Hey all, so I'm rather new to DMing, and I am planning a huge homebrew campaign. One of the things I wanted to do was include a little sidequest type thing with a race. I wasn't sure yet if I wanted to do things like riding a beast, a vehicle like a chariot, or on foot, but I'm leaning towards the beast personally. I need help with the mechanics of how to do this though! I was thinking of having it in initiative, and having obstacles and perhaps allowing spells and weapons, but I've never seen this before (Probably because it is so difficult to put to the mechanics of D&D). I'd really like to try it out though, as my group would LOVE it and it'd really add to the flavor of the world they would be in. Any suggestions?
I think you may find (this video)by Matthew Colville helpful, he does mention things like chase scenes and how D&D mechanics don't really know how to handle them, which I think can apply to something like a race as well. The solution he puts forward is a skill encounter, and the way that he's fleshed them out here is something I know I've personally found helpful for running things that don't particularly fit within the context of normal D&D mechanics.
Hey all, so I'm rather new to DMing, and I am planning a huge homebrew campaign. One of the things I wanted to do was include a little sidequest type thing with a race. I wasn't sure yet if I wanted to do things like riding a beast, a vehicle like a chariot, or on foot, but I'm leaning towards the beast personally. I need help with the mechanics of how to do this though! I was thinking of having it in initiative, and having obstacles and perhaps allowing spells and weapons, but I've never seen this before (Probably because it is so difficult to put to the mechanics of D&D). I'd really like to try it out though, as my group would LOVE it and it'd really add to the flavor of the world they would be in. Any suggestions?
Thanks!
I think you may find (this video) by Matthew Colville helpful, he does mention things like chase scenes and how D&D mechanics don't really know how to handle them, which I think can apply to something like a race as well. The solution he puts forward is a skill encounter, and the way that he's fleshed them out here is something I know I've personally found helpful for running things that don't particularly fit within the context of normal D&D mechanics.
Hope it helps!
Tomb of Annihilation has a dinosaur racing bit that seems up you ally. Maybe look into that?
#OpenDnD. #DnDBegone