I want to be a DM and I think a pre-written campaign would be best for me. My question is which campaign would you recommend I start off with?
I will only have one player since it will be me and my partner, just to get her into DnD (This will be her first very campaign) then I might move it online with friends. Hope this helps narrow it down.
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One time I rolled a crit one, five times in a row.
Everyone and their mother will likely offer Lost Mines of Phandelver as a good option for you.
That said, what sort of game interests you? There are a lot of free adventure resources around that are more generalized and can be easily molded to fit a smaller adventuring group. Will the two of you each have a character? What sort of characters do you imagine you will be using? What is your comfort level in DMing in general? Do you want a "by the numbers" published adventure that you and her can just sort of follow along, or would something with some structure, but requires a little bit of DM interpretation be better for your skill level?
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
I think I'll be okay as a DM so basic beginner level. So something structured. We will have a character each I have a Trifling Wizard and my partner will most likely make a fighter or a rogue. I might make some NPC unless the campaign will have pre made.
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One time I rolled a crit one, five times in a row.
This blog has a lot of really nice "one-page" adventures that can easily be modified to fit a two-person adventuring group. Most of the encounters are sort of generally described so that you can add or subtract monsters as needed, and all of the adventures can be easily wrapped up in a session or two.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Everyone and their mother will likely offer Lost Mines of Phandelver as a good option for you.
Sunless Citadel +1 ;)
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Chiding aside, to the OP:
With your intent to be an opener to your partner and then moving into an online environment I'd say look into the module you want to bring the entire group into and then modify an "intro" for your partner to play.
Sunless Citadel starts off with the group heading toward, or entering Oakhurst for different reasons. You create a small adventure where your partner's character is travelling to Oakhurst before the rest of the party, and the mishaps that happen along the way.
Lost Mines of Phandelver, you could have a few sessions where your partner's character is wrapping up a minor mission that the party's dwarven patron had her running before the rest of the party shows up. Then the dwarven patron can send off the whole party proper when the character has finished the mission.
--
A lot of that requires being able to ad-lib something, if that's not your forte then I'd say go with the link that Metamongoose offered up.
Lost Mines of Phandelver has already been suggested, but I'll suggest it too. It's a 'starter' as they come, and eases you in gently to the mechanics - both the DM and players. Each chapter builds on the previous mechanics, introducing more complex things to consider, and giving the players more freedom as the plot progresses.
It also provides everything you need: locations, encounters, NPCs, plot hooks, quests and items - so you won't have to create anything yourself if you don't want to.
I noticed you mentioned you'd be playing a character as well? I'd be somewhat careful with this. DMs playing PCs is a conflict of interest that never works out well. Is it just the two of you? Could you find even one more player to create a party of two?
Alternatively, you could run it as a solo adventure for your partner, by scaling down the encounters considerably, but no character can be good at everything, so you might struggle.
I noticed you mentioned you'd be playing a character as well? I'd be somewhat careful with this. DMs playing PCs is a conflict of interest that never works out well. Is it just the two of you? Could you find even one more player to create a party of two?
The first session for her is to show her how things work because she learns better that way. Once she understands how to play we will look for other players. I have had a DM who had his own character and it worked well. Best way to look at it, my character will be classed as an NPC that will be with hers for the campaign.
Thank you (all) for your advice.
Rollback Post to RevisionRollBack
One time I rolled a crit one, five times in a row.
I noticed you mentioned you'd be playing a character as well? I'd be somewhat careful with this. DMs playing PCs is a conflict of interest that never works out well. Is it just the two of you? Could you find even one more player to create a party of two?
The first session for her is to show her how things work because she learns better that way. Once she understands how to play we will look for other players. I have had a DM who had his own character and it worked well. Best way to look at it, my character will be classed as an NPC that will be with hers for the campaign.
Thank you (all) for your advice.
Sounds like you've got it all figured out.
A one-shot session might work better for a rules tutorial. A simple dungeon to go through the mechanics, perhaps a small town to start for NPC / store interaction.
Rollback Post to RevisionRollBack
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I want to be a DM and I think a pre-written campaign would be best for me. My question is which campaign would you recommend I start off with?
I will only have one player since it will be me and my partner, just to get her into DnD (This will be her first very campaign) then I might move it online with friends. Hope this helps narrow it down.
One time I rolled a crit one, five times in a row.
Everyone and their mother will likely offer Lost Mines of Phandelver as a good option for you.
That said, what sort of game interests you? There are a lot of free adventure resources around that are more generalized and can be easily molded to fit a smaller adventuring group. Will the two of you each have a character? What sort of characters do you imagine you will be using? What is your comfort level in DMing in general? Do you want a "by the numbers" published adventure that you and her can just sort of follow along, or would something with some structure, but requires a little bit of DM interpretation be better for your skill level?
I think I'll be okay as a DM so basic beginner level. So something structured. We will have a character each I have a Trifling Wizard and my partner will most likely make a fighter or a rogue. I might make some NPC unless the campaign will have pre made.
One time I rolled a crit one, five times in a row.
This blog has a lot of really nice "one-page" adventures that can easily be modified to fit a two-person adventuring group. Most of the encounters are sort of generally described so that you can add or subtract monsters as needed, and all of the adventures can be easily wrapped up in a session or two.
Sunless Citadel +1 ;)
---
Chiding aside, to the OP:
With your intent to be an opener to your partner and then moving into an online environment I'd say look into the module you want to bring the entire group into and then modify an "intro" for your partner to play.
Sunless Citadel starts off with the group heading toward, or entering Oakhurst for different reasons. You create a small adventure where your partner's character is travelling to Oakhurst before the rest of the party, and the mishaps that happen along the way.
Lost Mines of Phandelver, you could have a few sessions where your partner's character is wrapping up a minor mission that the party's dwarven patron had her running before the rest of the party shows up. Then the dwarven patron can send off the whole party proper when the character has finished the mission.
--
A lot of that requires being able to ad-lib something, if that's not your forte then I'd say go with the link that Metamongoose offered up.
For two people? :P
I'll more then likely make a few characters so it's not just mine and hers.
One time I rolled a crit one, five times in a row.
Lost Mines of Phandelver has already been suggested, but I'll suggest it too. It's a 'starter' as they come, and eases you in gently to the mechanics - both the DM and players. Each chapter builds on the previous mechanics, introducing more complex things to consider, and giving the players more freedom as the plot progresses.
It also provides everything you need: locations, encounters, NPCs, plot hooks, quests and items - so you won't have to create anything yourself if you don't want to.
I noticed you mentioned you'd be playing a character as well? I'd be somewhat careful with this. DMs playing PCs is a conflict of interest that never works out well. Is it just the two of you? Could you find even one more player to create a party of two?
Alternatively, you could run it as a solo adventure for your partner, by scaling down the encounters considerably, but no character can be good at everything, so you might struggle.
The first session for her is to show her how things work because she learns better that way. Once she understands how to play we will look for other players. I have had a DM who had his own character and it worked well. Best way to look at it, my character will be classed as an NPC that will be with hers for the campaign.
Thank you (all) for your advice.
One time I rolled a crit one, five times in a row.
Sounds like you've got it all figured out.
A one-shot session might work better for a rules tutorial. A simple dungeon to go through the mechanics, perhaps a small town to start for NPC / store interaction.