I'm starting with an outward approach. Decided that I am using the traditional Great Cosmological Wheel for the different planes and using the DM Guide's Dawn War Patheon list. Since one player for sure wants The Fury from the Eberron campaign to be a patron of theirs, I've managed to connect her to Tiamat as a vestige. However, I am confused on the exact count of how many Dawn War deities there are, because the list seems incomplete. I've read online, there are several others, like Shar? Is there a complete Dawn War Deity list, so I know where to place them and such? I want the deities to have a designed home plane and then maybe 1 or two planes that either control, or exert control for.
Other than that, I know that the material plane (which I'm calling Perdit) is indeed constantly being shaped by conflicts of both small and large, with the gods only dabbing in hints of interacting with it here and there. I've got three organizations mapped out, two which are homebrewed, Sovereign Radiance (They're like a paramilitary group honor Pelor) and Doomsayers (Cult for the Chained God), while the 3rd one is the Izzet Leauge from Ravnica. Now, with the Izzet League, I'm also having them be the creators behind the Warforge and certain races such as the Simic Hybrid.
Thoughts? Any books / content that you recommend I check through to get things flushing more?
Well, I'm fairly certain that the Dawn War was more of a 4e concept, so you would generally be looking for 4e deities and/or those from that age that made the transition to 5e.
Amoth, God of justice and mercy, killed by the demon princes Orcus, Demogorgon and Rimmon.
Aoskar, God of portals, killed by the Lady of Pain.
Aurom, Forgotten God/Goddess of many different things including the cycle of life and the dead, the original deity of death who was slain by the necromancer Nerull who became the new god of death and won acceptance among the other deites by letting them have all of Auroms other portfolios besides death and the dead.
Gorellik, God of Hunting, Beasts, and Gnolls, killed by the demon lord Yeenoghu.
Haramathur, Guardian God of guardians who protected the Astral Sea against incursions during the Dawn War, who sacrificed himself in order to close a rift between the Astral Sea and the Elemental Chaos caused by Io's death.
He Who Was, God of good and possibly peace implied to be the creator of humans, killed by his archangel and exarch, Asmodeus, all knowledge of his name wiped out by the devils.
Io, God of dragons, cleaved in two halves by the primordail Erek-Hus, King of Terror, during the Dawn War, whereupon the two halves became Bahamut and Tiamat.
Khala, Goddess of winter and wife of Zehir, killed by the other gods in a conflict called the War of Winter to prevent her plan to trap the natural world in an eternal winter to secure power over it, a plan which convinced the primal spirits to expel both the gods and the primordials from the world.
Laeris, God of trickery and deceit, either killed by Vecna or in hiding after stealing from Vecna.
Lakal, Goddess of healing and mercy who was also her own Astral Dominion, accidentaly killed when Bahamut and Nihil, the primoridial of nothingness, crashed into Lakal during a battle and the primordial's death throes after having been slain by Bahamut caused Lakal to explode.
Maglubiyet, God of goblinoids, defeated by Bane and made his exarch.
Nerull, God of death and the dead, killed by the Raven Queen who took his position and power.
Nusemnee, Goddess of heroism and redemption and daughter of Zehir, killed by a poison that could kill anything, even a deity, that was distilled from Zehir’s blood.
Sagawehn, Goddess of insects, slain by powerful eladrin heroes when she attempted to expand and conquer larger parts of Arvandor.
Besides traditional pantheons, Eberron have many religions based on philosophy or spirits instead of gods, and a religion, the Silver Flame, centered on a powerful divine force.
The Sovereign Host (Good)
Arawai, Goddess of agriculture, fertility and the wilderness as natural resources
Aureon, Unaligned God of knowledge, law, arcane lore and magic
Balinor, Unaligned God of beasts, the hunt and the cycle of life
Boldrei, Good Goddess of community, home and hearth
Dol Arrah, Lawful Good goddess of light, honor, selflessness, military strategy and war
Dol Dorn, Unaligned God of courage, duty, physical prowess, soldiers and warriors, war
Kol Korran, Unaligned God of wealth, trade, commerce
Olladra, Goddess of fortune, luck and success
Onatar, Unaligned God of forges, crafts, industry and fire
The Dark Six (Evil)
The Devourer, Chaotic Evil God of storm, flood, famine, other aspects of nature's wrath; also, the sea
The Fury, Chaotic Evil Goddess of wrath, passion and vengeance
The Keeper, Evil God of gluttony, greed and necromancy, god of the dead
The Mockery, Evil God of violence, betrayal, dishonorable victory, love of carnage and war
The Shadow, Chaotic Evil Deity of ambition, dark magic and corruption
The Traveler, Unaligned Deity of change, cunning, innovation and deception
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Dope! Definitely be giving this a read over the weekend. I feel like when creating a campaign, getting the Patheon just right is daunting, but once you've secured that understanding both as a DM and for the players, everything else is far more simple to line up.. even if the Gods are not too involved, you just need stuff making sense from a lore side of things.
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Enjoy your slop. I'll be enjoying good products elsewhere.
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I'm starting with an outward approach. Decided that I am using the traditional Great Cosmological Wheel for the different planes and using the DM Guide's Dawn War Patheon list. Since one player for sure wants The Fury from the Eberron campaign to be a patron of theirs, I've managed to connect her to Tiamat as a vestige. However, I am confused on the exact count of how many Dawn War deities there are, because the list seems incomplete. I've read online, there are several others, like Shar? Is there a complete Dawn War Deity list, so I know where to place them and such? I want the deities to have a designed home plane and then maybe 1 or two planes that either control, or exert control for.
Other than that, I know that the material plane (which I'm calling Perdit) is indeed constantly being shaped by conflicts of both small and large, with the gods only dabbing in hints of interacting with it here and there. I've got three organizations mapped out, two which are homebrewed, Sovereign Radiance (They're like a paramilitary group honor Pelor) and Doomsayers (Cult for the Chained God), while the 3rd one is the Izzet Leauge from Ravnica. Now, with the Izzet League, I'm also having them be the creators behind the Warforge and certain races such as the Simic Hybrid.
Thoughts? Any books / content that you recommend I check through to get things flushing more?
Enjoy your slop. I'll be enjoying good products elsewhere.
Well, I'm fairly certain that the Dawn War was more of a 4e concept, so you would generally be looking for 4e deities and/or those from that age that made the transition to 5e.
Here's a basic list:
Someone did a pretty thorough Nentir Vale timeline (one source: https://i.4pcdn.org/tg/1531514495388.pdf) which has 20+ pages on the dawn war.
Dope! Definitely be giving this a read over the weekend. I feel like when creating a campaign, getting the Patheon just right is daunting, but once you've secured that understanding both as a DM and for the players, everything else is far more simple to line up.. even if the Gods are not too involved, you just need stuff making sense from a lore side of things.
Enjoy your slop. I'll be enjoying good products elsewhere.