I'll try to keep this short. Before 5e, I played Palladium exclusively because D&D just wasn't tripping my trigger. My last and favorite campaign was set in an alternate Earth circa 1865. A little fantasy, a little old west, a little steampunk on a fictional Pacific continent called Pan. And it was a real good time. My players were into it, and then ................. we moved. Upon re-locating no gaming for about the first two years. Then my 24 year old son asked me to joing his group. Great group.
I'm really kicking it around to restart the Pan campaign with 5e rules. This would include, priestly and warlock magic, firearms, standard melee weapons, a more limited race pool, and a fictional laminated armor capable of stopping a bullet.
What are your thoughts on this idea? How well do you think 5e would lend itself to this?
I mean, well enough. There are, I think in the DM's guide, stats for revolvers or you could just reskin existing weapons to be firearms. There is nothing to stop you from reskinning 5E to be alt-world 19th century campaign. Could be cool.
Hells yes that would be cool! Also it's a nice touch including magic specifically from otherworldly sources (gods/patrons) which, while allowed, I'm assuming would be incredibly rare in the world.
A brief synopsis. Pan is the place on the map that sailors avoid. "Here there be monsters." No one ever returns from the land shrouded in inpenetrable mist.
On the continent, the eternal war between the immortal elves and everyone else, rages until a foolhardy elf wizard sets off a kind magical cataclysm. This destroys "pure" magic and all the protections that has kept the island separate, are gone. Over the years a few groups of human cautiously settle. Some Polynesians, some Japanese, North American natives, and former Union soldiers or sympathizers, as the Confederacy won the Civil War. This is where we are now, the remaining dwarves (and a couple other races) embrace the new arrivals looking to bolster their numbers, fearing the Elves aren't quite as extinct as they seem.
Monsters on the island are mostly mammals from the paleozoic era. My first adventure was a teriffic success, the Search for the Nautilus. Palladium lends itself to this genre very well.
It really was. It was a highlight in my game mastering career. One of my very best ideas.
As for the hat, the population of Pan, still used metallic armors. When humans bought firearms, the dwarves learned the methods that the Japanese used for making leather Samurai armor, modified it using resin from a local tree, and came up with a bullet resistant armor. So yes we have Stetsons, but they are um .... bullet resistant armor. A little campy I'll grant you, but the players loved it.
I hope to get back to it someday. I'm pretty sure I can adapt the 5e rules, but I'll have to add an armor value of firearm damage the armor can absorb before being useless. With a light, medium and heavy version.
I'll try to keep this short. Before 5e, I played Palladium exclusively because D&D just wasn't tripping my trigger. My last and favorite campaign was set in an alternate Earth circa 1865. A little fantasy, a little old west, a little steampunk on a fictional Pacific continent called Pan. And it was a real good time. My players were into it, and then ................. we moved. Upon re-locating no gaming for about the first two years. Then my 24 year old son asked me to joing his group. Great group.
I'm really kicking it around to restart the Pan campaign with 5e rules. This would include, priestly and warlock magic, firearms, standard melee weapons, a more limited race pool, and a fictional laminated armor capable of stopping a bullet.
What are your thoughts on this idea? How well do you think 5e would lend itself to this?
I mean, well enough. There are, I think in the DM's guide, stats for revolvers or you could just reskin existing weapons to be firearms. There is nothing to stop you from reskinning 5E to be alt-world 19th century campaign. Could be cool.
So this: http://www.victorianadventureenthusiast.com/index/thief-gunslinger-samurai-pirate-in-an-adventure/ ?
Hells yes that would be cool! Also it's a nice touch including magic specifically from otherworldly sources (gods/patrons) which, while allowed, I'm assuming would be incredibly rare in the world.
Yes Charles. That would be pretty accurate.
A brief synopsis. Pan is the place on the map that sailors avoid. "Here there be monsters." No one ever returns from the land shrouded in inpenetrable mist.
On the continent, the eternal war between the immortal elves and everyone else, rages until a foolhardy elf wizard sets off a kind magical cataclysm. This destroys "pure" magic and all the protections that has kept the island separate, are gone. Over the years a few groups of human cautiously settle. Some Polynesians, some Japanese, North American natives, and former Union soldiers or sympathizers, as the Confederacy won the Civil War. This is where we are now, the remaining dwarves (and a couple other races) embrace the new arrivals looking to bolster their numbers, fearing the Elves aren't quite as extinct as they seem.
Monsters on the island are mostly mammals from the paleozoic era. My first adventure was a teriffic success, the Search for the Nautilus. Palladium lends itself to this genre very well.
This sounds like an amazing campaign! Please tell me one of your adventurers has a brand new Stetson hat.
Might be 3.5 OGL, but easy enough to convert to 5e
Brand new would be quite apt, as John Stetson began making hats in 1865...
It really was. It was a highlight in my game mastering career. One of my very best ideas.
As for the hat, the population of Pan, still used metallic armors. When humans bought firearms, the dwarves learned the methods that the Japanese used for making leather Samurai armor, modified it using resin from a local tree, and came up with a bullet resistant armor. So yes we have Stetsons, but they are um .... bullet resistant armor. A little campy I'll grant you, but the players loved it.
I hope to get back to it someday. I'm pretty sure I can adapt the 5e rules, but I'll have to add an armor value of firearm damage the armor can absorb before being useless. With a light, medium and heavy version.