So after this community help make my one shot fun I have another question. I want to make a villain that copies the abilities of my players, and they will be reoccurring through out the story. I was wondering if anyone had advise on which of the premade modules could I tweak to fit a villain such as this into it? this will could help me determine which book to buy next to set a fun campaign for my players!
You could run Strixhaven, swapping out the big bad for your homebrew enemy, and as the party keeps thwarting his plans, he starts paying attention to their abilities to use them against the players' characters.
Are you thinking of the villain himself using their abilities, or creating minions that are duplicates of the party?
Honestly, any of the pre-made modules that are more obviously “themed” could definitely do this pretty easily! I actually always have thought that in Strahd it might be fun to make Rudolph van Richten more adversarial with the players, and he wouldn’t be too hard to retool to fit your goal
I am going to have the villain use them as they use their spells on them they (the villain) will instantly learn them as well. I'm hopping that the players will learn this and actually make tactical decisions on what spells are used and how they use them in RP situations. If I can get them to question if they should actually use guidance to help a roll check I will be happy. lol
But thank you for the recommendation I greatly apricate your feedback, and I will definitely look into Strixhaven!
or creating minions that are duplicates of the party?
Mild spoiler warning
This is actually a subplot (that doesn't really have much of a payoff) in Tomb of Annihilation. Wouldn't be hard to beef it up and make it more meaningful
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I'm a new DM so my insight may not be as good as everyone else's but personally I would try to find a campaign that generally fits the theme of your villain. Ex: Curse of Strahd and let's say... A werewolf Vampire named the Canine Count. I would fit the campaign with the theme of your villain and whatever gaps that you find within the Villains background and story plot you refigure so it makes a relatively good amount of sense. So let's say instead of Strahd Surviving when he was still pre vampire transformation, a werewolf had surprised him killing his vistani brethren and gaining the Vampiric Pact himself. I hope my insight was a Nat 20, but if not it makes sense.
So after this community help make my one shot fun I have another question. I want to make a villain that copies the abilities of my players, and they will be reoccurring through out the story. I was wondering if anyone had advise on which of the premade modules could I tweak to fit a villain such as this into it? this will could help me determine which book to buy next to set a fun campaign for my players!
You could run Strixhaven, swapping out the big bad for your homebrew enemy, and as the party keeps thwarting his plans, he starts paying attention to their abilities to use them against the players' characters.
Are you thinking of the villain himself using their abilities, or creating minions that are duplicates of the party?
*Vague reference to Curse of Strahd story*
Honestly, any of the pre-made modules that are more obviously “themed” could definitely do this pretty easily! I actually always have thought that in Strahd it might be fun to make Rudolph van Richten more adversarial with the players, and he wouldn’t be too hard to retool to fit your goal
I am going to have the villain use them as they use their spells on them they (the villain) will instantly learn them as well. I'm hopping that the players will learn this and actually make tactical decisions on what spells are used and how they use them in RP situations. If I can get them to question if they should actually use guidance to help a roll check I will be happy. lol
But thank you for the recommendation I greatly apricate your feedback, and I will definitely look into Strixhaven!
Mild spoiler warning
This is actually a subplot (that doesn't really have much of a payoff) in Tomb of Annihilation. Wouldn't be hard to beef it up and make it more meaningful
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I'm a new DM so my insight may not be as good as everyone else's but personally I would try to find a campaign that generally fits the theme of your villain. Ex: Curse of Strahd and let's say... A werewolf Vampire named the Canine Count. I would fit the campaign with the theme of your villain and whatever gaps that you find within the Villains background and story plot you refigure so it makes a relatively good amount of sense. So let's say instead of Strahd Surviving when he was still pre vampire transformation, a werewolf had surprised him killing his vistani brethren and gaining the Vampiric Pact himself. I hope my insight was a Nat 20, but if not it makes sense.
I will definitely look into this as well this might make wonderful Spiderman meme moments lol!