I have an area where an ancient ruin has become buried in snow, and has been burrowed into by Yeti. The entrance reopened, and the Yeti started attacking people, so the party have gone in to clear them out.
The premise is that the ruin is an ancient watchtower for the city below the mountain, which was lost long, long ago. The tower will be linked via tunnels to the north, to a fjord where a glacier has scooped up a similarly ancient fishing town, and then the yeti have tunnelled through the ice to turn it into their own, weird town.
My premise of yeti is that they are intelligent enough to talk to each other, make basic tactics, and look after each other, but they are also very much animalistic in their violence - they don't talk to other creatures, they eat them.
I want some cool magic items which could have stood the test of time, and which would make sense to be in the fishing village or the watchtower, but which have limited utility for an adventuring party, which they can they prove me wrong about by using them weirdly - I'm thinking along the lines of an orb that predicts the weather, foldable boat, a fishing net of returning, coats that float (like life jackets), a prow ice-breaker which can be repurposed as a sword that damages things which are immune to cold damage a little more, a charm of fish summoning, that sort of thing, so I'd love to have any ideas for more which I can assemble into a random table!
I'm also interested in ideas for how a yeti town might have some interesting things to explore - I've worked out that they will have cold storage for food in an ice-chamber (which is filled with a homebrew critter called an Ice Scurry) and will have made sculptures from fish bones around the place. The leader may well wield the prow ice-breaker for the final fight. They will have some sort of ice pets, perhaps frost salamanders (yeti's riding salamanders could be an awesome surprise, actually...). They will have their own boats, carved from iceburgs and reinforced with bones and driftwood, which they use to move about on the fjord.
I'd love to hear people's ideas for more things for the yeti town, and possible things which could be found as relics of the past!
My premise of yeti is that they are intelligent enough to talk to each other, make basic tactics, and look after each other, but they are also very much animalistic in their violence - they don't talk to other creatures, they eat them.
I've worked out that they will have cold storage for food in an ice-chamber... and will have made sculptures from fish bones around the place. ...wield the prow ice-breaker ... ice pets, perhaps frost salamanders ...their own boats, carved from icebergs...
I am not sure you can have it both ways, just make them an intelligent species, that is very violent against others, with a language no one knows and mind reading that one can't understand.
They removed it from the 2024 yeti, but the 5e yeti had advantage on stealth checks in snowy terrain. Maybe play into the stealth aspect of the yeti? Have the town appear totally empty until the players walk into an ambush as the yeti burst out of the snow
Depending on how advanced these things are, I think the snowman settlements also require flames or heat, because complex tools, especially pipes, are prone to damage in low temperatures.
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Hi all!
I have an area where an ancient ruin has become buried in snow, and has been burrowed into by Yeti. The entrance reopened, and the Yeti started attacking people, so the party have gone in to clear them out.
The premise is that the ruin is an ancient watchtower for the city below the mountain, which was lost long, long ago. The tower will be linked via tunnels to the north, to a fjord where a glacier has scooped up a similarly ancient fishing town, and then the yeti have tunnelled through the ice to turn it into their own, weird town.
My premise of yeti is that they are intelligent enough to talk to each other, make basic tactics, and look after each other, but they are also very much animalistic in their violence - they don't talk to other creatures, they eat them.
I want some cool magic items which could have stood the test of time, and which would make sense to be in the fishing village or the watchtower, but which have limited utility for an adventuring party, which they can they prove me wrong about by using them weirdly - I'm thinking along the lines of an orb that predicts the weather, foldable boat, a fishing net of returning, coats that float (like life jackets), a prow ice-breaker which can be repurposed as a sword that damages things which are immune to cold damage a little more, a charm of fish summoning, that sort of thing, so I'd love to have any ideas for more which I can assemble into a random table!
I'm also interested in ideas for how a yeti town might have some interesting things to explore - I've worked out that they will have cold storage for food in an ice-chamber (which is filled with a homebrew critter called an Ice Scurry) and will have made sculptures from fish bones around the place. The leader may well wield the prow ice-breaker for the final fight. They will have some sort of ice pets, perhaps frost salamanders (yeti's riding salamanders could be an awesome surprise, actually...). They will have their own boats, carved from iceburgs and reinforced with bones and driftwood, which they use to move about on the fjord.
I'd love to hear people's ideas for more things for the yeti town, and possible things which could be found as relics of the past!
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I am not sure you can have it both ways, just make them an intelligent species, that is very violent against others, with a language no one knows and mind reading that one can't understand.
They removed it from the 2024 yeti, but the 5e yeti had advantage on stealth checks in snowy terrain. Maybe play into the stealth aspect of the yeti? Have the town appear totally empty until the players walk into an ambush as the yeti burst out of the snow
Depending on how advanced these things are, I think the snowman settlements also require flames or heat, because complex tools, especially pipes, are prone to damage in low temperatures.