I was flipping through the books recently and noticed that most adventuring equipment is way, way more valuable than things that are required to survive. Like, you could sell your sword and live comfortably off of that for two weeks, and that got me thinking about everyone else's settings. How much money exchanges hands in your world, how expensive is food and drink, and how rich are your adventurers compared to the average commoner?
I think the books assume that adventuring is, indeed, a rare calling. No one necessarily wants to risk their life to fight dragons and such, and therefore equipment for it can be sold at a premium (also, the world's armies might buy all of it before it reaches commoner's hands).
I think a lot can depend on the world. For instance, in mine, metal is at something of a premium, just because it's hard to get, so metal armor is quite rare and more expensive than the hide and leather armors. Weapons require less material, so they don't have quite as much of a mark up. Generally, I'd say in my world that over 500 gold might make someone rich, assuming they don't spend it too frivolously. There's also a city that is significantly more well-off than the majority of them, however, so rich there would likely be a worth of several thousand gold pieces.
In my world, the average worker earns a silver a day. The minimum wage is 5 copper. The average commoner will have around 70 gold in their 40s or so. To be rich, someone should have over 300 gp. Most nobles have over 1000 gp, and important ones can have tens of thousands of gold pieces. However, only the kings of Galoron, my world's main nation, have hundreds of thousands of gold.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
I've always thought of adventurers are far richer than the ordinary commoner. Part of this is because they risk their lives to make their money, so they expect better pay.
From a historical perspective, good swords were not easy to make, and it wasn't something that your everyday blacksmith did.
From a game perspective, I suspect the game designers wanted to encourage players to stay the night in inns. You want players in taverns and inns so that they can hear about adventures and the like, and if adventurers can barely afford to stay at an inn they might decide to just camp outdoors. (I've seen this sort of thing happen anyway at low levels when characters are worried they will run out of gold too soon).
That's probably also why there are several backgrounds that let you stay the night places for free (such as Entertainer, or Acolyte). Sure this adds flavor, but it also shows that a nights lodging is intended to be easy for characters to obtain.
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I was flipping through the books recently and noticed that most adventuring equipment is way, way more valuable than things that are required to survive. Like, you could sell your sword and live comfortably off of that for two weeks, and that got me thinking about everyone else's settings. How much money exchanges hands in your world, how expensive is food and drink, and how rich are your adventurers compared to the average commoner?
I think the books assume that adventuring is, indeed, a rare calling. No one necessarily wants to risk their life to fight dragons and such, and therefore equipment for it can be sold at a premium (also, the world's armies might buy all of it before it reaches commoner's hands).
I think a lot can depend on the world. For instance, in mine, metal is at something of a premium, just because it's hard to get, so metal armor is quite rare and more expensive than the hide and leather armors. Weapons require less material, so they don't have quite as much of a mark up. Generally, I'd say in my world that over 500 gold might make someone rich, assuming they don't spend it too frivolously. There's also a city that is significantly more well-off than the majority of them, however, so rich there would likely be a worth of several thousand gold pieces.
In my world, the average worker earns a silver a day. The minimum wage is 5 copper. The average commoner will have around 70 gold in their 40s or so. To be rich, someone should have over 300 gp. Most nobles have over 1000 gp, and important ones can have tens of thousands of gold pieces. However, only the kings of Galoron, my world's main nation, have hundreds of thousands of gold.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
So a party trying to sell their horde of continual flame sconces around Ten Towns are going to find it tough to find a market?
I've always thought of adventurers are far richer than the ordinary commoner. Part of this is because they risk their lives to make their money, so they expect better pay.
From a historical perspective, good swords were not easy to make, and it wasn't something that your everyday blacksmith did.
From a game perspective, I suspect the game designers wanted to encourage players to stay the night in inns. You want players in taverns and inns so that they can hear about adventures and the like, and if adventurers can barely afford to stay at an inn they might decide to just camp outdoors. (I've seen this sort of thing happen anyway at low levels when characters are worried they will run out of gold too soon).
That's probably also why there are several backgrounds that let you stay the night places for free (such as Entertainer, or Acolyte). Sure this adds flavor, but it also shows that a nights lodging is intended to be easy for characters to obtain.