There is a weird line in room 33a of level 6 of Dungeon of the Mad Mage. I am wondering if anyone else found this, or if I am just not seeing the rest.
The line says "Once all four exits are blocked by the statues, the undead bulette erupts from the floor and attacks all creatures in the room. " .What's odd is that there is nothing in the description of the room or the statues about them moving. It looks like an editorial mistake to me, but I wanted to check and see if anyone else had the same confusion.
It does read that way, and it is a little confusing. I think it is one of the things that they put in the module so that the DM can make the story their own. The tapestry in the room could give the PCs the idea to reorganize the statues in hopes of revealing King Melair's grave and treasure. It would not be too much of a stretch to say the gem-encrusted cavern seems similar to the present carved out room. Or somehow the PCs could come about the knowledge of how this trap works and lure an enemy here having already moved some of the statues in place. If you haven't yet, give James Haeck's article on Skullport a read, he explains the "D&D DIY" mindset really well.
I strongly doubt that this was deliberately kept vague. The module is extremely detail heavy even with lore and encounters that are unlikely to ever be discovered by players. This is almost certainly an error in editing. That said, it does seem relatively simple. When the floor breaks away the statues move to block the doors. They may put up a fight and get a stat block, or maybe they just stand there and let players break them, I lean towards that since the Bulette attacking a likely lone-hero is dramatic enough.
There is a weird line in room 33a of level 6 of Dungeon of the Mad Mage. I am wondering if anyone else found this, or if I am just not seeing the rest.
The line says "Once all four exits are blocked by the statues, the undead bulette erupts from the floor and attacks all creatures in the room. " .What's odd is that there is nothing in the description of the room or the statues about them moving. It looks like an editorial mistake to me, but I wanted to check and see if anyone else had the same confusion.
It does read that way, and it is a little confusing. I think it is one of the things that they put in the module so that the DM can make the story their own. The tapestry in the room could give the PCs the idea to reorganize the statues in hopes of revealing King Melair's grave and treasure. It would not be too much of a stretch to say the gem-encrusted cavern seems similar to the present carved out room. Or somehow the PCs could come about the knowledge of how this trap works and lure an enemy here having already moved some of the statues in place. If you haven't yet, give James Haeck's article on Skullport a read, he explains the "D&D DIY" mindset really well.
Thanks!
I strongly doubt that this was deliberately kept vague. The module is extremely detail heavy even with lore and encounters that are unlikely to ever be discovered by players. This is almost certainly an error in editing. That said, it does seem relatively simple. When the floor breaks away the statues move to block the doors. They may put up a fight and get a stat block, or maybe they just stand there and let players break them, I lean towards that since the Bulette attacking a likely lone-hero is dramatic enough.
I Agree with Golw. Another goof here.