I want to know how do you do the stat blocks for the youngest npc (<10yo in human age).
In my campaign most of the forgotten children (orphans) are pickpockers, and there is many of them in the main city. A sidequest of the city is an investigation to find who are behind the kids and free/help them (or not, that is on the PCs hands), I didn't think my players would be interested but one of them did and he is trying to convice the others so I need prepare the stat block for the kids (in a bad situation for the villain, she will use the kids as a meatshield)
You can the the commoner or the bandit, without armour and weapons. In some published adventures, kids have the statistics of a commoner but with no attacks.
You can also just abstract the kids as they aren't meant to be fighting the PC's (my interpretation of what you've shared). They need some basic pick pocket stat for that - but if they are being used as a meat shield by the villain just have an arbitrary usage that creates time pressure. Maybe give her the Redirect Attack ability and she can use that to put the kids in harms way when a PC attacks.
That gives it limits in that it's just once per round and requires a kid to be right next to her - and ramps up the evil and challenge. Then just give the kids a 10 AC and 2 HP and be done with it. Vs. a full stat block.
tl;dr: You really don't need to do a full stat block for kids based on how you described using them. Just do enough to make them work in the scenes that they are present.
last night my dm, had an 8 y/o living alone in the woods but yet somehow had a full set AC 14 and used unarmed attacks and bloodied a 7th level combat oriented PC. Now im not years into the campaign or anything but that just seems broken AF. I always pictured kids being a level 0 with maybe 1 skill. i.e. pickpocket or perception or like survival skills but was I wrong to be salty?
last night my dm, had an 8 y/o living alone in the woods but yet somehow had a full set AC 14 and used unarmed attacks and bloodied a 7th level combat oriented PC. Now im not years into the campaign or anything but that just seems broken AF. I always pictured kids being a level 0 with maybe 1 skill. i.e. pickpocket or perception or like survival skills but was I wrong to be salty?
Are you sure the kid was just a kid? Maybe it's a shape-shifted dragon or something?
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Give kids Commoner stats. Depending on the age of the kid, either make them Small or Medium. Give a Small kid 3 hit points and a Medium kid full commoner hit points. Either way, they should have -1 to Strength and +1 to Dexterity. Don't give them weapons, but if they have 10 or higher Strength, they can make Unarmed Strikes which deal 1 bludgeoning damage. If they have less than 10 Strength, simply describe their punches as being "mildly painful", but don't actually deal damage. Since they're thieves, give them proficiency in Stealth, Sleight of Hand, but if they just live on the streets stealing from passersby don't give them proficiency in thieves' tools. If they just trick people into giving them stuff then give them proficiency in Deception as well. Depending on the kid, I might or might not give them a Bite attack which deals 1 piercing damage. For dragonborn commoners, I have them deal 1d6 with Breath Weapon instead of 2d6, so probably use 1d4 for kids.
I’m running a one-shot with child PCs, and I came up with a variation on the system for rolling stats with d6s, which uses different numbers and sizes of dice for the different stats. Generally, I decided kids should have less Str and Con, and more Dex and Cha (because cute). For NPCs I wouldn’t bother rolling stats, but maybe just use the Commoner stat block with disadvantage on Str and Con, advantage of Dex and/or Cha, and reduced hp or just treat them as minions (any hit kills). That will keep it pretty simple, as you can just have the Commoner stat block in front of you and roll two d20s, rather that having to write up your own stat block or remember how much of an adjustment to Commoner you planned and do extra math on every roll.
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I want to know how do you do the stat blocks for the youngest npc (<10yo in human age).
In my campaign most of the forgotten children (orphans) are pickpockers, and there is many of them in the main city. A sidequest of the city is an investigation to find who are behind the kids and free/help them (or not, that is on the PCs hands), I didn't think my players would be interested but one of them did and he is trying to convice the others so I need prepare the stat block for the kids (in a bad situation for the villain, she will use the kids as a meatshield)
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You can the the commoner or the bandit, without armour and weapons. In some published adventures, kids have the statistics of a commoner but with no attacks.
Cool, thanks!
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You can also just abstract the kids as they aren't meant to be fighting the PC's (my interpretation of what you've shared). They need some basic pick pocket stat for that - but if they are being used as a meat shield by the villain just have an arbitrary usage that creates time pressure. Maybe give her the Redirect Attack ability and she can use that to put the kids in harms way when a PC attacks.
That gives it limits in that it's just once per round and requires a kid to be right next to her - and ramps up the evil and challenge. Then just give the kids a 10 AC and 2 HP and be done with it. Vs. a full stat block.
tl;dr: You really don't need to do a full stat block for kids based on how you described using them. Just do enough to make them work in the scenes that they are present.
what about character's kids?
last night my dm, had an 8 y/o living alone in the woods but yet somehow had a full set AC 14 and used unarmed attacks and bloodied a 7th level combat oriented PC. Now im not years into the campaign or anything but that just seems broken AF. I always pictured kids being a level 0 with maybe 1 skill. i.e. pickpocket or perception or like survival skills but was I wrong to be salty?
Are you sure the kid was just a kid? Maybe it's a shape-shifted dragon or something?
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Give kids Commoner stats. Depending on the age of the kid, either make them Small or Medium. Give a Small kid 3 hit points and a Medium kid full commoner hit points. Either way, they should have -1 to Strength and +1 to Dexterity. Don't give them weapons, but if they have 10 or higher Strength, they can make Unarmed Strikes which deal 1 bludgeoning damage. If they have less than 10 Strength, simply describe their punches as being "mildly painful", but don't actually deal damage. Since they're thieves, give them proficiency in Stealth, Sleight of Hand, but if they just live on the streets stealing from passersby don't give them proficiency in thieves' tools. If they just trick people into giving them stuff then give them proficiency in Deception as well. Depending on the kid, I might or might not give them a Bite attack which deals 1 piercing damage. For dragonborn commoners, I have them deal 1d6 with Breath Weapon instead of 2d6, so probably use 1d4 for kids.
I’m running a one-shot with child PCs, and I came up with a variation on the system for rolling stats with d6s, which uses different numbers and sizes of dice for the different stats. Generally, I decided kids should have less Str and Con, and more Dex and Cha (because cute). For NPCs I wouldn’t bother rolling stats, but maybe just use the Commoner stat block with disadvantage on Str and Con, advantage of Dex and/or Cha, and reduced hp or just treat them as minions (any hit kills). That will keep it pretty simple, as you can just have the Commoner stat block in front of you and roll two d20s, rather that having to write up your own stat block or remember how much of an adjustment to Commoner you planned and do extra math on every roll.
you should make kids more powerful then adults
Funny thread necromancy, by now the children discussed in the OP are probably adults by now.
Jander Sunstar is the thinking person's Drizzt, fight me.
All babies max out strength and have expertise on athletics checks
use the red dragon statblock
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About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!