Joseph's story in genesis shows him going through adversity after being sold as a slave by his brothers and then became a hero after interpreting the dreams of a royal. how would you make this story work in the worlds of D&D
I picture Joseph as a Divination Wizard with all the divination spells and maybe the coat of many colors could tie to the spells - color spray, prismatic spray, prismatic wall, etc.
Mechanically, how do you envision this working? You describe the Pharaoh's dream to your player and they have to guess what you think it means? What happens if they get it wrong? Do they roll dice to see if they get it right? That sounds kind of boring. How many players do you have? Who are the others going to play?
A PC being sold into slavery and rising to prominence is a perfectly good setup, but I don't see a way to do this one without significant railroading. At least the book of Daniel has a few places for fight scenes and skill checks.
If you're determined that it be Joseph, you're going to need some kind of Plan B for getting him from the house of Potiphar to the court of the Pharaoh, in case your dream interpretation mechanic falls apart. If I were doing it, Joseph would have some means of making his predictions come true through subterfuge, but that kind of irreverence might not appeal to you. And I'd swap out the famine for something more interesting, like an invasion of demons or something where players can actually have some fun.
How about make a homebrew monster (A black dragon enhanced with cybernetics, clad in golden armor named: Seth Aynkimo) based on the one that killed Osiris in Egyptian legend. Also, Replace Egypt with a Medieval-era kingdom(Plus Isis replaces Pharaoh for plot purposes). and Make a character race based on how Horus is depicted in legend.
You're focusing on the wrong problem. The set dressing is all fine. Do whatever you want with it.
The problem is that the story of Joseph centers on dream interpretation and is propelled by the fact that Joseph is 100% correct every time. If you want to make that a D&D game, even a two-person game, there has to be an element of chance and problems for the character to overcome through wits and luck, not divine intervention. There has to be a possibility of failure. In short, there has to be dice-rolling.
How about if your Joseph is somehow able to enter into the dreams of others and explore for clues or fight monsters there?
Dragons are pretty tough without cybernetic enhancements. And there’s nothing RAW for cybernetics. And armor would just weigh them down. Unless you just want all that for flavor. But you know, it’s your game, go for it.
The Egyptian gods don’t really factor into Joseph’s story, so I’m not sure where you’re going with that. But certainly you can mix and match any pantheon of gods in any setting you choose.
There are already kenku and aarakocra for bird person type races. Maybe more.
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Joseph's story in genesis shows him going through adversity after being sold as a slave by his brothers and then became a hero after interpreting the dreams of a royal. how would you make this story work in the worlds of D&D
I picture Joseph as a Divination Wizard with all the divination spells and maybe the coat of many colors could tie to the spells - color spray, prismatic spray, prismatic wall, etc.
Mechanically, how do you envision this working? You describe the Pharaoh's dream to your player and they have to guess what you think it means? What happens if they get it wrong? Do they roll dice to see if they get it right? That sounds kind of boring. How many players do you have? Who are the others going to play?
A PC being sold into slavery and rising to prominence is a perfectly good setup, but I don't see a way to do this one without significant railroading. At least the book of Daniel has a few places for fight scenes and skill checks.
If you're determined that it be Joseph, you're going to need some kind of Plan B for getting him from the house of Potiphar to the court of the Pharaoh, in case your dream interpretation mechanic falls apart. If I were doing it, Joseph would have some means of making his predictions come true through subterfuge, but that kind of irreverence might not appeal to you. And I'd swap out the famine for something more interesting, like an invasion of demons or something where players can actually have some fun.
How about make a homebrew monster (A black dragon enhanced with cybernetics, clad in golden armor named: Seth Aynkimo) based on the one that killed Osiris in Egyptian legend. Also, Replace Egypt with a Medieval-era kingdom(Plus Isis replaces Pharaoh for plot purposes). and Make a character race based on how Horus is depicted in legend.
You're focusing on the wrong problem. The set dressing is all fine. Do whatever you want with it.
The problem is that the story of Joseph centers on dream interpretation and is propelled by the fact that Joseph is 100% correct every time. If you want to make that a D&D game, even a two-person game, there has to be an element of chance and problems for the character to overcome through wits and luck, not divine intervention. There has to be a possibility of failure. In short, there has to be dice-rolling.
How about if your Joseph is somehow able to enter into the dreams of others and explore for clues or fight monsters there?
Dragons are pretty tough without cybernetic enhancements. And there’s nothing RAW for cybernetics. And armor would just weigh them down. Unless you just want all that for flavor. But you know, it’s your game, go for it.
The Egyptian gods don’t really factor into Joseph’s story, so I’m not sure where you’re going with that. But certainly you can mix and match any pantheon of gods in any setting you choose.
There are already kenku and aarakocra for bird person type races. Maybe more.