I'm looking to add some fun encounters/traps for them to go along with the one shot since 'fight fight fight' gets boring for them.
We've run Rise of the Redscales and The Night Before Wintermass and they LOVED the random encounters that stood in their way such as the timed trap in Night Before.
I'm not familiar with that adventure but after taking a look I have a couple of ideas.
The first idea is a skill challenge. If you don't know what that is I suggest looking it up, but essentially it's 3/5 successful skill checks to pass a dangerous scenario that would be a slog to play through turn-wise. You could follow this up with a combat encounter or do it during a random combat encounter.
Maybe the PCs are suddenly transported into a pocket dimension while they rest and now suddenly are in a room with the walls closing in, they're allowed to use whatever skills they're proficient in to stop from being crushed but they have to have 3/5 successful rolls, otherwise failure is drastic. This could also be a random natural disaster or some other scenario your bad guys suddenly drop on your PCs.
The second idea is to put a trap in that when triggered makes the players swap character sheets. Then, ambush them with some bad guys who heard their trap work.
Hope that helps!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Running the Descent to Ascension one shot for a party of between 3-5 PCs.
I'm looking to add some fun encounters/traps for them to go along with the one shot since 'fight fight fight' gets boring for them.
We've run Rise of the Redscales and The Night Before Wintermass and they LOVED the random encounters that stood in their way such as the timed trap in Night Before.
Any help?
I'm not familiar with that adventure but after taking a look I have a couple of ideas.
The first idea is a skill challenge. If you don't know what that is I suggest looking it up, but essentially it's 3/5 successful skill checks to pass a dangerous scenario that would be a slog to play through turn-wise. You could follow this up with a combat encounter or do it during a random combat encounter.
Maybe the PCs are suddenly transported into a pocket dimension while they rest and now suddenly are in a room with the walls closing in, they're allowed to use whatever skills they're proficient in to stop from being crushed but they have to have 3/5 successful rolls, otherwise failure is drastic. This could also be a random natural disaster or some other scenario your bad guys suddenly drop on your PCs.
The second idea is to put a trap in that when triggered makes the players swap character sheets. Then, ambush them with some bad guys who heard their trap work.
Hope that helps!