Hello, First time writing an adventure and not sure if it'll ever make it out to to the world...but have a question on art. I've credited a couple artists for specific art, but for art I'm using from DND beyond (like the picture of the Azer), do I need to somehow credit that? I know there's a host of photos on dmsguild that specifically say they can be used in published adventures (but even there it doesn't say if you should credit anyone/any entity). Does the legal disclaimer at the bottom of page 1 of the DMSguild adventure template (or the AL adventure template) cover me for using photos on D&D beyond or found in the various D&D books?
Where in the template's disclaimer does it give you permission to use the photos from D&D beyond or those in the D&D books at all, with or without crediting? Unless WOTC has given people permission to reproduce their own artwork (and I very much doubt that they have), I think you'd need to get their permission for each and every picture before putting it into a document you are going to distribute or post for sale.
Now, if it's just something you're gonna use in your home game with your friends, who cares? Nobody'll see it but you guys, and I would assume WOTC would expect you to show their artwork around the table or they wouldn't have put it into the books at all. But copy-pasting someone else's art into a document and then posting it for distribution/sale is a no-no, whether you make money for it or not. You need the copyright owner's permission.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Thanks for the response...hmm, I think a better question would have been - 'can I use DND Beyond art, or WotC art, in my adventure?'...and the answer appears to be ...'only that which is included in bullet #3...or #6 (if you're publishing, but not selling').
When it comes to art, it looks like I'm pretty much restricted to (sure this isn't all-inclusive though):
Creating my own
Art published under a Creative Common Zero License (of which there are many sources)
Art on DMSGuild, published under the Community Content Agreement (which looks to actually be WotC art), or any other site with a Content Agreement allowing you to use their art
Art from another artist with explicit permission
Public Domain art (which is actually applicable in my case as I want to incorporate a Divinci drawing he created in the early 1500's).
Also, I think I may be mixing parallel issues...treatment of photos in the hardcovers might be different than photos on D&D Beyond because they're owned by two different entities. I think D&D Beyond uses WotC IP with permission....so when WotC gives you permission to use their art, that doesn't mean you have D&D Beyond's permission to use their art...I think.
I'm not a copyright lawyer so, I can't really say what the specifics are.
I suspect in terms of monsters and game rules, some of that is covered under the System Reference Document (SRD). Publishing rules under OGL or DMG are listed here. The way I understand it, you can use specific names of things (the example on DMG is beholders) if you publish through DMG but not through OGL.
Nothing in there covers copyrighted artwork as far as I can tell, though.
Rollback Post to RevisionRollBack
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
writing and publishing adventures is pretty cool - we wish you the best with that!
All of the images found on D&D Beyond may not be re-used however.
The artwork is all copyright reserved and licensed through Wizards of the Coast.
For DMsGuild adventures, as you noted, the DMsGuild website has a repository of artwork that you may use in your publications - this does not in any way allow the use of images from D&D Beyond.
I am going to assume that you wish to sell your work, or make it available online somewhere. If this is at home, for your friends that's a different discussion.
The official word on "What art can I use on DMsGuild" can be found here: https://support.dmsguild.com/hc/en-us/articles/217029188-Logo-and-Artwork-Questions So if a piece of art from WoTC that is used on DndBeyond, and is also provided by WoTC in the art pack, the answer is yes you could BUT ONLY FROM THE DMSGUILD SITE AND LICENSE TERMS. Otherwise the answer is flat out no. And in no circumstance could you use the art found on DnDBeyond itself. DnDBeyond does not give you a license for that in any way.
Now related: Other persons work. I would strongly suggest that if you are doing a particular artist's work, whether it is a friend or a professional, you need to get an commercial license.. I have worked with a professional artist on commissions, and I do have a commercial license from them for a couple of pieces. The artist producing the art generally will have the right legal paperwork for this. This includes map generation tools (some have licensing restrictions) and not just character or scenery art. Also, many art assets in the WWW are frequently said to be royalty free or public domain. Unless you can verify this, I would be careful here. There are mistakes, errors and plain theft around, so I would be very careful on the sources.
Having said that, DM's Guild does have options for Stock Art, and references to Creative Commons art. I would stick with these exclusively if you aren't sure.
