As I read it, Magic Jar would only work on a humanoid, and Planetar's are celestial. But would it still work? this is an argument that has come up in my game.
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‘A’OHE PU’U KI’EKI’E KE HO’A’O ‘IA E PI’I – (No cliff is so tall it cannot be climbed.)
The PCs would have to research how to build a different version for Celestials. That would require a lot of downtime, gold and ability check rolls. If the DM allows such things.
Weirdly, if you were to assume Celestials and Fiends have souls, they could use the Magic Jar spell to put their soul into a jar and then start possessing humanoids as it doesn't say in the spell description that the caster of the spell has to be a humanoid. So if you need a body hopping villain for any reason it might be worth keeping in mind.
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Wether or not a planetar fits in the definition of Humanoid depends on cosmology. On the presumption "Humanoid" fits Planetar for your cosmology he's a valid target - but the dice aren't with the player.
Planetars are definitely magical enough to make a humanoid classification questionable. The Planetar having a magic Resistance Advantage and high saves makes this move unlikely to work at best.... Planetar charisma saving Throw bonus is +12 and the Planetar has advantage on the Roll vs a DC 18? (8+5+5?)
Rules as written, no. A celestial is not a humanoid
Balance wise, no.
A 6th level spell is too low to indefinitely gain the power of a planetar. They would gain 3 additional 6th level spells, spells up to level 8 and a melee attack the is better than most martials in addition to their other class features. It would not be fair to the other players. You can't even summon anything close to the power of a planetar at this level let alone become one permanently.
Story/ narrative wise also no
It's not clear to me that spiritual creatures like fiends and celestial even have bodies or souls in the traditional sense so it doesn't necessarily make sense to separate their soul fro their body. It is also the kind of thing to have massive wide spread consequences as you have effectively transcended mortal form into the realm of the divine likely angering a god in the process.
For an NPC?
Sure, I can see it being a villain plot to force a powerful creature into a corporeal form that they could posses with magic jar and they could conceivably have devised a way to do it.
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As I read it, Magic Jar would only work on a humanoid, and Planetar's are celestial. But would it still work? this is an argument that has come up in my game.
‘A’OHE PU’U KI’EKI’E KE HO’A’O ‘IA E PI’I – (No cliff is so tall it cannot be climbed.)
If a planetar is a celestial, it's not a humanoid, so no.
That said, the GM could rule otherwise, but that's the way it works by default.
As above, answer is obviously no.
The PCs would have to research how to build a different version for Celestials. That would require a lot of downtime, gold and ability check rolls. If the DM allows such things.
Weirdly, if you were to assume Celestials and Fiends have souls, they could use the Magic Jar spell to put their soul into a jar and then start possessing humanoids as it doesn't say in the spell description that the caster of the spell has to be a humanoid. So if you need a body hopping villain for any reason it might be worth keeping in mind.
Wether or not a planetar fits in the definition of Humanoid depends on cosmology. On the presumption "Humanoid" fits Planetar for your cosmology he's a valid target - but the dice aren't with the player.
Planetars are definitely magical enough to make a humanoid classification questionable. The Planetar having a magic Resistance Advantage and high saves makes this move unlikely to work at best.... Planetar charisma saving Throw bonus is +12 and the Planetar has advantage on the Roll vs a DC 18? (8+5+5?)