Most of the characters are not driven by money, so other hooks are necessary. Besides books, the promise of knowledge of investigating the unknown is a good choice. Investigating to solve a curse is gaining knowledge too for example.
I guess it depends on why are they driven by knowledge. People aren't driven by gold for gold's sake; they want to use it for something. It's the same with knowledge. A wizard might want spell knowledge to add to their spellbook. A rogue might want trap and lock knowledge to give them an edge disarming/picking them. A bard might want political/social knowledge to give them an edge in persuasion/intimidation/investigation situations. A druid might want knowledge of local flora and fauna to help them with medicine/healing kits/tracking. A player might want to solve mysteries because it's fun for them to get to an answer. I'd find out why the player character wants "knowledge", give them opportunities to acquire the "knowledge", and then, of course, opportunities to use it.
Have them encounter a magic shop where everything is out of their price range, they care about knowledge because they have aspirations to become more powerful, give them aspirations to buy something
Yes, my Bard seeks knowledge because the gold will come without me looking too hard for it. Heck, I'm pretty sure his personal wealth is already in excess of 8,000gp and he is level 5. But as for knowledge, he seeks people that know things and he tries to establish close relations with those people. It drives most of my party nuts because they don't want to hear about how, when I arrive at this town, I look up some old friends and 'see how they're doing' and the DM isn't keen on feeding this ambition of mine because he sees that the rest of the table hates it.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I've had an adventure planned for something like this. It's a library, totally unguarded, but full of both rewarding and dangerous knowledge, such as books that corrupt you or books that give you an urge for blood.
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Give a man a fish, and he will eat for a day. Teach a man to fish, and he will eat for a lifetime. Oh, and it would be nice if you gave him a fishing rod.
The reason why players aren't that interested in gold is because 5E made buying magical items a burden. There is a price list somewhere, like Giants on the Playground, that could help balance their interests if you were so inclined to make items more available.
I found knowledge rewards pretty satisfying as well so, that is always a good hook for me. Backstory hooks and political/morality hooks work with some groups. Last but, not least, you have "Deal With It" hooks. This is were you start right in the middle of the action and find out how you figure into the story at all later, some players love this approach. You have a lot of options.
Yeah when buying legendary items started to cost 50,000 it was hard to save up.
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Give a man a fish, and he will eat for a day. Teach a man to fish, and he will eat for a lifetime. Oh, and it would be nice if you gave him a fishing rod.
My players are hardly interested in gold, so creating a hook with gold rewards they automatically skip it.
Right now I try to motivate them by rare old books which hold knowledge to find new adventures/locations/items.
How do you guys motivate players in search of knowledge?
Give them a lot of mysterious historical events to investigate, especially ones that are now coming back to haunt the world.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Most of the characters are not driven by money, so other hooks are necessary. Besides books, the promise of knowledge of investigating the unknown is a good choice. Investigating to solve a curse is gaining knowledge too for example.
I guess it depends on why are they driven by knowledge. People aren't driven by gold for gold's sake; they want to use it for something. It's the same with knowledge. A wizard might want spell knowledge to add to their spellbook. A rogue might want trap and lock knowledge to give them an edge disarming/picking them. A bard might want political/social knowledge to give them an edge in persuasion/intimidation/investigation situations. A druid might want knowledge of local flora and fauna to help them with medicine/healing kits/tracking. A player might want to solve mysteries because it's fun for them to get to an answer. I'd find out why the player character wants "knowledge", give them opportunities to acquire the "knowledge", and then, of course, opportunities to use it.
Have them encounter a magic shop where everything is out of their price range, they care about knowledge because they have aspirations to become more powerful, give them aspirations to buy something
Secrets
Secrets are the coin of the realm to players like that (in a certain mood I’m like that).
I’d say the promise of old tomes at the end of a library dungeon or a temple dungeon
@SqueegeeLord agreed.
Yes, my Bard seeks knowledge because the gold will come without me looking too hard for it. Heck, I'm pretty sure his personal wealth is already in excess of 8,000gp and he is level 5. But as for knowledge, he seeks people that know things and he tries to establish close relations with those people. It drives most of my party nuts because they don't want to hear about how, when I arrive at this town, I look up some old friends and 'see how they're doing' and the DM isn't keen on feeding this ambition of mine because he sees that the rest of the table hates it.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
I've had an adventure planned for something like this. It's a library, totally unguarded, but full of both rewarding and dangerous knowledge, such as books that corrupt you or books that give you an urge for blood.
Give a man a fish, and he will eat for a day. Teach a man to fish, and he will eat for a lifetime. Oh, and it would be nice if you gave him a fishing rod.
-Trevor Noah
Current character: Daceth dococeth, moon blessed.
The reason why players aren't that interested in gold is because 5E made buying magical items a burden. There is a price list somewhere, like Giants on the Playground, that could help balance their interests if you were so inclined to make items more available.
I found knowledge rewards pretty satisfying as well so, that is always a good hook for me. Backstory hooks and political/morality hooks work with some groups. Last but, not least, you have "Deal With It" hooks. This is were you start right in the middle of the action and find out how you figure into the story at all later, some players love this approach. You have a lot of options.
Yeah when buying legendary items started to cost 50,000 it was hard to save up.
Give a man a fish, and he will eat for a day. Teach a man to fish, and he will eat for a lifetime. Oh, and it would be nice if you gave him a fishing rod.
-Trevor Noah
Current character: Daceth dococeth, moon blessed.
show them an item that can provide knowledge that costs alot of gold and is to protected to be stolen