So I have played D&D and versions of it off and on for years, but only ever as a player. My husband and I share a passion for it and have been it a few groups. We now have two teenage boys who want very much to be a part of the D&D community and gameplay. As such we decided to start a family group. My husband 2 sons and my niece are going to be the players. As the person with the most gaming experience, I get to be the DM. I am both excited and terrified. I have a campaign just about ready but could use advice any advice just to calm my nervousness at leading the group.
This series by Matt Colville is the best thing you can watch on the internet to learn how to be a DM. I've linked the first video but he has like 90 more.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
these are a few tips that I like to give for new DM :
1. Keep it simple with new Players in the beginning. Use as few house rules as you need or pick 1 - 3 that are nothing too heavy.
2. The Battles will take some time , more then you are used to a veteran group. The time to explain and until you have a "flow" in battle will take some time.
3. If you have multiple Monsters → sort before the next round the monster stats out. It helps you to keep a overview and you find quickly the stats (or you write them out ;) )
4. Have some random names prepared. Normally every name generator can do it. It will help if you need quickly a NPC or a Name for interaction/to get the group back on the main story.
5. In your Dungeon Master Compendium are a few ideas for diffent encounters in different areas and not all encounter need to be a fight...f.e. A strange Kobold, who offers you a lamp (a glass bottle with a kork - inside are fireflys )
6. I dont know how often you will play but if you have some breaks (f.e. 2 weeks) it´s best to have a notepad to write down important parts or if you got some ideas for later.
So I have played D&D and versions of it off and on for years, but only ever as a player. My husband and I share a passion for it and have been it a few groups. We now have two teenage boys who want very much to be a part of the D&D community and gameplay. As such we decided to start a family group. My husband 2 sons and my niece are going to be the players. As the person with the most gaming experience, I get to be the DM. I am both excited and terrified. I have a campaign just about ready but could use advice any advice just to calm my nervousness at leading the group.
Thanks,
Talais
Take it easy :-)
Describe locations to them.
Let them describe their actions to you.
"Describe" takes some time in words. If they use few words, ask them for detail or to expand on what they said :-)
Pick out your favourite coloured dice, and DON'T LET ANYBODY ELSE TOUCH THEM.
This series by Matt Colville is the best thing you can watch on the internet to learn how to be a DM. I've linked the first video but he has like 90 more.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Hello TalaisDeLorex,
these are a few tips that I like to give for new DM :
1. Keep it simple with new Players in the beginning. Use as few house rules as you need or pick 1 - 3 that are nothing too heavy.
2. The Battles will take some time , more then you are used to a veteran group. The time to explain and until you have a "flow" in battle will take some time.
3. If you have multiple Monsters → sort before the next round the monster stats out. It helps you to keep a overview and you find quickly the stats (or you write them out ;) )
4. Have some random names prepared. Normally every name generator can do it. It will help if you need quickly a NPC or a Name for interaction/to get the group back on the main story.
5. In your Dungeon Master Compendium are a few ideas for diffent encounters in different areas and not all encounter need to be a fight...f.e. A strange Kobold, who offers you a lamp (a glass bottle with a kork - inside are fireflys )
6. I dont know how often you will play but if you have some breaks (f.e. 2 weeks) it´s best to have a notepad to write down important parts or if you got some ideas for later.
Last and mostly important: Have fun :)