It's a little concerning that you are this concerned about a fairly low tier magic item though, especially in an 8 month matured campaign. While AC is very powerful, don't be too afraid of an AC tank. If you want to deal damage to a high AC character, hit him with stuff that requires saves instead.
Never has so much been written about a simple magic ring... actually hang on...
Peligrad is right though. It's just a Ring of Protection +1. It's not a very strong item and nobody will notice if it leaves the game.
Just say No. Character inventory if off limits. If he wants the ring he needs to work that out with the other player.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Exactly! All he needs to do is say " yo, can I have your magic ring?" And then the guy could say yes or no
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When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
Once the PC leaves the group, they are effectively an NPC. Why would you have an NPC just give away magic items, worth hundreds if not thousands of gp in value? Would the player characters do something like that? I would not allow such a thing.
This is a game, not rocket science. If the tank wants the ring, he can ask the guy with the ring if he could have it.
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When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
Once the PC leaves the group, they are effectively an NPC. Why would you have an NPC just give away magic items, worth hundreds if not thousands of gp in value? Would the player characters do something like that? I would not allow such a thing.
Because the NPC is a friendly former PC who has fought many times with the Pc and has trusted it's life with them. If they are a NPC that doesn't do stuff, they really have no use for a ring of protection.
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When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
Once the PC leaves the group, they are effectively an NPC. Why would you have an NPC just give away magic items, worth hundreds if not thousands of gp in value? Would the player characters do something like that? I would not allow such a thing.
Because the NPC is a friendly former PC who has fought many times with the Pc and has trusted it's life with them. If they are a NPC that doesn't do stuff, they really have no use for a ring of protection.
Except to sell for a lot of money, being a rare magical item. I mean, that thing is worth more than my house. If it were mine, I'd want to either sell it for a rather comfortable life or give it as an inheritance for my children. I might even feel the need to keep it, should old enemies decide to retake their treasure...or revenge.
It makes sense for a metagaming player to hand it over if they're bowing out of a game, but not really for a character in the world. Also, is the player actually leaving? I'm under the impression that they're just not regular and tge tank is just getting a little envious that a player who is often missing the sessions has an item that they really want.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Once the PC leaves the group, they are effectively an NPC. Why would you have an NPC just give away magic items, worth hundreds if not thousands of gp in value? Would the player characters do something like that? I would not allow such a thing.
Because the NPC is a friendly former PC who has fought many times with the Pc and has trusted it's life with them. If they are a NPC that doesn't do stuff, they really have no use for a ring of protection.
Except to sell for a lot of money, being a rare magical item. I mean, that thing is worth more than my house. If it were mine, I'd want to either sell it for a rather comfortable life or give it as an inheritance for my children. I might even feel the need to keep it, should old enemies decide to retake their treasure...or revenge.
It makes sense for a metagaming player to hand it over if they're bowing out of a game, but not really for a character in the world. Also, is the player actually leaving? I'm under the impression that they're just not regular and tge tank is just getting a little envious that a player who is often missing the sessions has an item that they really want.
A lawful good or neutral good player will probaly think differently, but I get your point. I still think pcs or npcs of those alignments will probaly have some kind kind of "greater good" ideal or something.
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When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
The OP essentially answered their question by saying they felt giving the item to another character would unbalance the game. Character leaves, they become an NPC. And in the DM's opinion, the item should not stay with the party. We've had similar happen in our game where both a player left, and a player was switching to another character the next session after we collected some treasure after a combat. The group still divided evenly, including characters we knew were leaving.
If the leaving PC has an item that is important to the campaign story, then its very reasonable to justify them leaving it behind with the group. But giving a magic item to a PC because they want it? I'd still say no, and based on the OP, his initial thought was to not do so either.
It's a little concerning that you are this concerned about a fairly low tier magic item though, especially in an 8 month matured campaign. While AC is very powerful, don't be too afraid of an AC tank. If you want to deal damage to a high AC character, hit him with stuff that requires saves instead.
Never has so much been written about a simple magic ring... actually hang on...
If the player actually leaves, the character becomes an NPC, why would someone just give away a magical item? Bc he is not with the party anymore?
This is not a video game, it's not just a slot on a character inventory. You magical item distribution was made in the assumption of more characters, there is no reason whatsoever to allow this.
I was thinking the same thing. This isn't world of warcraft. The idea of someone playing a "tank" seems silly to me. My personal opinion is that in D&D monsters don't just stick to one target like in WoW.. they attack based on opportunity. I think if you're playing it like WoW, with DPS, tanks, etc.. you're doing your players a great disservice. I'd leave the magic item right where it's at and just play the character as an Npc when your player can't make it.
If the player actually leaves, the character becomes an NPC, why would someone just give away a magical item? Bc he is not with the party anymore?
This is not a video game, it's not just a slot on a character inventory. You magical item distribution was made in the assumption of more characters, there is no reason whatsoever to allow this.
I was thinking the same thing. This isn't world of warcraft. The idea of someone playing a "tank" seems silly to me. My personal opinion is that in D&D monsters don't just stick to one target like in WoW.. they attack based on opportunity. I think if you're playing it like WoW, with DPS, tanks, etc.. you're doing your players a great disservice. I'd leave the magic item right where it's at and just play the character as an Npc when your player can't make it.
