I am currently running an urban based campaign. I have a PC who is having difficulty rationalizing his character's continued prescence in the party from an RP perspective, because of some recent PC deaths his character has little to no personal connection and his druid is a bit of an nomadic tribesman type who does not feel to comfortable in the city. To avoid going into too much detail, the story hook has him investigating some "unnatural" force messing with the local ecosystems and throwing nature off balance. He is beginning to feel that without that personal connection and with his distaste for urban living, his character should probably break off from the party and investigate on his own, especially since he doesn't get along with a particular chaotic party member. The campaign is relatively new and I would like to avoid him scrapping the old for a new PC. Any ideas?
they need common ground. Other wise their is no logical reason for them to even be on the same page
Have a npc that they all get along with just get abducted?
Another issue is you have two conflicting alignments Law vs Chaos . the only way that works if everyone is a version of good, other wise won't work unless you turn it into a buddy cop movie where over time they both give and take to make it work
1) Let him scrap his PC. Give this option serious consideration if you feel that there is even the slightest chance that this druid's attitude/incompatibility are going to weigh on the group, even if this isn't your preferred outcome. FUN is rule number 1.
2) Run a side quest/separate session where the druid TRIES to leave the group and something fouls it up. He returns home to find his forest tainted with necromancer power, someone relevant to the plot kidnaps him while he's separated, something that could potentially replace the old anchor with a new one.
3) Bribery. Give him a new magic item that makes him really excited about being a druid. A homebrew staff of the woodlands would be epic, and would allow the druid to "restore his connection to nature and carry it with him." Coming from the other direction, turning him into a lycanthrope Wereraven or otherwise cursing him might also be apt, because it would allow him to explain away the personality shift/changing motivations...
4) Plot Twist: The character that was his anchor was actually a traitor, he's been informing on the party for some time now and the "real evil" which has been lurking in the shadows until this moment, knows everything about him. Leaving the party would only endanger his grove/sacred tree.
5) Ditch the alignment system. Ditch it entirely. Ditch it, and don't look back.
3) Bribery. Give him a new magic item that makes him really excited about being a druid. A homebrew staff of the woodlands would be epic, and would allow the druid to "restore his connection to nature and carry it with him."
Having his own personal sacred tree, which he can access in an urban setting should allow him to hand-wave away his "distaste" for modern city life. He is still connected to that which he holds sacred. Oh, yeah, and it's a magic quarter-staff with a bunch of bonus spells per day. THAT certainly wouldn't be enough to persuade the player, though, he's in it for the purity of his performance. Honest, its totally about the tree. It barely counts as a bribe at all, really.
I am currently running an urban based campaign. I have a PC who is having difficulty rationalizing his character's continued prescence in the party from an RP perspective, because of some recent PC deaths his character has little to no personal connection and his druid is a bit of an nomadic tribesman type who does not feel to comfortable in the city. To avoid going into too much detail, the story hook has him investigating some "unnatural" force messing with the local ecosystems and throwing nature off balance. He is beginning to feel that without that personal connection and with his distaste for urban living, his character should probably break off from the party and investigate on his own, especially since he doesn't get along with a particular chaotic party member. The campaign is relatively new and I would like to avoid him scrapping the old for a new PC. Any ideas?
they need common ground. Other wise their is no logical reason for them to even be on the same page
Have a npc that they all get along with just get abducted?
Another issue is you have two conflicting alignments Law vs Chaos . the only way that works if everyone is a version of good, other wise won't work unless you turn it into a buddy cop movie where over time they both give and take to make it work
5 options:
1) Let him scrap his PC. Give this option serious consideration if you feel that there is even the slightest chance that this druid's attitude/incompatibility are going to weigh on the group, even if this isn't your preferred outcome. FUN is rule number 1.
2) Run a side quest/separate session where the druid TRIES to leave the group and something fouls it up. He returns home to find his forest tainted with necromancer power, someone relevant to the plot kidnaps him while he's separated, something that could potentially replace the old anchor with a new one.
3) Bribery. Give him a new magic item that makes him really excited about being a druid. A homebrew staff of the woodlands would be epic, and would allow the druid to "restore his connection to nature and carry it with him." Coming from the other direction, turning him into a lycanthrope Wereraven or otherwise cursing him might also be apt, because it would allow him to explain away the personality shift/changing motivations...
4) Plot Twist: The character that was his anchor was actually a traitor, he's been informing on the party for some time now and the "real evil" which has been lurking in the shadows until this moment, knows everything about him. Leaving the party would only endanger his grove/sacred tree.
5) Ditch the alignment system. Ditch it entirely. Ditch it, and don't look back.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Yes. Yes I did.
Having his own personal sacred tree, which he can access in an urban setting should allow him to hand-wave away his "distaste" for modern city life. He is still connected to that which he holds sacred. Oh, yeah, and it's a magic quarter-staff with a bunch of bonus spells per day. THAT certainly wouldn't be enough to persuade the player, though, he's in it for the purity of his performance. Honest, its totally about the tree. It barely counts as a bribe at all, really.