In my D&D game I encourage my players to craft or purchase consumable items as a way to spend gold. I have also expanded the rules for spell scrolls to allow anyone to cast any spell scroll requiring an arcana check (or spellcasting ability check if the spell is on their spell list).
The ranged fighter in my party has taken to buying scrolls of greater invisibility and swift quiver to give himself boosts in important combats. This is often a gamble as he needs to make a DC 14 or 15 arcana check for those spells respectively to cast them successfully. But during the last fight he mentioned that he wishes to craft potions of greater invisibility during a long upcoming downtime period. I am struggling with this idea as having unlimited advantage (against creatures without true or blindsight of a range that he couldn't realistically stand far out of) disadvantage on all attacks against him, as a bonus aciton, requiring no concentration allowing him to stack it with a spell scroll for Haste, Spirit Shroud, Swift quiver, ect. I feel like it may be a bit too powerful. Considering a regular potion of invisibility is already considered 'Very Rare' I told him a greater invisibility potion would likely have to be considered legendary. But I also mentioned id be willing to drop the price of the potion if he would be okay with even the potion still requiring concentration. Not because I think he would lose concentration (at level 14 he has a +10 constitution save) but mainly so it wouldnt be able to be stacked with other spells.
To give an idea of the amount of gold I give out in my games, my players commonly walk around with anywhere from 2500 to 7500 GP. Some more because they don't spend as much and their gold purses are often replenished. Gaining 1000 ish gold every 5 or so sessions. This allows them to splurge on healing potions and (homebrew) mana potions more often.
When crafting a magic item they must spend gold to do so and collect 1 special component. Often something that must be gathered during an adventure, like specific monster parts, or be bought for a decently high price or be treated in a specific way, like 'A silver needle worth 10 GP submerged in sea water during a high tide'.
My question is, what would be an appropriate price (and perhaps special component) for a potion of greater invisibility?
Dear dungeon masters,
In my D&D game I encourage my players to craft or purchase consumable items as a way to spend gold. I have also expanded the rules for spell scrolls to allow anyone to cast any spell scroll requiring an arcana check (or spellcasting ability check if the spell is on their spell list).
The ranged fighter in my party has taken to buying scrolls of greater invisibility and swift quiver to give himself boosts in important combats. This is often a gamble as he needs to make a DC 14 or 15 arcana check for those spells respectively to cast them successfully. But during the last fight he mentioned that he wishes to craft potions of greater invisibility during a long upcoming downtime period. I am struggling with this idea as having unlimited advantage (against creatures without true or blindsight of a range that he couldn't realistically stand far out of) disadvantage on all attacks against him, as a bonus aciton, requiring no concentration allowing him to stack it with a spell scroll for Haste, Spirit Shroud, Swift quiver, ect.
I feel like it may be a bit too powerful. Considering a regular potion of invisibility is already considered 'Very Rare' I told him a greater invisibility potion would likely have to be considered legendary.
But I also mentioned id be willing to drop the price of the potion if he would be okay with even the potion still requiring concentration. Not because I think he would lose concentration (at level 14 he has a +10 constitution save) but mainly so it wouldnt be able to be stacked with other spells.
To give an idea of the amount of gold I give out in my games, my players commonly walk around with anywhere from 2500 to 7500 GP. Some more because they don't spend as much and their gold purses are often replenished. Gaining 1000 ish gold every 5 or so sessions. This allows them to splurge on healing potions and (homebrew) mana potions more often.
When crafting a magic item they must spend gold to do so and collect 1 special component. Often something that must be gathered during an adventure, like specific monster parts, or be bought for a decently high price or be treated in a specific way, like 'A silver needle worth 10 GP submerged in sea water during a high tide'.
My question is, what would be an appropriate price (and perhaps special component) for a potion of greater invisibility?
Greater invisibility potion is in the ‘24 DMG as very rare. So that seems like what you should do for the rarity level.
As far as a component, maybe bottling the “spirit” of an invisible stalker. Or collecting some residue it leaves behind.
Or blood, willingly given, from a grinning cat.
I’d suggest just doing a search for “invisible” and filtering by monster to see if something fits in your campaign.