you read the title. what's your favorite character to play. now it might be the minority on this, but I love making characters, and I've got a couple that I absolutley love to play
immeral galanodel. half-elf devotion paladin. super story based but no slouch in combat either
(as of yet unnamed). Goliath spirits bard. stage magician vibe and triggers my swashbuckler cortex
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Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
Are we talking player characters or NPCs? My favorite player character I've ever made was The Sound of a Rifle Bolt Racking (pronounced Click-CLICK), a Kenku Kensei Monk 9/Battle Master Fighter 3. His Kensei weapons were the rifle and bayonet. The sheer number of options you have in combat with Monk/Battle Master is unreal; all martials should be this much fun. The RP side was great, too: Click-CLICK was indignant about the idea that Kenku were incapable of creative expression, so he set out to create the most beautiful rifle in the world to prove the haters wrong. He ****ed up a lot of folks on the way, too.
As far as NPCs, my players seem to really like Tal, dwarven tattoo artist and terrifying Eldritch Being. Her name is an ancient Dwarven honorific that means "above average height", and she most frequently appears wearing only overalls and showing off her extensive magical tattoo work. Without going too deep into how Dwarves work in my setting, Tal acts as the liason between my players and the Dwarf High Command, a nebulous body which, if the players fail in their quest, intends to "cauterize reality" around the city the game takes place in. Tal doesn't want that to happen, but she's limited in how much help she can offer directly. My players seem to enjoy her cryptic hints and godawful New Zealand accent, though.
As a player, my favorite is tied between two characters. One is Archibald L. Montgomery, a kobold hatched by a wizard to serve as a scribe/ward. He goes by Archie and winds up a Warlock in his backstory. Little shithead attitude, very fun. The other is Crash Gullcry, a kenku pirate. His name is actually pronounced as Waves Crashing while Seagulls Cry Overhead, but, you know, kenku. His whole motif is that he was born with a mutation that made his feathers bright in color instead of black, which caused him to get kicked out of his nest/clan. A pirate ship picked him up as a mascot, and the rest is bad pirate jargon-laced history. He's a ranger, a true pirate parrot.
As a DM, I love the characters that my players get attached to. We did an arc in Wildspace where the party met Rip Scavver, a dog-person who was the old family bodyguard of one of my PCs (Kat, a tabaxi cleric). They loved him and his bad New Zealand accent (ironically similar to Mdhe there as well). Or in our Eberron arc, the party met a warforged named Anchor who another PC (0T15 "Otis", warforged artificer) decided to start dating. Pretty much anyone that the party likes, I like. Especially if I get to do a silly accent.
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
you read the title. what's your favorite character to play. now it might be the minority on this, but I love making characters, and I've got a couple that I absolutley love to play
. . .
Interesting. I used to love building characters, almost as much as playing them.
These days I see it a bit different. I'd rather focus on one or two characters, and build up good stories over time. If a character dies during play, so be it. What I don't enjoy anymore is building one character after another, and playing that character for one to three sessions, before that campaign and character get abandoned for the next one. In one live table group, I ended up building seven characters. After two years of intermittent play within these seven different campaigns, only one of them played past 3rd level.
That said, I've been on a kobold kick since learning I could have one as a PC. My favorite, a female urd sorcerer who specializes in transmutation magic over earth, minerals, and metals, has been a lot of fun. Not technically RAW legal, the GM and table allowed it because having an earth bender in the group seemed interesting, and proved to be very useful. Such specializing proved not over-powering. She isn't so useful aboard a ship, for example. Strange but true, I had no idea I'd designed and built an earth bender, like the animated Avatar series, until after introducing her to the table. I'd not seen the series before. [Don't own a TV, don't watch many videos online.]
Another twist, this kobold is tribal in nature, and follows the social rules and norms of kobolds, as established in the History of The Realms. She reacts to the world differently than the typical humanoid adventurer. Been fun, and her rapport with an ancient chromatic dragon [damn you, Deck of Many 'Woes'] was a blast to play out. She belongs to that dragon now, as a free-roving agent.