Last point, because some people aren't aware of this: You are generally buying a license for digital art and not the art itself. So that means while you can profit off the art per the terms of the agreement, you really don't own the copyright. So unless you specifically enter an agreement of "Work Made for Hire" the art isn't yours.
Info on Copyright law can be found all over the web, so below are several references:
Please note that my above post still stands - the images found on D&D Beyond may not be reused, other than for personal use only.
Where art from Wizards of the Coast is provided on DMsGuild for use on products, it should be sourced from there and not from D&D Beyond.
Sorry, I didn't want to cause confusion. You are correct especially on the SOURCING. My intent was more of a "If I saw it on DMSguild, and it was on DndBeyond" could I use it? And that is yes because of the DMsguild license.
But, even then you cannot lift the art from DnDBeyond (Maps included). You must take what is provided on DMSGuild, per that license.
thanks...one more question...anyone have a publishable resource for Faerun maps (this is the last graphic I need to replace)? Looking for something like this where I can take a snipit of a zoomed-in area: https://loremaps.azurewebsites.net/Maps/Faerun
My alternative is use the DMsGuild maps, which are super-crude and then just write-in the locations myself...hoping for something more professional though.
Area is around Whitehorn, northwest of hte Moonsea.
thanks...one more question...anyone have a publishable resource for Faerun maps (this is the last graphic I need to replace)? Looking for something like this where I can take a snipit of a zoomed-in area: https://loremaps.azurewebsites.net/Maps/Faerun
My alternative is use the DMsGuild maps, which are super-crude and then just write-in the locations myself...hoping for something more professional though.
Area is around Whitehorn, northwest of hte Moonsea.
The map linked in your post is, I believe, an official map from a previous edition. (I also have no idea whether they're actually legally allowed to rehost/distribute it like that - just means that if they're not allowed, nobody's forced them to take it down yet.)
Re: publishing rights for zoomed-in (and redrawn) versions of the maps, see Nthal's answer.
thanks...think i have the answer...sounds like I can use a published map and redraw it in my own style, so long as its just supplementing my adventure.
Can I duplicate/redraw existing D&D maps from any edition?
Duplicated maps, including maps recreated in different art styles, can only be published on Dungeon Masters Guild if they directly support another adventure or supplement. They cannot be the primary product. If you write an adventure that takes places in a location from an existing D&D adventure, you can include redrawn maps of that location. You cannot publish the redrawn maps as an independent map pack. For example, if your adventure is set in Luskan, you can include redrawn maps of the city and nearby locations; however, you cannot publish those redrawn maps as a separate map pack or stock art.
As maps included in other supplements are artwork, they are not exclusive to DMsGuild, but as they use D&D IP, you should be aware of the Fan Content Policy if using artwork elsewhere.
alright, yet another question...anyone know of a reason why the vast majority of adventures don't justify their columns (they're all just left-aligned)? I find that super distracting...but maybe there's some 'oh, D&D doesn't do that, its not cool' rule or something.
alright, yet another question...anyone know of a reason why the vast majority of adventures don't justify their columns (they're all just left-aligned)? I find that super distracting...but maybe there's some 'oh, D&D doesn't do that, its not cool' rule or something.
thanks
It might be mentioned in one of the official style guides in this pack, but it might also just be WotC's own convention. Is it something you've noticed in the physical books, on DDB, or both?
Nice! I'm just glancing at the preview, but I have some feedback for you if you're interested:
Your "Adventure Primer" on page 2, specifically the "Background" section, seems to write seemingly arbitrary words in all caps and bold. Is there a reason for this? I assume it's meant to make the words stand out, but... most of the words in question aren't exactly important/unique enough to need bolding.
In general, typical official 5e convention is to bold only the names of monster/NPC statblocks mentioned in the text the first time they're mentioned in a section, and otherwise use bold and italics to set apart "heading"-like text when it appears inline with the body text at the start of the paragraph.
