I am relatively new to D&D and don't know how to have the players solve riddles. Do you just hope that the players are as smart as their characters, or do you have them do an intelligence check? If they get it right, is the riddle solved or did they just get a hint?
I didn't see anything about riddles in the Dungeon Master's Guide.
I am fairly new myself, although the few riddles/puzzles i have thrown at my PC's. I would explain what they see and let them decide how to start, and bascially let them troubleshoot it themselves then if they are stuck or ask have them roll a check for more info or a hint. I find most of the time theres issue with my explanation. Visuals usually help, get an old crumpled piece of paper to draw out a clue.
It takes practice to get a good feel for it and its different for every group. Newer groups to d&d will need some hand holding.
Stuff like this is the heart of my adventures. Love puzzles and skill challenges.
When I write them I start off easy. The riddle for me has the answer in the game. Players just need to check them out and put the pieces together. For example a riddle like.. umm.
Across the green and into the black is where my darling was last.
Making this up.. cheesy style. But then in the adventure have an area where say a small green path leading to a cave of black is where players find a piece of that npc who went in there. Inside that npc could be smart enough to leave clues. Like clothing or marks on the wall leading you closer to the npc. Flesh out out from there. Including how the players will find the green path. Like an old woman was a Gardner on the outskirts of the village. Her crops would not grow but she still keeps a green path leading to the garden and plates can notice in the hill beyond a dark cave hidden by tree growth.
You're imagination is endless.
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I am relatively new to D&D and don't know how to have the players solve riddles. Do you just hope that the players are as smart as their characters, or do you have them do an intelligence check? If they get it right, is the riddle solved or did they just get a hint?
I didn't see anything about riddles in the Dungeon Master's Guide.
I am fairly new myself, although the few riddles/puzzles i have thrown at my PC's. I would explain what they see and let them decide how to start, and bascially let them troubleshoot it themselves then if they are stuck or ask have them roll a check for more info or a hint. I find most of the time theres issue with my explanation. Visuals usually help, get an old crumpled piece of paper to draw out a clue.
It takes practice to get a good feel for it and its different for every group. Newer groups to d&d will need some hand holding.
Stuff like this is the heart of my adventures. Love puzzles and skill challenges.
When I write them I start off easy. The riddle for me has the answer in the game. Players just need to check them out and put the pieces together. For example a riddle like.. umm.
Across the green and into the black is where my darling was last.
Making this up.. cheesy style. But then in the adventure have an area where say a small green path leading to a cave of black is where players find a piece of that npc who went in there. Inside that npc could be smart enough to leave clues. Like clothing or marks on the wall leading you closer to the npc. Flesh out out from there. Including how the players will find the green path. Like an old woman was a Gardner on the outskirts of the village. Her crops would not grow but she still keeps a green path leading to the garden and plates can notice in the hill beyond a dark cave hidden by tree growth.
You're imagination is endless.