This is simply a variation on a theme that has been asked by others before.
Scenario: A Flind with its Flail successfully Paralyzes a char for a turn.
How many DM's would then have the Flind focus fire on that char, assuming there were, say, 3 more chars facing the Flind?
As a related comment, the Flind should ALWAYS lead with the Flail of Paralysis, to maximize damage in a turn. With an Int of 11 and a Wis of 13, it is perfectly capable of threat assessments and maximizing damage.
This is simply a variation on a theme that has been asked by others before.
Scenario: A Flind with its Flail successfully Paralyzes a char for a turn.
How many DM's would then have the Flind focus fire on that char, assuming there were, say, 3 more chars facing the Flind?
As a related comment, the Flind should ALWAYS lead with the Flail of Paralysis, to maximize damage in a turn. With an Int of 11 and a Wis of 13, it is perfectly capable of threat assessments and maximizing damage.
Depends on the motivations of a Flind. I’ve run campaigns where I’ve definitely used it in the most evil way possible, but I’ve also had great session 0s where we discuss how monsters differentiate from each other and if they’re thinking beings or simply automatons with targets chosen at random.
And why the use of “should”? Run the games the way you want, there is no prescriptive in DMing a certain way beyond what you and your players find exciting.
This is simply a variation on a theme that has been asked by others before.
Scenario: A Flind with its Flail successfully Paralyzes a char for a turn.
How many DM's would then have the Flind focus fire on that char, assuming there were, say, 3 more chars facing the Flind?
I would have the Flind use Paralyze first, then use Pain on the same target (whether or not the Paralyze worked), then use Madness on a different target (because the madness effect is useless on a paralyzed target).
What is the Flind trying to achieve, and how intense is the combat? A Flind who has paralyzed someone will probably try to deal damage to someone else, as the paralyzed character isn't a threat for a turn. If there is one player who charged forward, they should be focused on as the Flind isn't about to move over to the other PC's to fight them a bit as well.
If the Flind is only wanting the PC's to stop (EG knows it's outmatched, hasn't got the time for this, or just wants to escape) then that paralyzed player is becoming a hostage. Bend the rules a little, have the Flind press that flail into their cheek (paralyzing them until it is removed) and tell the other PC's to stand down or they die.
I try to avoid thinking in terms of game mechanics for enemy tactics. Whilst in-game someone is paralyzed for one turn, the Flind will probably try to inflict that condition on as many of them as possible to slow down their attack, using their being Paralyzed to move far enough away that they can't immediately attack them when they un-paralyze.
This is simply a variation on a theme that has been asked by others before.
Scenario: A Flind with its Flail successfully Paralyzes a char for a turn.
How many DM's would then have the Flind focus fire on that char, assuming there were, say, 3 more chars facing the Flind?
I would have the Flind use Paralyze first, then use Pain on the same target (whether or not the Paralyze worked), then use Madness on a different target (because the madness effect is useless on a paralyzed target).
That is a reasonable use of the Flind's resources.
I was lying in bed last night, doing the math of its attacks.
Assuming all 3 hit, which is pretty good if the Paralysis kicks in first, the expected value of all damage in a turn by the Flind is only 64 HP (10 from the Paralysis, 16 from the Madness, 38 from the Pain). Assuming this is a 4 char group of 9th level players facing this CR 9 monster, and 64 HP would not be enough to down any martial class char, it makes sense for the Flind to use Madness on another target.
Fundamentally, this CR 9 monster would be a cake walk for a party of four 9th level chars.
What is the Flind trying to achieve, and how intense is the combat? A Flind who has paralyzed someone will probably try to deal damage to someone else, as the paralyzed character isn't a threat for a turn. If there is one player who charged forward, they should be focused on as the Flind isn't about to move over to the other PC's to fight them a bit as well.
This, probably. It all depends on teh context. There is no reason why a Flind or any other creature would follow the same set of actions over and over again. It's smart enough to act according to circumstances.
This is simply a variation on a theme that has been asked by others before.
Scenario: A Flind with its Flail successfully Paralyzes a char for a turn.
How many DM's would then have the Flind focus fire on that char, assuming there were, say, 3 more chars facing the Flind?
I would have the Flind use Paralyze first, then use Pain on the same target (whether or not the Paralyze worked), then use Madness on a different target (because the madness effect is useless on a paralyzed target).
That is a reasonable use of the Flind's resources.
I was lying in bed last night, doing the math of its attacks.
