My players are going to the plane of fire and I don't know what to do. I really need tips for a campaign that is in the plane of fire.
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Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time. -Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
I am, sadly, of no use here. My elemental planes are basically like 98% that particular elements (fire would at least have really hot oxygen), so a trip there would incinerate them unless they were like fireproofed.
I don't use the "standard" or FR type Planes at all, and haven't for probably 30 years.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I'm not aware of much in the way of adventures set on the elemental plane of fire, though you can find material (mostly from prior editions) about the Efreet City of Brass.
Focusing on how the efreet treat other elementals, people and the azer could make for a very unique campaign. I would recommend letting it take place in city of brass though. The city is enormous
I'm actually not a huge fan of the elemental planes its strange to me that something so primal would be at all inhabitable so I feel visits should be short. You could perhaps adapt an adventure to be set in the plane of fire. Just pick some thing some what fire themed like the free star forge adventure and then you just adjust the map and hazards to be fire themed.
Forests become burnt out and full of charcoal
Mountains become volcanoes
Seas become oceans of lava
planes become burnt out coal seam fires
Deserts become so hot that oasis's are lakes of molten glass
Swamps become pits of burning tar with toxic fumes
cities are either burnt out rubble or magically protected
None of these are going to pleasant locations for players and they'll probably have to be fairly high level to survive many of them.
How is the poll connected to the question asked? Anyways the poll is broken, the correct answer is clearly Bard.
Oh, in terms of going to the elemental plane of fire. What you do is this: You summon a salamander, and trade it something for the ability to survive the fire. Or at least, that's how I'd play it.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time. -Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
My players are going to the plane of fire and I don't know what to do. I really need tips for a campaign that is in the plane of fire.
My question is 'Why are your players going to the plane of fire?'
It seems a silly question to ask, but is the foundation of creating any campaign - why. Now the answer could be as simple as 'because it feels like a cool environment'. That's reasonable. You're basically taking a campaign from the normal world and painting it a different colour.
If your campaign has reached a point where something is hidden in the plane of fire then you could ask what challenges you want to prevent them to achieving their goal.
You're not going to get advice from just saying 'what can I do'. Answering the why, will help those wanting to offer advice to guide you to a solution that might help. Otherwise, just browse adventures on different sites. At the moment Humble Bundle has a great deal on 75 item bundle of Dungeon Crawl Classics adventures. Now, your initial reaction might be 'but I'm playing 5e not BCC'. That's fair, but like reading a novel or watching a TV show can spark an idea for a campaign or adventure, so too can reading something like these adventure books. Sure you'll have to do some translation work, but it shouldn't be that difficult in reality. Heck, even just the descriptions got my creative juices running.
I'm also going to add here that if you find yourself over on DMs Guild, or Drive Thru RPG, go and look for the creators patreon or Ko-Fi or personal site. The amount that those sites take in commission is unjustifiable. It is flat out robbery and no creative should be using that site. It's a toxic hellscape of bad business. Taking a 50% cut for doing absolutely nothing but maybe hosting the file - that's just plain exploitative. Doesn't mean you couldn't go there and read the summarys of adventures to spark ideas though.
If you have access to the Keys from the Golden Vault book, there is a quest in there set on the plane of fire. They suggest things like "players must drink a ration of water at lease once an hour or take a constitution test, failure is 1 point of exhaustion".
Efreet feature heavily in that quest, as do my new favourite enemies, Erinyes (5 level 12 characters struggled against 2 of them...).
The quest is set alongside a volcano, the rivers are of molten lava, the general landscape is baron dry rocks.
How is the poll connected to the question asked? Anyways the poll is broken, the correct answer is clearly Bard.
Oh, in terms of going to the elemental plane of fire. What you do is this: You summon a salamander, and trade it something for the ability to survive the fire. Or at least, that's how I'd play it.
Or simply nobody has any taste...
(The only person who votes rogue.... cause rogues are ride or die.)
EDIT:
I second the city of brass, as you can do some very unique and interesting storylines there. Barring that...
Go unique. Think fire nation from avatar. Go with a volcanic culture or one that's less expected. Aboriginal might be interesting. Very few people consider that the majority of australia is desert and prone to brush fires.
Now, I'm in no shape or way familiar enough with the culture to give anything even remotely close to developing a fire plane, but just browsing some of the stuff here, and apparently controlled burns are a thing important to the culture, sowhy not something like this:
A sparse land filled with aromatic trees, that smell of turpentine and menthol. The animals are primarily nocturnal, and the people have a nomadic lifestyle, travelling and following the fire elementals as they burn across the lands, flushing out prey, and burning away the old and allowing new life to emerge.
