So in every paper campaign book I've ever purchased, by DND, the campaigns come with easily scripted battles or events. I.E " When the party reaches this part of the dungeon 3 goblins suddenly ambush the party from the rafters, unless they pass a DC 15 Perception check." etc.
However I just purchased my first campaign on DND:Beyond, Tomb of Annihilation, and I can't find any "encounters" It tells me to randomly roll to see what happens to the party.
Is this a ToA thing, or is this DnD:B's style of campaign books? I was going to buy Storm King next for my play group, but I'll just borrow the book from a friend if DnD:B does this standard, by cutting out scripted encounters?
PS - Before anyone chimes in with "Make them yourself", I have enough to do with setting up the game night for 6 players, all while dealing with my own life, to sit down and hammer out 6-12 encounters with varying monster stats, fight hooks, back ups, random patrols, etc. Did I miss a section in ToA on DND Beyond where it spells out encounters?
So far as I know, there isn't any difference between the digital and "dead tree" editions of any book. I would be astonished if there's content difference as it would take time/effort/money to edit the material a second time, for a second release - so why would they do it? I don't have a physical copy of ToA in hand to compare with, but I would speculate that it's just the way ToA is written.
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Just checked my copy of Storm King's Thunder, it runs encounters like you are used to in the paper campaign books.
The encounter setup for Tomb of Annihilation, is a mix between "Random Encounters" and scripted encounters so, the first three chapters are a random encounter basis but Fane of the Night Serpent and Tomb of the Nine Gods are more scripted.
I think this comes down to how the adventure is meant to play out, with the first three chapters being exploration and thus less scriptable encounters but when in a tomb or temple it's better to have a series of scripted encounters.
The DnDBeyond adventures are the same as they appear in the paper campaign books.
Storm's King Thunder uses written encounters except for when travelling between towns/dungeons where you roll for encounters depending on the environment your characters are in.
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So in every paper campaign book I've ever purchased, by DND, the campaigns come with easily scripted battles or events. I.E " When the party reaches this part of the dungeon 3 goblins suddenly ambush the party from the rafters, unless they pass a DC 15 Perception check." etc.
However I just purchased my first campaign on DND:Beyond, Tomb of Annihilation, and I can't find any "encounters" It tells me to randomly roll to see what happens to the party.
Is this a ToA thing, or is this DnD:B's style of campaign books? I was going to buy Storm King next for my play group, but I'll just borrow the book from a friend if DnD:B does this standard, by cutting out scripted encounters?
PS - Before anyone chimes in with "Make them yourself", I have enough to do with setting up the game night for 6 players, all while dealing with my own life, to sit down and hammer out 6-12 encounters with varying monster stats, fight hooks, back ups, random patrols, etc. Did I miss a section in ToA on DND Beyond where it spells out encounters?
So far as I know, there isn't any difference between the digital and "dead tree" editions of any book. I would be astonished if there's content difference as it would take time/effort/money to edit the material a second time, for a second release - so why would they do it? I don't have a physical copy of ToA in hand to compare with, but I would speculate that it's just the way ToA is written.
My DM Philosophy, as summed up by other people: https://drive.google.com/file/d/1rN5w4-azTq3Kbn0Yvk9nfqQhwQ1R5by1/view
Disclaimer: This signature is a badge of membership in the Forum Loudmouth Club. We are all friends. We are not attacking each other. We are engaging in spirited, friendly debate with one another. We may get snarky, but these are not attacks. Thank you for not reporting us.
Just checked my copy of Storm King's Thunder, it runs encounters like you are used to in the paper campaign books.
The encounter setup for Tomb of Annihilation, is a mix between "Random Encounters" and scripted encounters so, the first three chapters are a random encounter basis but Fane of the Night Serpent and Tomb of the Nine Gods are more scripted.
I think this comes down to how the adventure is meant to play out, with the first three chapters being exploration and thus less scriptable encounters but when in a tomb or temple it's better to have a series of scripted encounters.
The DnDBeyond adventures are the same as they appear in the paper campaign books.
Storm's King Thunder uses written encounters except for when travelling between towns/dungeons where you roll for encounters depending on the environment your characters are in.