No matter how mundane the reason why their characters have gone on the adventure.
For example, one of my players is a life domain dwarven cleric mother, who is going to see her sons, to celebrate their birthday. This is so if the player isn't interested in playing anymore, this would be an easy one and done character.
No matter how mundane the reason why their characters have gone on the adventure.
For example, one of my players is a life domain dwarven cleric mother, who is going to see her sons, to celebrate their birthday. This is so if the player isn't interested in playing anymore, this would be an easy one and done character.
A blacksmith who got sick of being bankrupted by adventurers forcing their useless non magical wares on him. While overall breaking his towns economy. Becomes adventurer himself to provide for his family.
I found a sword and the sword said to me "go kill the peasants". So I killed the peasants. The town got uppity with me and ran me out on a rail, covered in tar and feathers. I am spending my adventuring days looking for a soap that will get the tar out of my ears
I found a sword and the sword said to me "go kill the peasants". So I killed the peasants. The town got uppity with me and ran me out on a rail, covered in tar and feathers. I am spending my adventuring days looking for a soap that will get the tar out of my ears
I got caught littering by officer Opel who took me before the magistrate. they had all sorts of evidence against me including songs and 8 x 10 color hand drawn pictures of the incident. So they told me I could go to jail for a very long time and share a cell with an unsavory fellow. Or I could join up with the Queens army. Which I did. We traveled half way across the continent to so battle with the Stay Puffs. Almost the entire Army was wiped out except for me and a few other stalwarts. The Captain in her dying breath gave us the relic and made us vow to get it back to the Queen. So we set off alone on our adventure to get it back to her.
Currently, in my new campaign that hasn't started yet, I have one that was the weaponsmith but once her city /store gets destroyed she travels with the party to restock from their adventures and find a new city to set up a new shop.
Currently, in my new campaign that hasn't started yet, I have one that was the weaponsmith but once her city /store gets destroyed she travels with the party to restock from their adventures and find a new city to set up a new shop.
That's pretty cool. You'd be expanding your knowledge of weapons, and would be able to help make or inform your party members of any weapons to watch out for in a fight
I had a player that somehow became a sailor as a Dwarf Cleric. An elven shipmate and this dwarf found a treasure chest while on leave and hid it so that they wouldn't have to share it with the rest of the crew. The elf npc didn't want to share it with the dwarf, so invited him to celebrate at the tavern. The elf likely drugged the dwarf's beer, since the dwarf got a little off the rails. The elf then suggested that they go to the rooftops. While up on the roof, the dwarf decided that he needed to relieve himself and had the unfortunate luck to start going where the mayor of Neverwinter lived and the mayor had an open skylight that he was enjoying when the golden shower began. The major had the dwarf imprisoned (a touch of an overreaction, but...) which is where Gundren Rockseeker found him. Since he was looking for cheaper labor, he had talked to the warden to find some inmates who weren't quite as bad (except for the very murderhobo half-orc barbarian urchin who had a soft spot for pets and was willing to Leeroy Jenkins into a cave after the Leeroy Jenkins video was shone to him). Three of the players didn't want to be prisoners, so they ended up being the escort/witnesses that were to ensure that the rest lived up to their parole.
Oh whoa. You were doing the lost mines of phindelver?
Yes. I was still newer at D&D, liked that the starter kit was designed for use with the basic rules which would keep it simpler though I was willing to let them choose whatever race/class/background combos we had the books to support. Since they were kids that ranged from 11-17 in age, I thought it would be easier for me to adjudicate
Im new to DMing as well. Lost mines of phindelver was my first campaign with my older brothers. We used the meet me in Phindalin plot hook. They were using pregenerated character sheets, and didnt really kill any of the bosses, except for an optional boss. They'd either arrest them, or in my middles brother's case, convinced them to become his underlings.
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No matter how mundane the reason why their characters have gone on the adventure.
For example, one of my players is a life domain dwarven cleric mother, who is going to see her sons, to celebrate their birthday. This is so if the player isn't interested in playing anymore, this would be an easy one and done character.
A blacksmith who got sick of being bankrupted by adventurers forcing their useless non magical wares on him. While overall breaking his towns economy. Becomes adventurer himself to provide for his family.
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A very good way to show from the perspective of the npc
I went adventuring so I could get big and strong and come back to my town and beat up the mail man because he kicked my dog
That is hilarious
I found a sword and the sword said to me "go kill the peasants". So I killed the peasants. The town got uppity with me and ran me out on a rail, covered in tar and feathers. I am spending my adventuring days looking for a soap that will get the tar out of my ears
Whoa
Or you could learn prestidigitation.
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Yeah but thatst too easy
I got caught littering by officer Opel who took me before the magistrate. they had all sorts of evidence against me including songs and 8 x 10 color hand drawn pictures of the incident. So they told me I could go to jail for a very long time and share a cell with an unsavory fellow. Or I could join up with the Queens army. Which I did. We traveled half way across the continent to so battle with the Stay Puffs. Almost the entire Army was wiped out except for me and a few other stalwarts. The Captain in her dying breath gave us the relic and made us vow to get it back to the Queen. So we set off alone on our adventure to get it back to her.
Currently, in my new campaign that hasn't started yet, I have one that was the weaponsmith but once her city /store gets destroyed she travels with the party to restock from their adventures and find a new city to set up a new shop.
That's pretty cool. You'd be expanding your knowledge of weapons, and would be able to help make or inform your party members of any weapons to watch out for in a fight
I had a player that somehow became a sailor as a Dwarf Cleric. An elven shipmate and this dwarf found a treasure chest while on leave and hid it so that they wouldn't have to share it with the rest of the crew. The elf npc didn't want to share it with the dwarf, so invited him to celebrate at the tavern. The elf likely drugged the dwarf's beer, since the dwarf got a little off the rails. The elf then suggested that they go to the rooftops. While up on the roof, the dwarf decided that he needed to relieve himself and had the unfortunate luck to start going where the mayor of Neverwinter lived and the mayor had an open skylight that he was enjoying when the golden shower began. The major had the dwarf imprisoned (a touch of an overreaction, but...) which is where Gundren Rockseeker found him. Since he was looking for cheaper labor, he had talked to the warden to find some inmates who weren't quite as bad (except for the very murderhobo half-orc barbarian urchin who had a soft spot for pets and was willing to Leeroy Jenkins into a cave after the Leeroy Jenkins video was shone to him). Three of the players didn't want to be prisoners, so they ended up being the escort/witnesses that were to ensure that the rest lived up to their parole.
Oh whoa. You were doing the lost mines of phindelver?
Yes. I was still newer at D&D, liked that the starter kit was designed for use with the basic rules which would keep it simpler though I was willing to let them choose whatever race/class/background combos we had the books to support. Since they were kids that ranged from 11-17 in age, I thought it would be easier for me to adjudicate
Im new to DMing as well. Lost mines of phindelver was my first campaign with my older brothers. We used the meet me in Phindalin plot hook. They were using pregenerated character sheets, and didnt really kill any of the bosses, except for an optional boss. They'd either arrest them, or in my middles brother's case, convinced them to become his underlings.