The dead are often depicted as being covered in ash, and typical funeral rites involve filling the corpse with native food seeds, and then set into a funerary pyre.
The landscape is one of constant flux, and with the nomadic lifestyle, the cultural stories and memories also tend to be in a constant flux, reinterpreted to fit what is currently needed. Although there are cyclical aspects that are recognized (life death and rebirth), because of fire's drastic changes to the landscape, it's not in the way others might recognize history itself being cyclical.
I mean what I have here is definitely not aboriginal, but it's also not your typical persian inspired plane either..
Ok, thanks for your advice I will have a look at what you suggested.
Rollback Post to RevisionRollBack
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time. -Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
How is the poll connected to the question asked? Anyways the poll is broken, the correct answer is clearly Bard.
Oh, in terms of going to the elemental plane of fire. What you do is this: You summon a salamander, and trade it something for the ability to survive the fire. Or at least, that's how I'd play it.
Or simply nobody has any taste...
(The only person who votes rogue.... cause rogues are ride or die.)
EDIT:
I second the city of brass, as you can do some very unique and interesting storylines there. Barring that...
Go unique. Think fire nation from avatar. Go with a volcanic culture or one that's less expected. Aboriginal might be interesting. Very few people consider that the majority of australia is desert and prone to brush fires.
Now, I'm in no shape or way familiar enough with the culture to give anything even remotely close to developing a fire plane, but just browsing some of the stuff here, and apparently controlled burns are a thing important to the culture, sowhy not something like this:
A sparse land filled with aromatic trees, that smell of turpentine and menthol. The animals are primarily nocturnal, and the people have a nomadic lifestyle, travelling and following the fire elementals as they burn across the lands, flushing out prey, and burning away the old and allowing new life to emerge.
The dead are often depicted as being covered in ash, and typical funeral rites involve filling the corpse with native food seeds, and then set into a funerary pyre.
The landscape is one of constant flux, and with the nomadic lifestyle, the cultural stories and memories also tend to be in a constant flux, reinterpreted to fit what is currently needed. Although there are cyclical aspects that are recognized (life death and rebirth), because of fire's drastic changes to the landscape, it's not in the way others might recognize history itself being cyclical.
I mean what I have here is definitely not aboriginal, but it's also not your typical persian inspired plane either..
Have fun with it anyway. :)
I'm aussie so I know what you mean.
I think I will use the City of Brass as the main place for this part of the campaign but put a twist on it, thanks a lot for the idea.
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time. -Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
How is the poll connected to the question asked? Anyways the poll is broken, the correct answer is clearly Bard.
Oh, in terms of going to the elemental plane of fire. What you do is this: You summon a salamander, and trade it something for the ability to survive the fire. Or at least, that's how I'd play it.
Or simply nobody has any taste...
(The only person who votes rogue.... cause rogues are ride or die.)
Rogue is my second favourite class to play because of the ride or die.
My favourite is Warlock because you can have so much fun with them and you can get Power Word Kill at level 17
Rollback Post to RevisionRollBack
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time. -Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
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My players are going to the plane of fire and I don't know what to do. I really need tips for a campaign that is in the plane of fire.
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time.
-Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
I am, sadly, of no use here. My elemental planes are basically like 98% that particular elements (fire would at least have really hot oxygen), so a trip there would incinerate them unless they were like fireproofed.
I don't use the "standard" or FR type Planes at all, and haven't for probably 30 years.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I'm not aware of much in the way of adventures set on the elemental plane of fire, though you can find material (mostly from prior editions) about the Efreet City of Brass.
Focusing on how the efreet treat other elementals, people and the azer could make for a very unique campaign. I would recommend letting it take place in city of brass though. The city is enormous
I'm actually not a huge fan of the elemental planes its strange to me that something so primal would be at all inhabitable so I feel visits should be short. You could perhaps adapt an adventure to be set in the plane of fire. Just pick some thing some what fire themed like the free star forge adventure and then you just adjust the map and hazards to be fire themed.
None of these are going to pleasant locations for players and they'll probably have to be fairly high level to survive many of them.
As for adventures to look at
How is the poll connected to the question asked? Anyways the poll is broken, the correct answer is clearly Bard.