However, you seem to use a lot of bold for other things as well: character names (that don't have a statblock by that name), references to other sections of the adventure, cardinal directions, names of magic items (magic item/spell names should be italicized, not bolded - and written in lowercase, if they're not artifacts), things the characters can do (e.g. rest and do not rest), and even a quote (e.g. yelling its all their fault - this is a paraphrased/indirect quote, so it needs no special formatting at all around it; you've also used the wrong "it's").
Personally I don't mind too much if official 5e convention isn't perfectly followed, but it might confuse some others, especially when you bold character names that aren't given correspondingly named statblocks (and which in fact aren't statted at all). You may want to get an editor to look over the product for consistency.
Nice! I'm just glancing at the preview, but I have some feedback for you if you're interested:
Your "Adventure Primer" on page 2, specifically the "Background" section, seems to write seemingly arbitrary words in all caps and bold. Is there a reason for this? I assume it's meant to make the words stand out, but... most of the words in question aren't exactly important/unique enough to need bolding.
In general, typical official 5e convention is to bold only the names of monster/NPC statblocks mentioned in the text the first time they're mentioned in a section, and otherwise use bold and italics to set apart "heading"-like text when it appears inline with the body text at the start of the paragraph.
However, you seem to use a lot of bold for other things as well: character names (that don't have a statblock by that name), references to other sections of the adventure, cardinal directions, names of magic items (magic item/spell names should be italicized, not bolded - and written in lowercase, if they're not artifacts), things the characters can do (e.g. rest and do not rest), and even a quote (e.g. yelling its all their fault - this is a paraphrased/indirect quote, so it needs no special formatting at all around it; you've also used the wrong "it's").
Personally I don't mind too much if official 5e convention isn't perfectly followed, but it might confuse some others, especially when you bold character names that aren't given correspondingly named statblocks (and which in fact aren't statted at all). You may want to get an editor to look over the product for consistency.
Thanks for your feedback.
On the bolding of key words, it follows the season 9 AL guidelines, which i thought about not doing but went with it anyway:
For the background section: "This provides the DM with the history and events surrounding the location or NPCs featured in the adventure; not what happens during it. The first time key words are used in the background, they should be capitalized and bold serif. Further instances of those phrases aren’t. This is the only time these phrases are bold and capitalized." It didn't make the most sense to me at first either as it does seem random...but I can also see what they're doing...just read the bold words themselves....it says "border forest fires spreading intentionally hunting parties culprit". I think that phrase sums up the whole adventure. (although 'border forest' definitely could go without bolding)
the cardinal directions and names are a good point, i'll fix that. for the cardinal directions, I was going with the 'first time a keyword is used' guidance from the prior paragraph though. in an earlier version, the directions were more important and I lost sight of them now being less so.
thanks for pointing out the character names, the yelling, and it's...and the bold+italics for subsections
On the magic items, thanks for pointing out the bolding and starting with a capital letter...you do keep them all caps in the appendix though, correct? which is consistent with the DMG..
Nice! I'm just glancing at the preview, but I have some feedback for you if you're interested:
Your "Adventure Primer" on page 2, specifically the "Background" section, seems to write seemingly arbitrary words in all caps and bold. Is there a reason for this? I assume it's meant to make the words stand out, but... most of the words in question aren't exactly important/unique enough to need bolding.
In general, typical official 5e convention is to bold only the names of monster/NPC statblocks mentioned in the text the first time they're mentioned in a section, and otherwise use bold and italics to set apart "heading"-like text when it appears inline with the body text at the start of the paragraph.
However, you seem to use a lot of bold for other things as well: character names (that don't have a statblock by that name), references to other sections of the adventure, cardinal directions, names of magic items (magic item/spell names should be italicized, not bolded - and written in lowercase, if they're not artifacts), things the characters can do (e.g. rest and do not rest), and even a quote (e.g. yelling its all their fault - this is a paraphrased/indirect quote, so it needs no special formatting at all around it; you've also used the wrong "it's").
Personally I don't mind too much if official 5e convention isn't perfectly followed, but it might confuse some others, especially when you bold character names that aren't given correspondingly named statblocks (and which in fact aren't statted at all). You may want to get an editor to look over the product for consistency.
Thanks for your feedback.
