So, I am at a bit of a difficult point in a campaign!
It's a solo adventure, and I sent the PC off on a side quest to fight some bandits who had stolen her horse. The bandit leader escaped after she killed his brother, swearing vengeance as he took a boat into the underground river which flows under a town.
I had planned for her to get onto the barge, and also for her to not - it was optional. If she got onto the barge - which she did - it would capsize after some fight and she would wash up in the sewer, and have to navigate her way back to the surface.
What I hadn't anticipated was her jumping onto the bage on her horse and then proceeding to wash up in the sewers with a horse!?!
Now, obviously, the expected rom through narrow pipes and possibly chasing something which had stolen her purse through a network of narrow pipes is not going to slide- I know for a fact that she won't be leaving her horse alone in the sewer, so she's going to be following the main route through. So now I need a new plan!
She's got about 5hp left and needs a rest, and she's also due to level up to level 5 when she does so (I'm doing Oblivion levelling-up where it happens on a rest rather than at a random time mid-adventure), so she's going to need a safe spot. I'm thinking of introducing an NPC to give her safe lodgings and to guide her through the sewers - possibly making her go through some tunnels to unlock a door which will let the horse through. I want it to function like a mini dungeon, as it will be her first one, so perhaps that's how I'll design it.
Any advice gratefully received!
Wait, she's at Level 5, and facing her first dungeon?
Ok.
Well, I would look to the Skullport NPCs for inspiration for the sewer guide.
Yeah, though I suppose the cave system with gnolls in at the start would count, though it was fairly small and linear...
everything else has been above-ground encounters with bandits and monsters and beasts (oh my!)!
Yeah, though I suppose the cave system with gnolls in at the start would count, though it was fairly small and linear...
everything else has been above-ground encounters with bandits and monsters and beasts (oh my!)!
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