Oh, in terms of going to the elemental plane of fire. What you do is this: You summon a salamander, and trade it something for the ability to survive the fire. Or at least, that's how I'd play it.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I want to see people's favourite classes out of my three favourite classes.
I have not played as a bard but as someone who likes to play music, I might play as one in the next campaign I play as a player.
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time.
-Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
My question is 'Why are your players going to the plane of fire?'
It seems a silly question to ask, but is the foundation of creating any campaign - why. Now the answer could be as simple as 'because it feels like a cool environment'. That's reasonable. You're basically taking a campaign from the normal world and painting it a different colour.
If your campaign has reached a point where something is hidden in the plane of fire then you could ask what challenges you want to prevent them to achieving their goal.
You're not going to get advice from just saying 'what can I do'. Answering the why, will help those wanting to offer advice to guide you to a solution that might help. Otherwise, just browse adventures on different sites. At the moment Humble Bundle has a great deal on 75 item bundle of Dungeon Crawl Classics adventures. Now, your initial reaction might be 'but I'm playing 5e not BCC'. That's fair, but like reading a novel or watching a TV show can spark an idea for a campaign or adventure, so too can reading something like these adventure books. Sure you'll have to do some translation work, but it shouldn't be that difficult in reality. Heck, even just the descriptions got my creative juices running.
I'm also going to add here that if you find yourself over on DMs Guild, or Drive Thru RPG, go and look for the creators patreon or Ko-Fi or personal site. The amount that those sites take in commission is unjustifiable. It is flat out robbery and no creative should be using that site. It's a toxic hellscape of bad business. Taking a 50% cut for doing absolutely nothing but maybe hosting the file - that's just plain exploitative. Doesn't mean you couldn't go there and read the summarys of adventures to spark ideas though.
DM session planning template - My version of maps for 'Lost Mine of Phandelver' - Send your party to The Circus - Other DM Resources - Maps, Tokens, Quests - 'Better' Player Character Injury Tables?
Actor, Writer, Director & Teacher by day - GM/DM in my off hours.
If you have access to the Keys from the Golden Vault book, there is a quest in there set on the plane of fire. They suggest things like "players must drink a ration of water at lease once an hour or take a constitution test, failure is 1 point of exhaustion".
Efreet feature heavily in that quest, as do my new favourite enemies, Erinyes (5 level 12 characters struggled against 2 of them...).
The quest is set alongside a volcano, the rivers are of molten lava, the general landscape is baron dry rocks.
Or simply nobody has any taste...
(The only person who votes rogue.... cause rogues are ride or die.)
EDIT:
I second the city of brass, as you can do some very unique and interesting storylines there. Barring that...
Go unique. Think fire nation from avatar. Go with a volcanic culture or one that's less expected. Aboriginal might be interesting. Very few people consider that the majority of australia is desert and prone to brush fires.
Now, I'm in no shape or way familiar enough with the culture to give anything even remotely close to developing a fire plane, but just browsing some of the stuff here, and apparently controlled burns are a thing important to the culture, sowhy not something like this:
A sparse land filled with aromatic trees, that smell of turpentine and menthol. The animals are primarily nocturnal, and the people have a nomadic lifestyle, travelling and following the fire elementals as they burn across the lands, flushing out prey, and burning away the old and allowing new life to emerge.
The dead are often depicted as being covered in ash, and typical funeral rites involve filling the corpse with native food seeds, and then set into a funerary pyre.
The landscape is one of constant flux, and with the nomadic lifestyle, the cultural stories and memories also tend to be in a constant flux, reinterpreted to fit what is currently needed. Although there are cyclical aspects that are recognized (life death and rebirth), because of fire's drastic changes to the landscape, it's not in the way others might recognize history itself being cyclical.
I mean what I have here is definitely not aboriginal, but it's also not your typical persian inspired plane either..
Have fun with it anyway. :)
Ok, thanks for your advice I will have a look at what you suggested.
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time.
-Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
I'm aussie so I know what you mean.
I think I will use the City of Brass as the main place for this part of the campaign but put a twist on it, thanks a lot for the idea.
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time.
-Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.
Rogue is my second favourite class to play because of the ride or die.
My favourite is Warlock because you can have so much fun with them and you can get Power Word Kill at level 17
Hi! Im Raven, im bi, trans and genderfae! I use she/her pronouns. I have ADHD, Dyslexia, PTSD and I've had complex PTSD since I was 1. I like making dice using Resin, i have a sub 20s 3x3 solve time.
-Extended sig-
Architect of Cosmic Tapestries! Title given by Drum.