It was an awesome edition, and I honestly miss playing it with more people. I feel like it would thrive heavy with the new gen of players, particularly the ones who like a challenge and aren't afraid to die if the dice demand it. What are yall's thoughts?
I mean 3.5 is good but think the challenge and willingness to die are provided by the way we craft the game. I think the CR ratings are nonsensical, but it's plenty possible to make a challenging story with chance of TPK. It doesn't really come down to version.
Nah man i get you! I more or less think that 5e, while its fun, does have a bit of a power scale issue. Like, obvi so did 3.5, cuz all it did was up the score every level to infinity lol. But with 3.5, the system was always able to counter and challenge players even as the advanced to god killing status, which it also allowed the players to get to, provided of course, the dreaded irl didnt get in the way. I find that the way 5e answers player power imbalance is to advance the players to significant power, but then arbitrarily limit their growth cap, preventing them from getting on the level that you could get in 3.5, which is kinda cheeks.
As for the other part of your reply, the willingness to die part is unfortunately long since passed. Throughout the years, the community has, unfortunately, fostered an practice of bubble wrapping dnd so that new people could join the community in order to get more people at the table. And it worked! Though, it has had the side effect of creating false expectations and, unfortunately, a underlying hostility between players and DMs, which kind of breeds a MAD mentality if the Players face too many setbacks or a TPK, or if a DM starts feeling like he/she is being led by the nose rather than running the game at the helm of the group. So, unfortunately, that mentality is rare, and becomes more and more rare as this continues.
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It was an awesome edition, and I honestly miss playing it with more people. I feel like it would thrive heavy with the new gen of players, particularly the ones who like a challenge and aren't afraid to die if the dice demand it. What are yall's thoughts?
I mean 3.5 is good but think the challenge and willingness to die are provided by the way we craft the game. I think the CR ratings are nonsensical, but it's plenty possible to make a challenging story with chance of TPK. It doesn't really come down to version.
Nah man i get you! I more or less think that 5e, while its fun, does have a bit of a power scale issue. Like, obvi so did 3.5, cuz all it did was up the score every level to infinity lol. But with 3.5, the system was always able to counter and challenge players even as the advanced to god killing status, which it also allowed the players to get to, provided of course, the dreaded irl didnt get in the way. I find that the way 5e answers player power imbalance is to advance the players to significant power, but then arbitrarily limit their growth cap, preventing them from getting on the level that you could get in 3.5, which is kinda cheeks.
As for the other part of your reply, the willingness to die part is unfortunately long since passed. Throughout the years, the community has, unfortunately, fostered an practice of bubble wrapping dnd so that new people could join the community in order to get more people at the table. And it worked! Though, it has had the side effect of creating false expectations and, unfortunately, a underlying hostility between players and DMs, which kind of breeds a MAD mentality if the Players face too many setbacks or a TPK, or if a DM starts feeling like he/she is being led by the nose rather than running the game at the helm of the group. So, unfortunately, that mentality is rare, and becomes more and more rare as this continues.