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you read the title. what's your favorite character to play. now it might be the minority on this, but I love making characters, and I've got a couple that I absolutley love to play
immeral galanodel. half-elf devotion paladin. super story based but no slouch in combat either
(as of yet unnamed). Goliath spirits bard. stage magician vibe and triggers my swashbuckler cortex
Pronouns: Any/All
About Me: Godless monster in human form bent on extending their natural life to unnatural extremes /general of the goose horde /Moderator of Vinstreb School for the Gifted /holder of the evil storyteller badge of no honor /king of madness /The FBI/ The Archmage of I CAST...!
Alignment: Lawful Evil
Fun Fact: i gain more power the more you post on my forum threads. MUAHAHAHAHAHAHAHAHAHA!!!!!!
Are we talking player characters or NPCs? My favorite player character I've ever made was The Sound of a Rifle Bolt Racking (pronounced Click-CLICK), a Kenku Kensei Monk 9/Battle Master Fighter 3. His Kensei weapons were the rifle and bayonet. The sheer number of options you have in combat with Monk/Battle Master is unreal; all martials should be this much fun. The RP side was great, too: Click-CLICK was indignant about the idea that Kenku were incapable of creative expression, so he set out to create the most beautiful rifle in the world to prove the haters wrong. He ****ed up a lot of folks on the way, too.
As far as NPCs, my players seem to really like Tal, dwarven tattoo artist and terrifying Eldritch Being. Her name is an ancient Dwarven honorific that means "above average height", and she most frequently appears wearing only overalls and showing off her extensive magical tattoo work. Without going too deep into how Dwarves work in my setting, Tal acts as the liason between my players and the Dwarf High Command, a nebulous body which, if the players fail in their quest, intends to "cauterize reality" around the city the game takes place in. Tal doesn't want that to happen, but she's limited in how much help she can offer directly. My players seem to enjoy her cryptic hints and godawful New Zealand accent, though.
I'll take the same style as Mdhe for my answer:
As a player, my favorite is tied between two characters. One is Archibald L. Montgomery, a kobold hatched by a wizard to serve as a scribe/ward. He goes by Archie and winds up a Warlock in his backstory. Little shithead attitude, very fun. The other is Crash Gullcry, a kenku pirate. His name is actually pronounced as Waves Crashing while Seagulls Cry Overhead, but, you know, kenku. His whole motif is that he was born with a mutation that made his feathers bright in color instead of black, which caused him to get kicked out of his nest/clan. A pirate ship picked him up as a mascot, and the rest is bad pirate jargon-laced history. He's a ranger, a true pirate parrot.
As a DM, I love the characters that my players get attached to. We did an arc in Wildspace where the party met Rip Scavver, a dog-person who was the old family bodyguard of one of my PCs (Kat, a tabaxi cleric). They loved him and his bad New Zealand accent (ironically similar to Mdhe there as well). Or in our Eberron arc, the party met a warforged named Anchor who another PC (0T15 "Otis", warforged artificer) decided to start dating. Pretty much anyone that the party likes, I like. Especially if I get to do a silly accent.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Interesting. I used to love building characters, almost as much as playing them.
These days I see it a bit different. I'd rather focus on one or two characters, and build up good stories over time. If a character dies during play, so be it. What I don't enjoy anymore is building one character after another, and playing that character for one to three sessions, before that campaign and character get abandoned for the next one. In one live table group, I ended up building seven characters. After two years of intermittent play within these seven different campaigns, only one of them played past 3rd level.
That said, I've been on a kobold kick since learning I could have one as a PC. My favorite, a female urd sorcerer who specializes in transmutation magic over earth, minerals, and metals, has been a lot of fun. Not technically RAW legal, the GM and table allowed it because having an earth bender in the group seemed interesting, and proved to be very useful. Such specializing proved not over-powering. She isn't so useful aboard a ship, for example. Strange but true, I had no idea I'd designed and built an earth bender, like the animated Avatar series, until after introducing her to the table. I'd not seen the series before. [Don't own a TV, don't watch many videos online.]
Another twist, this kobold is tribal in nature, and follows the social rules and norms of kobolds, as established in the History of The Realms. She reacts to the world differently than the typical humanoid adventurer. Been fun, and her rapport with an ancient chromatic dragon [damn you, Deck of Many 'Woes'] was a blast to play out. She belongs to that dragon now, as a free-roving agent.