Alright, so a player and I were trying to build a warlock based on the idea of a fiend giving a warforged the ability to free themselves from their servitude.
So he (Player) and I (GM) were working on the backstory and how the character could work. We decided to go with Hexblade, because he wanted to be in the fight, my player has never really liked the standing back play style of magic or range weapons. Then we gave him the spell darkness and devil sight. So basically he could cast darkness and then just jump in a crowd and slay them. This gave the feel of an assassin type play style and this is when I remembered that warforges have special items called Armblades.
So we were talking and thought it would be badass for the Armblade to be summoned as his pack weapon (improved pact weapon) so the shadows would wrap out of his arm forming the blade. The concept was cool so me as the GM was like, HELL YEAH!
My player than pointed out to me he couldn't do it because technically an Armblade takes a minute to equip and unequip, I told him to ignore that because the idea I loved the idea of the character along with how he and I talked about how the play style for that character would work. I didn't want some stupid little mechanic like that to ruin such a cool concept. So as the GOD I am (at least in this world) I overruled it and said it could play as we discussed.
So, Why am I posting this here? I was curious if others thought this was to rule-bending or to get some feedback from other people in the community about how they would rule on a similar situation. Would you take the same approach I did rule of cool (within reason)? Or would you disallow it because it went an against the items description? Do you think a hexblade weapon should or shouldn't be able to do this?
I like it, I gave a gnome in my group a feat that lets her wield a longbow without disadvantage. It's not game breaking and lets the player run their character in a more interesting way.
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Alright, so a player and I were trying to build a warlock based on the idea of a fiend giving a warforged the ability to free themselves from their servitude.
So he (Player) and I (GM) were working on the backstory and how the character could work. We decided to go with Hexblade, because he wanted to be in the fight, my player has never really liked the standing back play style of magic or range weapons. Then we gave him the spell darkness and devil sight. So basically he could cast darkness and then just jump in a crowd and slay them. This gave the feel of an assassin type play style and this is when I remembered that warforges have special items called Armblades.
So we were talking and thought it would be badass for the Armblade to be summoned as his pack weapon (improved pact weapon) so the shadows would wrap out of his arm forming the blade. The concept was cool so me as the GM was like, HELL YEAH!
My player than pointed out to me he couldn't do it because technically an Armblade takes a minute to equip and unequip, I told him to ignore that because the idea I loved the idea of the character along with how he and I talked about how the play style for that character would work. I didn't want some stupid little mechanic like that to ruin such a cool concept. So as the GOD I am (at least in this world) I overruled it and said it could play as we discussed.
So, Why am I posting this here? I was curious if others thought this was to rule-bending or to get some feedback from other people in the community about how they would rule on a similar situation. Would you take the same approach I did rule of cool (within reason)? Or would you disallow it because it went an against the items description? Do you think a hexblade weapon should or shouldn't be able to do this?
Seems fine for a hexblade weapon or even a blade-pact warlock weapon.
I like it, I gave a gnome in my group a feat that lets her wield a longbow without disadvantage. It's not game breaking and lets the player run their character in a more interesting way.