I've never made a barbarian or played in a campaign with one, and one of my players wants to be a barbarian. I was looking over this path and it seems extremely OP. Has anyone had playing experience/DM experience with it and is it OP?
It looks really good at killing the rest of the party? The Magic Reserves ability probably needs changes to prevent infinite recovery exploits, as there are several spells that will reliably heal more than spell level * 5 hp.
Personally, I don't like the archetype (but then I don't like wild magic sorcerers for similar reasons). The random effects seem weird. There also don't appear to be any limits on how many times they can use their 6th level ability. Combine this barbarian with a 1 life cleric/ X druid with goodberry and they can refill everyone's spell slots up to 4th level at the cost of a few goodberries.
If you are talking about the UA version, it is OP at times. One of my friends is playing one in a campaign with me. On a few separate occasions, he has rolled the random effect which deals necrotic damage and gives him an equal amount of temporary hitpoints. In group fights, this has resulted in him having over double his base HP in temp HP.
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It may be. Last night a had a tought situations as DM. The Wild Soul in my party just roll a 1 in the Wild Surge, so he brust necrotic damage during rage ativation. He was surounded by goblins, gave them a total of 70 points of damage, killing the most of them, and gaining 70 temp HP.
That broke me as DM, the result was a lvl4 Barbarian with 119HP (49 total + 70 temp) making easy a encounter that are suposed to be deadly.
Well, your post is a bit old but just want to share my desapointing experience.
I've never made a barbarian or played in a campaign with one, and one of my players wants to be a barbarian. I was looking over this path and it seems extremely OP. Has anyone had playing experience/DM experience with it and is it OP?
Thanks!
It looks really good at killing the rest of the party? The Magic Reserves ability probably needs changes to prevent infinite recovery exploits, as there are several spells that will reliably heal more than spell level * 5 hp.
Personally, I don't like the archetype (but then I don't like wild magic sorcerers for similar reasons). The random effects seem weird. There also don't appear to be any limits on how many times they can use their 6th level ability. Combine this barbarian with a 1 life cleric/ X druid with goodberry and they can refill everyone's spell slots up to 4th level at the cost of a few goodberries.
Are you looking at the UA version or the final version that was given out as a preview during the D&D Celebration?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
If you are talking about the UA version, it is OP at times. One of my friends is playing one in a campaign with me. On a few separate occasions, he has rolled the random effect which deals necrotic damage and gives him an equal amount of temporary hitpoints. In group fights, this has resulted in him having over double his base HP in temp HP.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I am looking at the UA version
Yes I am looking at the UA version. Thank you!
It may be. Last night a had a tought situations as DM. The Wild Soul in my party just roll a 1 in the Wild Surge, so he brust necrotic damage during rage ativation. He was surounded by goblins, gave them a total of 70 points of damage, killing the most of them, and gaining 70 temp HP.
That broke me as DM, the result was a lvl4 Barbarian with 119HP (49 total + 70 temp) making easy a encounter that are suposed to be deadly.
Well, your post is a bit old but just want to share my desapointing experience.
Are you still using the playtest version of the subclass? In the printed version, he'd only have gained 1d12 temp hp.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Well, I havn't acknowledge that it already have a printed version. In wich source it can be found?
And yes, the character's sheet of that player still have the playtest vesion just like since it was created, but now tagged as (archieved).
Playtest material is often broken. The published version is far more balanced- I recommend switching over to that.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Tasha's Cauldron of Everything.