On the bolding of key words, it follows the season 9 AL guidelines, which i thought about not doing but went with it anyway:
For the background section: "This provides the DM with the history and events surrounding the location or NPCs featured in the adventure; not what happens during it. The first time key words are used in the background, they should be capitalized and bold serif. Further instances of those phrases aren’t. This is the only time these phrases are bold and capitalized." It didn't make the most sense to me at first either as it does seem random...but I can also see what they're doing...just read the bold words themselves....it says "border forest fires spreading intentionally hunting parties culprit". I think that phrase sums up the whole adventure. (although 'border forest' definitely could go without bolding)
the cardinal directions and names are a good point, i'll fix that. for the cardinal directions, I was going with the 'first time a keyword is used' guidance from the prior paragraph though. in an earlier version, the directions were more important and I lost sight of them now being less so.
thanks for pointing out the character names, the yelling, and it's...and the bold+italics for subsections
On the magic items, thanks for pointing out the bolding and starting with a capital letter...you do keep them all caps in the appendix though, correct? which is consistent with the DMG..
thanks again
Ah, that makes more sense, I guess. I've never played or run anything in AL so I haven't really looked at how they format things in their documents, only the official 5e books.
As for magic items in the appendix, they're generally written in small caps (using title case, e.g. "Waiting for Godot" except the lowercase letters are small caps instead) in the official 5e books. You can see this in the magic item listings in Xanathar's and the DMG. (I don't know how AL products usually format it.)
Thanks!!!!! Doubt I’ll go the editor route ...the people I play with barely read the rules, let alone worry about formatting. Plus don’t really expect anyone to buy my work....and if they did, I’m giving the money away so no upside for an editor.
Hello, First time writing an adventure and not sure if it'll ever make it out to to the world...but have a question on art. I've credited a couple artists for specific art, but for art I'm using from DND beyond (like the picture of the Azer), do I need to somehow credit that? I know there's a host of photos on dmsguild that specifically say they can be used in published adventures (but even there it doesn't say if you should credit anyone/any entity). Does the legal disclaimer at the bottom of page 1 of the DMSguild adventure template (or the AL adventure template) cover me for using photos on D&D beyond or found in the various D&D books?
thanks
Guide to the Five Factions (PWYW)
Deck of Decks
Where in the template's disclaimer does it give you permission to use the photos from D&D beyond or those in the D&D books at all, with or without crediting? Unless WOTC has given people permission to reproduce their own artwork (and I very much doubt that they have), I think you'd need to get their permission for each and every picture before putting it into a document you are going to distribute or post for sale.
Now, if it's just something you're gonna use in your home game with your friends, who cares? Nobody'll see it but you guys, and I would assume WOTC would expect you to show their artwork around the table or they wouldn't have put it into the books at all. But copy-pasting someone else's art into a document and then posting it for distribution/sale is a no-no, whether you make money for it or not. You need the copyright owner's permission.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Thanks for the response...hmm, I think a better question would have been - 'can I use DND Beyond art, or WotC art, in my adventure?'...and the answer appears to be ...'only that which is included in bullet #3...or #6 (if you're publishing, but not selling').
When it comes to art, it looks like I'm pretty much restricted to (sure this isn't all-inclusive though):
Also, I think I may be mixing parallel issues...treatment of photos in the hardcovers might be different than photos on D&D Beyond because they're owned by two different entities. I think D&D Beyond uses WotC IP with permission....so when WotC gives you permission to use their art, that doesn't mean you have D&D Beyond's permission to use their art...I think.
I also used this as a reference: https://support.dmsguild.com/hc/en-us/articles/217029188-Logo-and-Artwork-Questions
Thanks again.
Guide to the Five Factions (PWYW)
Deck of Decks
I'm not a copyright lawyer so, I can't really say what the specifics are.
I suspect in terms of monsters and game rules, some of that is covered under the System Reference Document (SRD). Publishing rules under OGL or DMG are listed here. The way I understand it, you can use specific names of things (the example on DMG is beholders) if you publish through DMG but not through OGL.
Nothing in there covers copyrighted artwork as far as I can tell, though.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Hi there HeathSmith,
writing and publishing adventures is pretty cool - we wish you the best with that!
All of the images found on D&D Beyond may not be re-used however.