Assuming all 3 hit, which is pretty good if the Paralysis kicks in first, the expected value of all damage in a turn by the Flind is only 64 HP (10 from the Paralysis, 16 from the Madness, 38 from the Pain). Assuming this is a 4 char group of 9th level players facing this CR 9 monster, and 64 HP would not be enough to down any martial class char, it makes sense for the Flind to use Madness on another target.
Fundamentally, this CR 9 monster would be a cake walk for a party of four 9th level chars.
I don't really know why you would fight a flind without some gnoll or gnoll pack lord minions. Maybe even a shoosuva sidekick.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Fundamentally, this CR 9 monster would be a cake walk for a party of four 9th level chars.
Against my party, I doubt the Flind would even get a chance to go, if he is alone, unless he got lucky. They're only level 7 now. But he only has a +0 to initiative, based on DEX, and several of the party members have nice high DEXes, so I'd expect at least 2 or 3, maybe all of them, to go first, on average rolls. The spell casters would hit him with some sort of save-or-suck ability like Hold Person and he's done.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
This is simply a variation on a theme that has been asked by others before.
Scenario: A Flind with its Flail successfully Paralyzes a char for a turn.
How many DM's would then have the Flind focus fire on that char, assuming there were, say, 3 more chars facing the Flind?
I would have the Flind use Paralyze first, then use Pain on the same target (whether or not the Paralyze worked), then use Madness on a different target (because the madness effect is useless on a paralyzed target).
That is a reasonable use of the Flind's resources.
I was lying in bed last night, doing the math of its attacks.
Assuming all 3 hit, which is pretty good if the Paralysis kicks in first, the expected value of all damage in a turn by the Flind is only 64 HP (10 from the Paralysis, 16 from the Madness, 38 from the Pain). Assuming this is a 4 char group of 9th level players facing this CR 9 monster, and 64 HP would not be enough to down any martial class char, it makes sense for the Flind to use Madness on another target.
Fundamentally, this CR 9 monster would be a cake walk for a party of four 9th level chars.
I don't really know why you would fight a flind without some gnoll or gnoll pack lord minions. Maybe even a shoosuva sidekick.
CR 9 is supposed to be a “medium” fight for the stated PC group...so not sure why this was a complaint/issue, but I absolutely agree the flind would have minions. Gnolls are pack creatures, it would be very unusual for one to be by itself
If the flind is solo, it would make more sense to consider the paralyzed target dealt with and move on to a different party member, rather than stand there and get wailed on by the un-paralyzed party. If there are multiple flinds, it might stay and finish off its paralyzed target before re-joining the fight.
I personally would attack with Madness first, and if it sticks, I would move away and attack someone else with the other two attacks. Otherwise, I risk wasting the Madness effect because they can’t take actions due to paralysis.
Depending on the monster, I would either focus fire to kill one char, or try to negate as many characters as possible. I’m not familiar with Flind or Gnoll mentality, so I’m not really sure what they specifically are trying to do.
I personally would attack with Madness first, and if it sticks, I would move away and attack someone else with the other two attacks. Otherwise, I risk wasting the Madness effect because they can’t take actions due to paralysis.
Depending on the monster, I would either focus fire to kill one char, or try to negate as many characters as possible. I’m not familiar with Flind or Gnoll mentality, so I’m not really sure what they specifically are trying to do.
According to volo’s, gnolls are demon hunger machines that just want to eat you.
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Anything is edible if you try hard enough!
I am a swimmer. If you see me running, you should run too, because it means something horrible is chasing me.
If the flind is solo, it would make more sense to consider the paralyzed target dealt with and move on to a different party member, rather than stand there and get wailed on by the un-paralyzed party. If there are multiple flinds, it might stay and finish off its paralyzed target before re-joining the fight.
The paralyze only lasts for one turn. If it was longer lasting it might be worth considering switching targets.
Yep, since the paralyze won’t last long anyway, I’d take my opportunity to wail on the character with Advantage. Except for saving throw effects that don’t benefit from that, everything is coming their way.
I personally would attack with Madness first, and if it sticks, I would move away and attack someone else with the other two attacks. Otherwise, I risk wasting the Madness effect because they can’t take actions due to paralysis.
Depending on the monster, I would either focus fire to kill one char, or try to negate as many characters as possible. I’m not familiar with Flind or Gnoll mentality, so I’m not really sure what they specifically are trying to do.
According to volo’s, gnolls are demon hunger machines that just want to eat you.
Then focus-fire it is! Assuming a player actually gets knocked down (seems kind of unlikely), they are getting hit through death saves, unless there’s another player I can probably KO with those attacks instead.
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This is simply a variation on a theme that has been asked by others before.
