If the party has no additional armor and you want the Artifier to at least wear one, you can always drop a non-metal armor in a treasure nearby.
No need, really. Mage Armor has a range of touch, not self, and is not a concentration spell. If the artificer didn't build his character with good dex, it might not be great, but I can't think of any non-metal armor that will be either.
I don't see mage armor on the Artificer's spell list
If the party has no additional armor and you want the Artifier to at least wear one, you can always drop a non-metal armor in a treasure nearby.
No need, really. Mage Armor has a range of touch, not self, and is not a concentration spell. If the artificer didn't build his character with good dex, it might not be great, but I can't think of any non-metal armor that will be either.
I don't see mage armor on the Artificer's spell list
The suggestion here is that the Wizard cast Mage Armor on the Artificer as it doesn't have to be cast on "self".
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
In my campaigns, the players inevitably encounter challenges and opponents that will make some characters more vulnerable or have harder to face a certain challenge.
But at least for my players, that's part of the fun - to work as a party and support each other to overcome obstacles a single character could not.
So as to your example, I wouldn't care if there are zero or five characters with metal armor. If they somehow can't manage the mephit gauntlet, then they have to find another solution to get what they want.
And that's where the DM:ing comes in - try to make sure there are alternate ways to solve a problem, grab the McGuffin or whatever the goal is.
In my campaigns, the players inevitably encounter challenges and opponents that will make some characters more vulnerable or have harder to face a certain challenge.
But at least for my players, that's part of the fun - to work as a party and support each other to overcome obstacles a single character could not.
So as to your example, I wouldn't care if there are zero or five characters with metal armor. If they somehow can't manage the mephit gauntlet, then they have to find another solution to get what they want.
And that's where the DM:ing comes in - try to make sure there are alternate ways to solve a problem, grab the McGuffin or whatever the goal is.
That's the way I'm taking it now - though I am adding magmins, though that's more to keep things fresh!
As for the alternative approach, their goal is only to get the satchel out of the cave, not to kill everything or loot every room. I suspect that they will be killing & looting everything anyway, but that's beside the point!
In my campaigns, the players inevitably encounter challenges and opponents that will make some characters more vulnerable or have harder to face a certain challenge.
But at least for my players, that's part of the fun - to work as a party and support each other to overcome obstacles a single character could not.
So as to your example, I wouldn't care if there are zero or five characters with metal armor. If they somehow can't manage the mephit gauntlet, then they have to find another solution to get what they want.
And that's where the DM:ing comes in - try to make sure there are alternate ways to solve a problem, grab the McGuffin or whatever the goal is.
That's the way I'm taking it now - though I am adding magmins, though that's more to keep things fresh!
As for the alternative approach, their goal is only to get the satchel out of the cave, not to kill everything or loot every room. I suspect that they will be killing & looting everything anyway, but that's beside the point!
Re killing and looting everything: We really like the roleplaying aspect at my table, and the characters often spend lots of time in ethical discussions and setting up moral codes etc for the party.
But when the players go into dungeon mode, all that is evidently forgotten. Every creature must die - or at best be captured or subdued - and every single copper piece must be looted. It must be hardcoded in most players :-)
My current dwarven wizard player - an experienced and excellent roleplayer - even started looting underwear and bed sheets at the start of our current campaigns. So as a nudge to him I've started to make sure that every human npc/opponent in dungeons are well stocked in that department. Tomorrow night the party will enter the lair of the current plot arch BBEG, a necromancer on the verge to lichdom. And of course his drawers will be filled with black tight smallpants and silken bedsheets the color of midnight ;-)
I don't see mage armor on the Artificer's spell list
The suggestion here is that the Wizard cast Mage Armor on the Artificer as it doesn't have to be cast on "self".
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
In my campaigns, the players inevitably encounter challenges and opponents that will make some characters more vulnerable or have harder to face a certain challenge.
But at least for my players, that's part of the fun - to work as a party and support each other to overcome obstacles a single character could not.
So as to your example, I wouldn't care if there are zero or five characters with metal armor. If they somehow can't manage the mephit gauntlet, then they have to find another solution to get what they want.
And that's where the DM:ing comes in - try to make sure there are alternate ways to solve a problem, grab the McGuffin or whatever the goal is.
That's the way I'm taking it now - though I am adding magmins, though that's more to keep things fresh!
As for the alternative approach, their goal is only to get the satchel out of the cave, not to kill everything or loot every room. I suspect that they will be killing & looting everything anyway, but that's beside the point!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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Re killing and looting everything: We really like the roleplaying aspect at my table, and the characters often spend lots of time in ethical discussions and setting up moral codes etc for the party.
But when the players go into dungeon mode, all that is evidently forgotten. Every creature must die - or at best be captured or subdued - and every single copper piece must be looted. It must be hardcoded in most players :-)
My current dwarven wizard player - an experienced and excellent roleplayer - even started looting underwear and bed sheets at the start of our current campaigns. So as a nudge to him I've started to make sure that every human npc/opponent in dungeons are well stocked in that department. Tomorrow night the party will enter the lair of the current plot arch BBEG, a necromancer on the verge to lichdom. And of course his drawers will be filled with black tight smallpants and silken bedsheets the color of midnight ;-)
Damn. Add a therapist NPC for the character and also suggest some for the player lol