The artwork is all copyright reserved and licensed through Wizards of the Coast.
For DMsGuild adventures, as you noted, the DMsGuild website has a repository of artwork that you may use in your publications - this does not in any way allow the use of images from D&D Beyond.
Thank you for reaching out to us to check!
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
gotcha...thanks!
Guide to the Five Factions (PWYW)
Deck of Decks
I am going to assume that you wish to sell your work, or make it available online somewhere. If this is at home, for your friends that's a different discussion.
The official word on "What art can I use on DMsGuild" can be found here: https://support.dmsguild.com/hc/en-us/articles/217029188-Logo-and-Artwork-Questions So if a piece of art from WoTC that is used on DndBeyond, and is also provided by WoTC in the art pack, the answer is yes you could BUT ONLY FROM THE DMSGUILD SITE AND LICENSE TERMS. Otherwise the answer is flat out no. And in no circumstance could you use the art found on DnDBeyond itself. DnDBeyond does not give you a license for that in any way.
Now related: Other persons work. I would strongly suggest that if you are doing a particular artist's work, whether it is a friend or a professional, you need to get an commercial license.. I have worked with a professional artist on commissions, and I do have a commercial license from them for a couple of pieces. The artist producing the art generally will have the right legal paperwork for this. This includes map generation tools (some have licensing restrictions) and not just character or scenery art. Also, many art assets in the WWW are frequently said to be royalty free or public domain. Unless you can verify this, I would be careful here. There are mistakes, errors and plain theft around, so I would be very careful on the sources.
Having said that, DM's Guild does have options for Stock Art, and references to Creative Commons art. I would stick with these exclusively if you aren't sure.
Last point, because some people aren't aware of this: You are generally buying a license for digital art and not the art itself. So that means while you can profit off the art per the terms of the agreement, you really don't own the copyright. So unless you specifically enter an agreement of "Work Made for Hire" the art isn't yours.
Info on Copyright law can be found all over the web, so below are several references:
[edited to be more accurate with Stormknight's comment]
Please note that my above post still stands - the images found on D&D Beyond may not be reused, other than for personal use only.
Where art from Wizards of the Coast is provided on DMsGuild for use on products, it should be sourced from there and not from D&D Beyond.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Sorry, I didn't want to cause confusion. You are correct especially on the SOURCING. My intent was more of a "If I saw it on DMSguild, and it was on DndBeyond" could I use it? And that is yes because of the DMsguild license.
But, even then you cannot lift the art from DnDBeyond (Maps included). You must take what is provided on DMSGuild, per that license.
thanks...one more question...anyone have a publishable resource for Faerun maps (this is the last graphic I need to replace)? Looking for something like this where I can take a snipit of a zoomed-in area: https://loremaps.azurewebsites.net/Maps/Faerun
My alternative is use the DMsGuild maps, which are super-crude and then just write-in the locations myself...hoping for something more professional though.
Area is around Whitehorn, northwest of hte Moonsea.
thanks!
Guide to the Five Factions (PWYW)
Deck of Decks
There's no overall Abeir-Toril map for 5e, and I don't know about publishability, but there is this official map of the Sword Coast for D&D 5e: https://dnd.wizards.com/articles/features/map-faerün
The map linked in your post is, I believe, an official map from a previous edition. (I also have no idea whether they're actually legally allowed to rehost/distribute it like that - just means that if they're not allowed, nobody's forced them to take it down yet.)
Re: publishing rights for zoomed-in (and redrawn) versions of the maps, see Nthal's answer.
thanks...think i have the answer...sounds like I can use a published map and redraw it in my own style, so long as its just supplementing my adventure.
Can I duplicate/redraw existing D&D maps from any edition?
