TL;DR: Give me ideas for my 5e Planescape campaign!
I'm planning a new campaign in the Planescape setting. I have a fairly large party (5 regs not including myself), and we have auxiliary players that pop in and out as their personal schedules suit them. I think we are going to start at level three for subclasses, and the party will have been hired by an Artificer's guild (I'm dying to run an Artificer NPC) that's unaffiliated with any of the factions in Sigil....yet.
I have the original 2e source content, and I've read the Perkins update for 5e. I'm also leaning heavily on Tasha's Cauldron.
Initial idea was just to have episodic "travel to x plane and collect this planar thing" sessions, with threads that slowly connect and start to pull on the factions. Then move into some interplanar intrigue, faction politicking, and uncovering of the big interplanar threat (Tasha's Order Clerics reshaping reality to fit their vision).
I'm looking for general ideas or input. I have some NPCs planned for the guild patrons. I'm going to talk to my players about where "home base" is, but I'd love to hear your ideas. I think a hangout in a gate town would be neat, but I'm not sure which one would fit an Artificer's guild.
Session Zero is next week, but we've all talked separately and built characters, but we haven't connected all the threads yet.
What cool stuff have you done in this setting, or in any plane for that matter? Any idea seeds you would mind sharing?
That sounds really fun! I've always wanted to play in or run a multiplanar campaign. Here are some ideas:
A group of devils is writing codes of law for small villages in the outland. These law documents are impeccably designed, and have no visible loopholes. Why would devils be trying to increase order and peace in a region? (They have been contracted by Order Clerics to reduce chaos in the region)
A wave of insanity sweeps through an area near a Pandemonium portal. This seems fairly normal, but why are the afflicted ranting about tentacles? (Reshaping of the cosmos is damaging the barriers against the Far Realm, and entities are slipping in.)
Strange, anatomically correct clay golems are being found across the countryside. Who is creating so many valuable servants and leaving them with no commands? (The statues are not clay golems at all, instead they prototypes of a new species intended to perfectly follow laws and serve as impartial peacekeepers.)
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A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
Order Clerics have found a way to mass cast Feeblemind on villages that don’t fall in line, effectively lobotomizing them.
Portals are opening across all planes, and they are all bleeding over into one another.
I haven’t ever participated in one either, but my players were excited about Circle of Stars, Twilight Domain, and Horizon Walker subclasses so this just seemed thematically appropriate.
A group of modrons is studying the mortals known as adventurers, trying to understand why they act like they do. To that end, they've constructed a dungeon out of the chaos matter of Limbo and are looking for volunteers to test it out.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Ould be cool if they could travel to some plane of existence to find the spirit of a seer who can give them info about the order of clerics and their plans.
TL;DR: Give me ideas for my 5e Planescape campaign!
I'm planning a new campaign in the Planescape setting. I have a fairly large party (5 regs not including myself), and we have auxiliary players that pop in and out as their personal schedules suit them. I think we are going to start at level three for subclasses, and the party will have been hired by an Artificer's guild (I'm dying to run an Artificer NPC) that's unaffiliated with any of the factions in Sigil....yet.
I have the original 2e source content, and I've read the Perkins update for 5e. I'm also leaning heavily on Tasha's Cauldron.
Initial idea was just to have episodic "travel to x plane and collect this planar thing" sessions, with threads that slowly connect and start to pull on the factions. Then move into some interplanar intrigue, faction politicking, and uncovering of the big interplanar threat (Tasha's Order Clerics reshaping reality to fit their vision).
I'm looking for general ideas or input. I have some NPCs planned for the guild patrons. I'm going to talk to my players about where "home base" is, but I'd love to hear your ideas. I think a hangout in a gate town would be neat, but I'm not sure which one would fit an Artificer's guild.
Session Zero is next week, but we've all talked separately and built characters, but we haven't connected all the threads yet.
What cool stuff have you done in this setting, or in any plane for that matter? Any idea seeds you would mind sharing?
That sounds really fun! I've always wanted to play in or run a multiplanar campaign. Here are some ideas:
A fool pulls the leaves. A brute chops the trunk. A sage digs the roots.
My Improved Lineage System
I haven't done anything, so I can't help you.... But I am going to keep an eye on this thread for ideas when it comes time to do my own planar stuff.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
YES, building on those:
I haven’t ever participated in one either, but my players were excited about Circle of Stars, Twilight Domain, and Horizon Walker subclasses so this just seemed thematically appropriate.
A group of modrons is studying the mortals known as adventurers, trying to understand why they act like they do. To that end, they've constructed a dungeon out of the chaos matter of Limbo and are looking for volunteers to test it out.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Ould be cool if they could travel to some plane of existence to find the spirit of a seer who can give them info about the order of clerics and their plans.
Tharizdun’s clerics are collecting his shards from across the multiverse in order to have him return
I like the thought that something is pulling the Order Clerics strings to ultimately bring about total entropy and/or “planar balance”
This could be a cool one off idea.