise, you can choose "My Homebrew Creations" and there will be a "Create a..." button in the top right corner.
Homebrewed by PhantomTim: Weapons | Items
Thanks! How do add it to Avrae?
https://avrae.io/commands#bestiary
Homebrew
Commands to manage homebrew in Avrae.
!bestiary [name]
Has subcommands.
Commands to manage homebrew monsters.
Commands to manage homebrew monsters.
When called without an argument, lists the current bestiary and the monsters in it.
When called with a name, switches to a different bestiary.
Subcommands
!bestiary delete <name>
Deletes a bestiary from Avrae.
Imports a published bestiary from CritterDB.
!bestiary list
Lists your available bestiaries.
!bestiary server
Has subcommands.Toggles whether the active bestiary should be viewable by anyone on the server
!bestiary update
Updates the active bestiary from CritterDB.
I know I'm a few months late, but I was looking for a way to make tables and came upon this thread. If you don't mind me asking, what source code did you use to make your tables. None of the other ones I've seen have had the lines or the row shading.
Second this question as this would help me tremendously!