I really like how a lot of the AL adventures will let the DM know how best to alter encounters for weaker or stronger parties. Has anyone done a guide to scaling encounters for Curse of Strahd?
The reason I ask is because I have two groups for whom I'm running it, and in the past sessions for each group, they had combats that lasted about two hours apiece. That seemed excessive to me, so I checked the difficulty using the encounter building guidelines in the DMG. Imagine my surprise when I discovered that Yester Hill would be a hard-to-deadly encounter for a group of five 11th-level PCs despite the guide in the beginning of CoS saying that it was suitable for level 6 characters.
Similarly, I ran my 5th-level group through the fight at the coffin maker's shop, and in checking the chart, that should also be a deadly encounter for five 11th-level characters.
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I really like how a lot of the AL adventures will let the DM know how best to alter encounters for weaker or stronger parties. Has anyone done a guide to scaling encounters for Curse of Strahd?
The reason I ask is because I have two groups for whom I'm running it, and in the past sessions for each group, they had combats that lasted about two hours apiece. That seemed excessive to me, so I checked the difficulty using the encounter building guidelines in the DMG. Imagine my surprise when I discovered that Yester Hill would be a hard-to-deadly encounter for a group of five 11th-level PCs despite the guide in the beginning of CoS saying that it was suitable for level 6 characters.
Similarly, I ran my 5th-level group through the fight at the coffin maker's shop, and in checking the chart, that should also be a deadly encounter for five 11th-level characters.