One of the things I have enjoyed in other games like "Blades in the Dark" and "Stars Without Number" are faction mechanics. The 5e DMG has a section on factions focusing on player renown and rewards, but that's a different sort of thing from a "minigame" for the GM/DM (for lack of a better term).
Have you implemented any sorts of faction mechanics in your games? Did they work well for you?
well, I have some simple faction mechanics that I use for my new players.note this strategy does work for 3 or more factions. but not well
what you do is make a simple graph. kinda like: rock beats scissors beats paper beats rock etc. except replace rock, paper and scissors with factions or their logos. and replace beat with some task like escorting a trade caravan to another faction, or assassinating a political leader that another faction hate. each of the involved factions become more fond of the players while the ones not involved dislike the players.
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One of the things I have enjoyed in other games like "Blades in the Dark" and "Stars Without Number" are faction mechanics. The 5e DMG has a section on factions focusing on player renown and rewards, but that's a different sort of thing from a "minigame" for the GM/DM (for lack of a better term).
Have you implemented any sorts of faction mechanics in your games? Did they work well for you?
well, I have some simple faction mechanics that I use for my new players.note this strategy does work for 3 or more factions. but not well
what you do is make a simple graph. kinda like: rock beats scissors beats paper beats rock etc. except replace rock, paper and scissors with factions or their logos. and replace beat with some task like escorting a trade caravan to another faction, or assassinating a political leader that another faction hate. each of the involved factions become more fond of the players while the ones not involved dislike the players.