Guide to the Five Factions (PWYW)
Deck of Decks
how's this? To pat myself on the back, not too shabby for my first map (although still definitely amateur hour).
https://1.bp.blogspot.com/-1691owZDWlQ/XjnUGD39IBI/AAAAAAAAB0Y/9Mt5D1CjQsIuuAvfbcDuwU26EfdMwhJ0ACLcBGAsYHQ/s1600/Region+Map.png
Guide to the Five Factions (PWYW)
Deck of Decks
alright, yet another question...anyone know of a reason why the vast majority of adventures don't justify their columns (they're all just left-aligned)? I find that super distracting...but maybe there's some 'oh, D&D doesn't do that, its not cool' rule or something.
thanks
Guide to the Five Factions (PWYW)
Deck of Decks
It might be mentioned in one of the official style guides in this pack, but it might also just be WotC's own convention. Is it something you've noticed in the physical books, on DDB, or both?
just thought i'd throw out the final product. thanks for the help.
https://www.dmsguild.com/product/303246/Burning-Night-5e
Guide to the Five Factions (PWYW)
Deck of Decks
Nice! I'm just glancing at the preview, but I have some feedback for you if you're interested:
Your "Adventure Primer" on page 2, specifically the "Background" section, seems to write seemingly arbitrary words in all caps and bold. Is there a reason for this? I assume it's meant to make the words stand out, but... most of the words in question aren't exactly important/unique enough to need bolding.
In general, typical official 5e convention is to bold only the names of monster/NPC statblocks mentioned in the text the first time they're mentioned in a section, and otherwise use bold and italics to set apart "heading"-like text when it appears inline with the body text at the start of the paragraph.
However, you seem to use a lot of bold for other things as well: character names (that don't have a statblock by that name), references to other sections of the adventure, cardinal directions, names of magic items (magic item/spell names should be italicized, not bolded - and written in lowercase, if they're not artifacts), things the characters can do (e.g. rest and do not rest), and even a quote (e.g. yelling its all their fault - this is a paraphrased/indirect quote, so it needs no special formatting at all around it; you've also used the wrong "it's").
Personally I don't mind too much if official 5e convention isn't perfectly followed, but it might confuse some others, especially when you bold character names that aren't given correspondingly named statblocks (and which in fact aren't statted at all). You may want to get an editor to look over the product for consistency.
Thanks for your feedback.
On the bolding of key words, it follows the season 9 AL guidelines, which i thought about not doing but went with it anyway:
For the background section: "This provides the DM with the history and events surrounding the location or NPCs featured in the adventure; not what happens during it. The first time key words are used in the background, they should be capitalized and bold serif. Further instances of those phrases aren’t. This is the only time these phrases are bold and capitalized." It didn't make the most sense to me at first either as it does seem random...but I can also see what they're doing...just read the bold words themselves....it says "border forest fires spreading intentionally hunting parties culprit". I think that phrase sums up the whole adventure. (although 'border forest' definitely could go without bolding)
the cardinal directions and names are a good point, i'll fix that. for the cardinal directions, I was going with the 'first time a keyword is used' guidance from the prior paragraph though. in an earlier version, the directions were more important and I lost sight of them now being less so.
thanks for pointing out the character names, the yelling, and it's...and the bold+italics for subsections
On the magic items, thanks for pointing out the bolding and starting with a capital letter...you do keep them all caps in the appendix though, correct? which is consistent with the DMG..
thanks again
Guide to the Five Factions (PWYW)
Deck of Decks
Ah, that makes more sense, I guess. I've never played or run anything in AL so I haven't really looked at how they format things in their documents, only the official 5e books.
As for magic items in the appendix, they're generally written in small caps (using title case, e.g. "Waiting for Godot" except the lowercase letters are small caps instead) in the official 5e books. You can see this in the magic item listings in Xanathar's and the DMG. (I don't know how AL products usually format it.)
For a detailed listing of the official D&D 5e style conventions, the D&D House Style Guide is actually in this style guide pack I linked earlier: https://www.dmsguild.com/product/267467/DMs-Guild-Creator-Resource--Style-Guide-Resources
I summarize those conventions in my answer on this RPG.SE thread: https://rpg.stackexchange.com/questions/133453/what-is-the-proper-way-to-style-references-to-dd-game-elements
Thanks!!!!! Doubt I’ll go the editor route ...the people I play with barely read the rules, let alone worry about formatting. Plus don’t really expect anyone to buy my work....and if they did, I’m giving the money away so no upside for an editor.
I’ll read through those links in detail.
Guide to the Five Factions (PWYW)
Deck of Decks