There are 10 beads of different colors with different letters etched onto them on a table next to the door. It looks like the beads fit into the slots on the door.
Green - H
Orange - V
Yellow - M
Pink - A
Brown - C
Grey - W
White - L
Red - T
Black - E
Blue - M
The party has found this note on the body of the head guard of the place they're infiltrating:
Looks fun and challenging, not impossible. I could see some players getting discouraged if they don't like puzzles, or are roleplaying in-character as someone with a very low intelligence.
If you don't want the puzzle to take half a session to solve, maybe limit the colors of beads to 6 or 7 so there's only 1 or 2 unused when the puzzle is complete. (You only listed 9 colors but said there are 10).
I didn't take the time to solve it, just some thoughts.
I actually have trouble reading the writing atm. I do like puzzles like this though. At work on break so no time to solve it.
As mentioned by sada it depends on if your players like this type of puzzle. My players don't like these so I'd have to change it a bit. The dungeon would be a hallway leading to a pillar at the center of a circular tomb. Pillar would have one bead placed incorrectly. The rooms around each would have simpler puzzles and traps. Would be a skill check dungeon for each room to get the other beads. Then just planning them on the pillar corresponding in the direction of the room.
Once they are all placed correctly it would open a portal for them or the entire room would begin to move downward to the main dungeon area. All depending on the story.
Anyways food for thought being what happens if they can't solve it?
Idk the exact solution but im pretty sure it has to do with the word "water"? Maybe starting with W at the top and spelling it clockwise? Just guessing! If this is right, then I think your party will be ok cause I did something similar with mine and it didn't take them TOO long (i let the rogue roll an intelligence check for a vague hint lol)
Putting in the wrong combination will just cause a gong to sound, drawing enemies to the door.
The WATER was a false lead; putting in the WATER beads will cause a torrent of holy water to appear and do damage to the party (Not as much as to undead or evil things, but damage nonetheless).
The rationale is that if you put in the wrong combination, maybe it was just a new guy and he messed up putting in the code.
If someone puts in WATER, they're obviously trying to break the code of the letter and need to be killed.
The real solution is
in the physical layout of mentioned colors on the page.
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I made a puzzle for my players and I'm not sure how hard it is to get without already having the answer.
The premise is you come across a door with 5 sockets in it like this -
https://drive.google.com/open?id=1tOQNBcSLBMo_nUV4EVDyeLxUDUEN0tiv
There are 10 beads of different colors with different letters etched onto them on a table next to the door. It looks like the beads fit into the slots on the door.
Green - H
Orange - V
Yellow - M
Pink - A
Brown - C
Grey - W
White - L
Red - T
Black - E
Blue - M
The party has found this note on the body of the head guard of the place they're infiltrating:
https://drive.google.com/open?id=1vteXz9SGLPgrRnQg8GDml7e1aqpFIh1y
What beads go on the door in which slots? The door opens if you get it correct.
Thanks for your time.
What happens if they get it wrong?
Looks fun and challenging, not impossible. I could see some players getting discouraged if they don't like puzzles, or are roleplaying in-character as someone with a very low intelligence.
If you don't want the puzzle to take half a session to solve, maybe limit the colors of beads to 6 or 7 so there's only 1 or 2 unused when the puzzle is complete. (You only listed 9 colors but said there are 10).
I didn't take the time to solve it, just some thoughts.
I actually have trouble reading the writing atm. I do like puzzles like this though. At work on break so no time to solve it.
As mentioned by sada it depends on if your players like this type of puzzle. My players don't like these so I'd have to change it a bit. The dungeon would be a hallway leading to a pillar at the center of a circular tomb. Pillar would have one bead placed incorrectly. The rooms around each would have simpler puzzles and traps. Would be a skill check dungeon for each room to get the other beads. Then just planning them on the pillar corresponding in the direction of the room.
Once they are all placed correctly it would open a portal for them or the entire room would begin to move downward to the main dungeon area. All depending on the story.
Anyways food for thought being what happens if they can't solve it?
Idk the exact solution but im pretty sure it has to do with the word "water"? Maybe starting with W at the top and spelling it clockwise? Just guessing!
If this is right, then I think your party will be ok cause I did something similar with mine and it didn't take them TOO long (i let the rogue roll an intelligence check for a vague hint lol)
Sorry for taking so long to get back to this.
Putting in the wrong combination will just cause a gong to sound, drawing enemies to the door.
The WATER was a false lead; putting in the WATER beads will cause a torrent of holy water to appear and do damage to the party (Not as much as to undead or evil things, but damage nonetheless).
The rationale is that if you put in the wrong combination, maybe it was just a new guy and he messed up putting in the code.
If someone puts in WATER, they're obviously trying to break the code of the letter and need to be killed.
The real solution is
in the physical layout of mentioned colors on the page.