Scenario: A Flind with its Flail successfully Paralyzes a char for a turn.
How many DM's would then have the Flind focus fire on that char, assuming there were, say, 3 more chars facing the Flind?
As a related comment, the Flind should ALWAYS lead with the Flail of Paralysis, to maximize damage in a turn. With an Int of 11 and a Wis of 13, it is perfectly capable of threat assessments and maximizing damage.
Depends on the motivations of a Flind. I’ve run campaigns where I’ve definitely used it in the most evil way possible, but I’ve also had great session 0s where we discuss how monsters differentiate from each other and if they’re thinking beings or simply automatons with targets chosen at random.
And why the use of “should”? Run the games the way you want, there is no prescriptive in DMing a certain way beyond what you and your players find exciting.
I would have the Flind use Paralyze first, then use Pain on the same target (whether or not the Paralyze worked), then use Madness on a different target (because the madness effect is useless on a paralyzed target).
What is the Flind trying to achieve, and how intense is the combat? A Flind who has paralyzed someone will probably try to deal damage to someone else, as the paralyzed character isn't a threat for a turn. If there is one player who charged forward, they should be focused on as the Flind isn't about to move over to the other PC's to fight them a bit as well.
If the Flind is only wanting the PC's to stop (EG knows it's outmatched, hasn't got the time for this, or just wants to escape) then that paralyzed player is becoming a hostage. Bend the rules a little, have the Flind press that flail into their cheek (paralyzing them until it is removed) and tell the other PC's to stand down or they die.
I try to avoid thinking in terms of game mechanics for enemy tactics. Whilst in-game someone is paralyzed for one turn, the Flind will probably try to inflict that condition on as many of them as possible to slow down their attack, using their being Paralyzed to move far enough away that they can't immediately attack them when they un-paralyze.
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That is a reasonable use of the Flind's resources.
I was lying in bed last night, doing the math of its attacks.
Assuming all 3 hit, which is pretty good if the Paralysis kicks in first, the expected value of all damage in a turn by the Flind is only 64 HP (10 from the Paralysis, 16 from the Madness, 38 from the Pain). Assuming this is a 4 char group of 9th level players facing this CR 9 monster, and 64 HP would not be enough to down any martial class char, it makes sense for the Flind to use Madness on another target.
Fundamentally, this CR 9 monster would be a cake walk for a party of four 9th level chars.
This, probably. It all depends on teh context. There is no reason why a Flind or any other creature would follow the same set of actions over and over again. It's smart enough to act according to circumstances.
I don't really know why you would fight a flind without some gnoll or gnoll pack lord minions. Maybe even a shoosuva sidekick.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Against my party, I doubt the Flind would even get a chance to go, if he is alone, unless he got lucky. They're only level 7 now. But he only has a +0 to initiative, based on DEX, and several of the party members have nice high DEXes, so I'd expect at least 2 or 3, maybe all of them, to go first, on average rolls. The spell casters would hit him with some sort of save-or-suck ability like Hold Person and he's done.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
CR 9 is supposed to be a “medium” fight for the stated PC group...so not sure why this was a complaint/issue, but I absolutely agree the flind would have minions. Gnolls are pack creatures, it would be very unusual for one to be by itself
If the flind is solo, it would make more sense to consider the paralyzed target dealt with and move on to a different party member, rather than stand there and get wailed on by the un-paralyzed party. If there are multiple flinds, it might stay and finish off its paralyzed target before re-joining the fight.
I personally would attack with Madness first, and if it sticks, I would move away and attack someone else with the other two attacks. Otherwise, I risk wasting the Madness effect because they can’t take actions due to paralysis.
Depending on the monster, I would either focus fire to kill one char, or try to negate as many characters as possible. I’m not familiar with Flind or Gnoll mentality, so I’m not really sure what they specifically are trying to do.
According to volo’s, gnolls are demon hunger machines that just want to eat you.
Anything is edible if you try hard enough!
I am a swimmer. If you see me running, you should run too, because it means something horrible is chasing me.
The paralyze only lasts for one turn. If it was longer lasting it might be worth considering switching targets.
Yep, since the paralyze won’t last long anyway, I’d take my opportunity to wail on the character with Advantage. Except for saving throw effects that don’t benefit from that, everything is coming their way.
Wizard (Gandalf) of the Tolkien Club
Advantage and autocrit. Doing 10d10+5 is pretty appealing.
I'm ready to kill my whole party
Then focus-fire it is! Assuming a player actually gets knocked down (seems kind of unlikely), they are getting hit through death saves, unless there’s another player I can probably KO with those attacks instead.