I just got my hands on hunt for the thessalhydra and I think its neat, however, I have a few concerns:
What level should I start the party at? True the marketplace says its levels 1-4, but Im pretty sure thats just a category for low level adventures, not to mention the actual module doesn't really do a good job explaining where you start at.
How many characters should I run this with? Yes module has five premade characters with it, and yes Ive seen the show (S1 at least), but it doesnt say ANYTHING regarding the recommended player count, I personally prefer to have that at the start so I can prepare and adjust accordingly.
Oh, that's not as many as I thought...
Dose anyone even know what this module is, or, what Im even talking about?
I love the module! I actually rewrote the entire thing in AD&D 1e rules.
I believe the pre-made character sheets are all level 3. That's a good starting level.
And I can't remember for sure, but I believe it mentioned running the module with no more than 8 players (I will look it up and get back to you on that).
It is a great module! But... I rewrote the entire thing from scratch and added my own flair to it. So I can't tell you what it is like to run RAW.
Edit: The Starter Set Rulebook doesn't limit the number of players, it only states "3+ Players" on the cover. If you're a new DM, I would advise you to limit play to 5 players. But your milage may vary there. It's really up to you.
I had my players all start at level 1 because we discussed it and they wanted to create their own characters and start at level 1.
I added a lot to the story. I also changed things in the module, like the apples mentioned in the module look fine on the outside but are black and rotten when bitten into. The Woodsman they encounter was fighting a group of Goblins who all didn't seem right. Their skin looked like a darker shade than normal and you could see their dark, black veins protruding from underneath it. I wrote that if a player could speak Goblin and could interrogate one of them he would mention how "he" is coming to turn everyone like "him." Essentially foreshadowing "Vecna" (the Stranger Things Vecna), which I had planned for them to battle if they chose to remain in that world once the one-shot was completed. I built out a world and wrote out another adventure.
The module is basically a blank canvas to create a whole world on. It's awesome.
I just got my hands on hunt for the thessalhydra and I think its neat, however, I have a few concerns:
Oh, that's not as many as I thought...
Dose anyone even know what this module is, or, what Im even talking about?I love the module! I actually rewrote the entire thing in AD&D 1e rules.
I believe the pre-made character sheets are all level 3. That's a good starting level.
And I can't remember for sure, but I believe it mentioned running the module with no more than 8 players (I will look it up and get back to you on that).
It is a great module! But... I rewrote the entire thing from scratch and added my own flair to it. So I can't tell you what it is like to run RAW.
Edit: The Starter Set Rulebook doesn't limit the number of players, it only states "3+ Players" on the cover. If you're a new DM, I would advise you to limit play to 5 players. But your milage may vary there. It's really up to you.
I had my players all start at level 1 because we discussed it and they wanted to create their own characters and start at level 1.
I added a lot to the story. I also changed things in the module, like the apples mentioned in the module look fine on the outside but are black and rotten when bitten into. The Woodsman they encounter was fighting a group of Goblins who all didn't seem right. Their skin looked like a darker shade than normal and you could see their dark, black veins protruding from underneath it. I wrote that if a player could speak Goblin and could interrogate one of them he would mention how "he" is coming to turn everyone like "him." Essentially foreshadowing "Vecna" (the Stranger Things Vecna), which I had planned for them to battle if they chose to remain in that world once the one-shot was completed. I built out a world and wrote out another adventure.
The module is basically a blank canvas to create a whole world on. It's awesome.