I'll shortly be onboarding some mostly new to D&D players into my campaigns. I thought about having them just start at the other player's level (4-5) but I'm thinking instead of just doing a short 1-3 session tutorial and Frozen Sick seems just right for that, followed by an encounter chain taking them to where the rest of the characters are, arriving at same or close to character levels.
The two campaigns I currently run overlap each other in Forgotten Realms, loosely based around BG:DiA. So I"m trying to think on the fly as to how to integrate the Exandria locales and lore into FR equivalents.
Things I definitely want to figure out:
1.) Setting, should I go as far as Ten Towns/Icewind Dale for Part II or are there frozen areas not as far out from the major city states of the Sword Coast but equally desolate? The lab could serve a mini precedent for the events found in RotF if either campaign goes up that way. Not sure where I should put Part I. I'm probably going to just urbanize it unless there are recommendations, Luskan maybe for relative proximity? That way it wouldn't be too geographically extreme to have them on a course to Baldur's Gate for levels 3-4 when the return from the lab.
2.) Lore: Seems Aorn and Netheril are pretty easy swaps, but open to ideas or lessons learned form anyone else who's tried this sort of adaptation. I'm figuring the lab working up a plague resistant to magic could fit in with some malcontent Netheril faction from millennia back.
Thanks Datadwarf. It supported some of my instincts as far as the easy swaps of ancient supermagic civilizations. I still set the first act on the waterfront of Luskan, a bit grittier with the power brokers of the waterfront wanting to nip the frigid woe in the bud before it spread further over Luskan. The lab crash site has surfaced in the Sea of Moving Ice. So, if at the end of the adventure, if they want to interact more closely with the other campaigns, they can ship down to Baldur's Gate. If they want to go further into the cold and maybe pick up some more Netheril swag, they can hit Rime of the Frostmaiden, or if they want something even more sandboxy epic, we got SKT as a guide (I play loose to the adventure's as written, my tables tend to notice when they've picked up a thread that's not in the published book and tend to run after them, but it's good to have the framework of the published adventurers).
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Jander Sunstar is the thinking person's Drizzt, fight me.
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I'll shortly be onboarding some mostly new to D&D players into my campaigns. I thought about having them just start at the other player's level (4-5) but I'm thinking instead of just doing a short 1-3 session tutorial and Frozen Sick seems just right for that, followed by an encounter chain taking them to where the rest of the characters are, arriving at same or close to character levels.
The two campaigns I currently run overlap each other in Forgotten Realms, loosely based around BG:DiA. So I"m trying to think on the fly as to how to integrate the Exandria locales and lore into FR equivalents.
Things I definitely want to figure out:
1.) Setting, should I go as far as Ten Towns/Icewind Dale for Part II or are there frozen areas not as far out from the major city states of the Sword Coast but equally desolate? The lab could serve a mini precedent for the events found in RotF if either campaign goes up that way. Not sure where I should put Part I. I'm probably going to just urbanize it unless there are recommendations, Luskan maybe for relative proximity? That way it wouldn't be too geographically extreme to have them on a course to Baldur's Gate for levels 3-4 when the return from the lab.
2.) Lore: Seems Aorn and Netheril are pretty easy swaps, but open to ideas or lessons learned form anyone else who's tried this sort of adaptation. I'm figuring the lab working up a plague resistant to magic could fit in with some malcontent Netheril faction from millennia back.
Jander Sunstar is the thinking person's Drizzt, fight me.
Thanks Datadwarf. It supported some of my instincts as far as the easy swaps of ancient supermagic civilizations. I still set the first act on the waterfront of Luskan, a bit grittier with the power brokers of the waterfront wanting to nip the frigid woe in the bud before it spread further over Luskan. The lab crash site has surfaced in the Sea of Moving Ice. So, if at the end of the adventure, if they want to interact more closely with the other campaigns, they can ship down to Baldur's Gate. If they want to go further into the cold and maybe pick up some more Netheril swag, they can hit Rime of the Frostmaiden, or if they want something even more sandboxy epic, we got SKT as a guide (I play loose to the adventure's as written, my tables tend to notice when they've picked up a thread that's not in the published book and tend to run after them, but it's good to have the framework of the published adventurers).
Jander Sunstar is the thinking person's Drizzt, fight me.