So we all know about the cleric's level 10 Divine intervention and how it is intentionally SUPER vague as to what actually happens when it succeeds (up to DM). We also all know that to counter this, it has a pretty thin chance of actually going off, unless, that is, you're at level 20.
I'm curious to how other DM's have played instances of successful divine intervention in their games! What did the cleric ask for? What did the DM give? how did it resolve?
I'll start!
Example 1: This was my tables first campaign ( I was not the DM in this one). We were still relatively new to ttrpgs and we had originally started from pathfinder and converted to 5e around level 10~ because pathfinder started to get ridiculous with its conditional modifiers (but we won't talk about that here lol). We however, still retained a lot of "feel" from pathfinder including, but not limited to, the sheer amount of loot and magic items our group had. One of such items was a "Corrupted Robe of the Archmagi" which was pretty much just a regular "RotA" but required an Evil Alignment which none of our casters had. Our sorcerer REALLY wanted it. Fortunately, we had 2 clerics in the party. They pretty much spent every day in the morning asking their respective deities to cleanse the robe until one of their divine interventions succeeded and the DM removed the "corruption" from the item giving our sorcerer a BUSTED legendary item around level 10 or 11 or so... A little Cheesy, but everyone had fun with it including the DM so it was all good!
Example 2: Most recently completed campaign (One that I DM). The party is nearing the end where they face off against the true BBEG, an ancient goddess who had been sealed away. The Goddess decided that no one will ever have the power to seal her in that kind of perpetual loneliness ever again so she activated a device that essentially slammed all the planes of existence together into the material plane causing MASS death and destruction. The party fought her attempts to do this but ultimately failed (level 15) and fled back to the ravaged material plane. They spent their time acquiring resources, rallying people, *ahem* leveling up *ahem* all the meantime, the few remaining people on the material plane were dwindling. Once they hit 20, the cleric (a young child) asked her God to simply "Help me fix this" And I (as the DM of a table full of level 20 characters set on one final battle against a god thought "F*** it, lets go crazy with it") The God, at the expense of his ability to freely interact with the cleric (major plot/character point) essentially "Reset" the world rewinding to RIGHT before their initial battle against the Goddess that they lost against, but retaining their new power (levels and equipment). I even kept the same "box text" as their first encounter lol.
What are your examples of successful Divine Interventions? Mundane, practical, OR epic?
How strange, I did something similar to your 2nd example in a campaign I played in. DM let it go off at the expense of never being able to use intervention again.
How strange, I did something similar to your 2nd example in a campaign I played in. DM let it go off at the expense of never being able to use intervention again.
Fair trade.
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Mystic v3 should be official, nuff said.
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So we all know about the cleric's level 10 Divine intervention and how it is intentionally SUPER vague as to what actually happens when it succeeds (up to DM). We also all know that to counter this, it has a pretty thin chance of actually going off, unless, that is, you're at level 20.
I'm curious to how other DM's have played instances of successful divine intervention in their games! What did the cleric ask for? What did the DM give? how did it resolve?
I'll start!
Example 1: This was my tables first campaign ( I was not the DM in this one). We were still relatively new to ttrpgs and we had originally started from pathfinder and converted to 5e around level 10~ because pathfinder started to get ridiculous with its conditional modifiers (but we won't talk about that here lol). We however, still retained a lot of "feel" from pathfinder including, but not limited to, the sheer amount of loot and magic items our group had. One of such items was a "Corrupted Robe of the Archmagi" which was pretty much just a regular "RotA" but required an Evil Alignment which none of our casters had. Our sorcerer REALLY wanted it. Fortunately, we had 2 clerics in the party. They pretty much spent every day in the morning asking their respective deities to cleanse the robe until one of their divine interventions succeeded and the DM removed the "corruption" from the item giving our sorcerer a BUSTED legendary item around level 10 or 11 or so... A little Cheesy, but everyone had fun with it including the DM so it was all good!
Example 2: Most recently completed campaign (One that I DM). The party is nearing the end where they face off against the true BBEG, an ancient goddess who had been sealed away. The Goddess decided that no one will ever have the power to seal her in that kind of perpetual loneliness ever again so she activated a device that essentially slammed all the planes of existence together into the material plane causing MASS death and destruction. The party fought her attempts to do this but ultimately failed (level 15) and fled back to the ravaged material plane. They spent their time acquiring resources, rallying people, *ahem* leveling up *ahem* all the meantime, the few remaining people on the material plane were dwindling. Once they hit 20, the cleric (a young child) asked her God to simply "Help me fix this" And I (as the DM of a table full of level 20 characters set on one final battle against a god thought "F*** it, lets go crazy with it") The God, at the expense of his ability to freely interact with the cleric (major plot/character point) essentially "Reset" the world rewinding to RIGHT before their initial battle against the Goddess that they lost against, but retaining their new power (levels and equipment). I even kept the same "box text" as their first encounter lol.
What are your examples of successful Divine Interventions? Mundane, practical, OR epic?
How strange, I did something similar to your 2nd example in a campaign I played in. DM let it go off at the expense of never being able to use intervention again.
Fair trade.
Mystic v3 should be official, nuff said.