I'm running a campaign in the near future and my DM currently uses an inspiration system I thought was interesting--instead of the DM awarding it throughout the session, he has players award one to certain players for their actions over the session. My question is, what do you all think? Should I stick to normal inspiration rules or keep this modified system? I'm fine with either.
I’d find players being able to give other players advantage like this too much like an ability - or too open to abuse. RAW they can already give their inspiration away to another player anyway.
Need to make sure an attack hits? Here fellow player, I’ve not given you inspiration yet!
Personally, I’d leave it to the DM to create inspiration - and the player can give it away if they want to.
It's your game so do what you feel is right. Do a test run. Give players one inspiration point to give to another for any reason and see what they do with it. go from there.
Inspiration for my campaign is different. First session I gave out zero inspiration even when I wanted to. Second session I started giving it out for clever ideas and good rp and just making fun things happen which we all laughed about.
When players, for me, are clever and do silly things and make crazy moments happen and everyone is laughing at their antics that could actually work in the game. Have inspiration. Stop to help a lost child someone saw down an alley through perception? Convincing the party to help that child gets inspiration in my book. Even when it wasn't even a quest to begin with. Just something a player saw.
Inspiration is special. It's a reward for having a good time, for being compassionate, for trying something crazy. For me, the only one who can really determine that is the GM.
Having the players vote on who gets an inspiration token at the end of a session is not a terrible idea. It is a way for the players to reward another player that they believed did a good job, either with RP or planning or just a crazy stunt. If you wish to put a small limiter on this, you can make it so the token needs to be used during the next session or it expires.
I defer to this method from the Player's Handbook (pg125/126) when giving players the option to use inspiration. For Exception role play, combat prowess, thinking outside the box, playing to your characteristics from your background, and any number of other things, the initial Inspiration should be declared by the DM imho. It keeps things more balanced, as noted by several other posts here.
I'm running a campaign in the near future and my DM currently uses an inspiration system I thought was interesting--instead of the DM awarding it throughout the session, he has players award one to certain players for their actions over the session. My question is, what do you all think? Should I stick to normal inspiration rules or keep this modified system? I'm fine with either.
I’d find players being able to give other players advantage like this too much like an ability - or too open to abuse. RAW they can already give their inspiration away to another player anyway.
Need to make sure an attack hits? Here fellow player, I’ve not given you inspiration yet!
Personally, I’d leave it to the DM to create inspiration - and the player can give it away if they want to.
It's your game so do what you feel is right. Do a test run. Give players one inspiration point to give to another for any reason and see what they do with it. go from there.
Inspiration for my campaign is different. First session I gave out zero inspiration even when I wanted to. Second session I started giving it out for clever ideas and good rp and just making fun things happen which we all laughed about.
When players, for me, are clever and do silly things and make crazy moments happen and everyone is laughing at their antics that could actually work in the game. Have inspiration. Stop to help a lost child someone saw down an alley through perception? Convincing the party to help that child gets inspiration in my book. Even when it wasn't even a quest to begin with. Just something a player saw.
Inspiration is special. It's a reward for having a good time, for being compassionate, for trying something crazy. For me, the only one who can really determine that is the GM.
Having the players vote on who gets an inspiration token at the end of a session is not a terrible idea. It is a way for the players to reward another player that they believed did a good job, either with RP or planning or just a crazy stunt. If you wish to put a small limiter on this, you can make it so the token needs to be used during the next session or it expires.
I defer to this method from the Player's Handbook (pg125/126) when giving players the option to use inspiration. For Exception role play, combat prowess, thinking outside the box, playing to your characteristics from your background, and any number of other things, the initial Inspiration should be declared by the DM imho. It keeps things more balanced, as noted by several other posts here.
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