so I one day decided, why not go all out? I took an old character of mine, a 9th level gnome Wizard who had killed a dragon and was now in possession of his hoard, and had the wizard use a polymorph spell on himself to turn into the dragon who was guarding it. so the 'dragon' was 'still alive' and the wizard had 'tamed it.' he than was free to spend his hoard however he wished in human form, and defend against adventurers in dragon form. and, utilizing is other spells, he could easily kill any low level adventurer who came to kill the 'dragon.'
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Pie Jesu Domine! *smack* Dona Eis Requiem! *smack*
well he doesn't necessarily eat the adventurers, just using breath weapons and claws and bites. and than sometimes polymorphing back into a wizard and using a fireball or something
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Pie Jesu Domine! *smack* Dona Eis Requiem! *smack*
Thus far I'm a new DM with only 3 encounters behind me (not counting the DM training ground, which was all puzzles).
The most memorable encounter thus far was a group of goblins. One survived and ran off and climbed a tree, making angry goblin noises. They and the player (solo campaign) then spend 3-4 turns trying and failing to throw rocks and sticks at one another, until the goblin rolled a 1 for the attack, fell out of the tree and died!
Puzzle wise, there was the time when I made a puzzle in a room which was going to fill with fire if not solved promptly. Then I remembered that one character was Jerry, the pyromaniac, who just set the room on fire anyway!
By far, the time I tricked a party into slaughtering a bunch of child street beggars.
My party was very much hack-n-slash oriented. I like to use preconceptions against the players, so I had a mission from the leader of the town guard to eliminate a den of halfling shadow thieves. Not once did they try to identify the people they were attacking. They just cut them down all the way to the end.
It wasn’t until the end when the “boss” broke down and surrendered, crying to their mommy, that they realized what they had done. They had been duped by the psychopathic head off the town guard to do the dirty work that the guard would not do. Once word began to spread, the party was chased out of town while the head of the guard threw them under the bus as monstrous murderers while achieving his goal of getting rid of these undesirable child beggars.
It was a classic “are we the baddies?” moment that made the party play much more perceptively and cautiously throughout the campaign.
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That's the way it goes, but don't forget, it goes the other way too.
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so I one day decided, why not go all out? I took an old character of mine, a 9th level gnome Wizard who had killed a dragon and was now in possession of his hoard, and had the wizard use a polymorph spell on himself to turn into the dragon who was guarding it. so the 'dragon' was 'still alive' and the wizard had 'tamed it.' he than was free to spend his hoard however he wished in human form, and defend against adventurers in dragon form. and, utilizing is other spells, he could easily kill any low level adventurer who came to kill the 'dragon.'
A cannibal, apparently.
well he doesn't necessarily eat the adventurers, just using breath weapons and claws and bites. and than sometimes polymorphing back into a wizard and using a fireball or something
A hydra was pretty memorable for my PCs.
I’ve also had a town npc show up on the bad guy’s side when the characters were not expecting. Won’t say which for spoiler potential!
I’ve also used an evoker as a sorcerer attempting to ascend to lichdom- that was really fun.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Thus far I'm a new DM with only 3 encounters behind me (not counting the DM training ground, which was all puzzles).
The most memorable encounter thus far was a group of goblins. One survived and ran off and climbed a tree, making angry goblin noises. They and the player (solo campaign) then spend 3-4 turns trying and failing to throw rocks and sticks at one another, until the goblin rolled a 1 for the attack, fell out of the tree and died!
Puzzle wise, there was the time when I made a puzzle in a room which was going to fill with fire if not solved promptly. Then I remembered that one character was Jerry, the pyromaniac, who just set the room on fire anyway!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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By far, the time I tricked a party into slaughtering a bunch of child street beggars.
My party was very much hack-n-slash oriented. I like to use preconceptions against the players, so I had a mission from the leader of the town guard to eliminate a den of halfling shadow thieves. Not once did they try to identify the people they were attacking. They just cut them down all the way to the end.
It wasn’t until the end when the “boss” broke down and surrendered, crying to their mommy, that they realized what they had done. They had been duped by the psychopathic head off the town guard to do the dirty work that the guard would not do. Once word began to spread, the party was chased out of town while the head of the guard threw them under the bus as monstrous murderers while achieving his goal of getting rid of these undesirable child beggars.
It was a classic “are we the baddies?” moment that made the party play much more perceptively and cautiously throughout the campaign.
That's the way it goes, but don't forget, it goes the other way too.