So - I'm doing a kind of Time Traveling adventure, and the PC's are going to the past for some time. In an attempt to get kind of meta, and harken back to old school D&D - I'm trying to find some good digital maps in the style of the original blue maps that would come with the modules. Anybody know any creators who make these?
Kind of funny to me. I have only made my own maps, and they look pretty much like they did 30 years ago. Except I made them with a T square on a drafting table.
They're blue, because we used what was called graph paper (now grid paper) at the time and largely made them on pencil. Meta-challenge, make the PCs draw a map based on your verbal description of the space. That's how it used to be done (a generous DM would confirm accuracy, an adversarial DM would exploit your mistakes as you get lost in the dungeon).
The revenge of the 1-degree sloped floor! Trick your players into thinking they've just walked down a long corridor when they've actually gone down a level! Sloped floors were the Peter Frampton of D&D, just huge in the 70's.
So - I'm doing a kind of Time Traveling adventure, and the PC's are going to the past for some time. In an attempt to get kind of meta, and harken back to old school D&D - I'm trying to find some good digital maps in the style of the original blue maps that would come with the modules. Anybody know any creators who make these?
Check out Paratime design. Old School is in the name
http://paratime.ca/ff2018.html
You can also make your own maps using old-school style: https://dungeonscrawl.com/
More Interesting Lock Picking Rules
Kind of funny to me. I have only made my own maps, and they look pretty much like they did 30 years ago. Except I made them with a T square on a drafting table.
They're blue, because we used what was called graph paper (now grid paper) at the time and largely made them on pencil. Meta-challenge, make the PCs draw a map based on your verbal description of the space. That's how it used to be done (a generous DM would confirm accuracy, an adversarial DM would exploit your mistakes as you get lost in the dungeon).
Jander Sunstar is the thinking person's Drizzt, fight me.
The revenge of the 1-degree sloped floor! Trick your players into thinking they've just walked down a long corridor when they've actually gone down a level! Sloped floors were the Peter Frampton of D&D, just huge in the 70's.
Oh thanks for the tip. This is PERFECT.