I've been DMing a two-player campaign with my wife since mid-December. This is her first experience with tabletop RPGs of any kind, and the first time I’ve done D&D since the late ‘90s. She's running a half-elf Trickster Cleric, which I’ve been supplementing with a handful of major NPCs.
The first major story-arc of our campaign is just about to wrap up (preventing the return of a mythic Sorcerer King who has taken up temporary residence inside my wife’s character’s head), and we’re preparing to incorporate a couple of additional people into our game.
I’m hoping someone can provide some insight into navigating the transition from a two-player game to a larger group game. I generally trust my instincts about how to make it accessible and welcoming to the new players (one of whom has zero experience with RPGs of any kind), but I’d love to hear what pitfalls or surprises others have experienced when making this kind of leap. One key, for example, strikes me as making an initially "clean break" between the story and geographies (both physical and social) that the PC has been living with for the past few months, to avoid an insular/in-jokey feel for the newcomers.
I'm sure there is a ton of stuff I'm not considering, though.
If the first story arc is not complete you can make it hard enough that the players need to hire help. They hire the new players and off you go.
I had this happen a while back. I had a boss fight ready for my players and others wanted to join the group. So I sat down with the new players and told them about that boss and how it was affecting their area. A npc also heard of other adventurers heading the same direction so they headed out to find them and assist.
Which they did and from there they stuck with the group and have had many adventures since. Just have to hook them together is all. Don't have to but it's easily done.
PC games are always great because of the graphics and the superior features they bring, I often play it at https://androidrub.com/games the hottest game store today,
I think the clean break is probably the most important thing. You don't want the existing character to seem like the "star of the show" when compared with the rest of the party.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
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I've been DMing a two-player campaign with my wife since mid-December. This is her first experience with tabletop RPGs of any kind, and the first time I’ve done D&D since the late ‘90s. She's running a half-elf Trickster Cleric, which I’ve been supplementing with a handful of major NPCs.
The first major story-arc of our campaign is just about to wrap up (preventing the return of a mythic Sorcerer King who has taken up temporary residence inside my wife’s character’s head), and we’re preparing to incorporate a couple of additional people into our game.
I’m hoping someone can provide some insight into navigating the transition from a two-player game to a larger group game. I generally trust my instincts about how to make it accessible and welcoming to the new players (one of whom has zero experience with RPGs of any kind), but I’d love to hear what pitfalls or surprises others have experienced when making this kind of leap. One key, for example, strikes me as making an initially "clean break" between the story and geographies (both physical and social) that the PC has been living with for the past few months, to avoid an insular/in-jokey feel for the newcomers.
I'm sure there is a ton of stuff I'm not considering, though.
If the first story arc is not complete you can make it hard enough that the players need to hire help. They hire the new players and off you go.
I had this happen a while back. I had a boss fight ready for my players and others wanted to join the group. So I sat down with the new players and told them about that boss and how it was affecting their area. A npc also heard of other adventurers heading the same direction so they headed out to find them and assist.
Which they did and from there they stuck with the group and have had many adventures since. Just have to hook them together is all. Don't have to but it's easily done.
PC games are always great because of the graphics and the superior features they bring, I often play it at https://androidrub.com/games the hottest game store today,
I think the clean break is probably the most important thing. You don't want the existing character to seem like the "star of the show" when compared with the rest of the party.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.