Tanks are a standard DND combat tactic, in fact many of the games like WoW base the builds and tactics on established TTRPG tactics.
Ideally a tank will position themselves in such a way to block a direct route to the mid line, or charge and engage the maximum enemies in combat they can tying them up so the range attackers can get hits in
If the player actually leaves, the character becomes an NPC, why would someone just give away a magical item? Bc he is not with the party anymore?
This is not a video game, it's not just a slot on a character inventory. You magical item distribution was made in the assumption of more characters, there is no reason whatsoever to allow this.
I was thinking the same thing. This isn't world of warcraft. The idea of someone playing a "tank" seems silly to me. My personal opinion is that in D&D monsters don't just stick to one target like in WoW.. they attack based on opportunity. I think if you're playing it like WoW, with DPS, tanks, etc.. you're doing your players a great disservice. I'd leave the magic item right where it's at and just play the character as an Npc when your player can't make it.
Tanks are a standard DND combat tactic, in fact many of the games like WoW base the builds and tactics on established TTRPG tactics.
Ideally a tank will position themselves in such a way to block a direct route to the mid line, or charge and engage the maximum enemies in combat they can tying them up so the range attackers can get hits in
Im very well aware of what tanks do. I've played wow from the beginning, and still do. And my statement stands. D&D is not a video game. I've never seen ANY Dm be so one dimensional as to only have a monster attack just one player, and ignore the rest of the party.. lol. Monsters (especially intelligent ones) aren't going to ignore the rest of the party just bashing on them to strictly focus on a "tank". If they are, someone needs a new DM.
There are a lot of "Party Defender" mechanics in D&D such as Sentinel which are used to prevent the DM from attacking anyone besides the tank.
Several of the high hit point dice classes have subclasses that are specifically designed for this purpose.
Being an early game tank is by far the best thing that martial classes have going for them. Helping a wizard or bard survive to the point where they can dominate the game is not only an accomplishment for the wizard or bard player, but also a hugely telling accomplishment of the party's tank.
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Never has so much been written about a simple magic ring... actually hang on...
Peligrad is right though. It's just a Ring of Protection +1. It's not a very strong item and nobody will notice if it leaves the game.
Just say No. Character inventory if off limits. If he wants the ring he needs to work that out with the other player.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Exactly! All he needs to do is say " yo, can I have your magic ring?" And then the guy could say yes or no
When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
Once the PC leaves the group, they are effectively an NPC. Why would you have an NPC just give away magic items, worth hundreds if not thousands of gp in value? Would the player characters do something like that? I would not allow such a thing.
This is a game, not rocket science. If the tank wants the ring, he can ask the guy with the ring if he could have it.
When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
Because the NPC is a friendly former PC who has fought many times with the Pc and has trusted it's life with them. If they are a NPC that doesn't do stuff, they really have no use for a ring of protection.
When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
Except to sell for a lot of money, being a rare magical item. I mean, that thing is worth more than my house. If it were mine, I'd want to either sell it for a rather comfortable life or give it as an inheritance for my children. I might even feel the need to keep it, should old enemies decide to retake their treasure...or revenge.
It makes sense for a metagaming player to hand it over if they're bowing out of a game, but not really for a character in the world. Also, is the player actually leaving? I'm under the impression that they're just not regular and tge tank is just getting a little envious that a player who is often missing the sessions has an item that they really want.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
A lawful good or neutral good player will probaly think differently, but I get your point. I still think pcs or npcs of those alignments will probaly have some kind kind of "greater good" ideal or something.
When you thought you knew about spellcasting - you played a warlock
Why are most bard colleges a pain to type? I mean bard college of valor, compare to champion or evoker. Same goes for sacred oaths: paladin oath of devotion. That's even worse.
I don't think WoCE were very creative with the rogue and ranger subclass titles. I mean ranger archeotype? Roguish archeotype? Bro! Fighters are better but still is somewhat unsatisfying compare to a monastatic tradition or sacred oath.
The OP essentially answered their question by saying they felt giving the item to another character would unbalance the game. Character leaves, they become an NPC. And in the DM's opinion, the item should not stay with the party. We've had similar happen in our game where both a player left, and a player was switching to another character the next session after we collected some treasure after a combat. The group still divided evenly, including characters we knew were leaving.
If the leaving PC has an item that is important to the campaign story, then its very reasonable to justify them leaving it behind with the group. But giving a magic item to a PC because they want it? I'd still say no, and based on the OP, his initial thought was to not do so either.
Ha! Nice
I was thinking the same thing. This isn't world of warcraft. The idea of someone playing a "tank" seems silly to me. My personal opinion is that in D&D monsters don't just stick to one target like in WoW.. they attack based on opportunity. I think if you're playing it like WoW, with DPS, tanks, etc.. you're doing your players a great disservice. I'd leave the magic item right where it's at and just play the character as an Npc when your player can't make it.
Tanks are a standard DND combat tactic, in fact many of the games like WoW base the builds and tactics on established TTRPG tactics.
Ideally a tank will position themselves in such a way to block a direct route to the mid line, or charge and engage the maximum enemies in combat they can tying them up so the range attackers can get hits in
The PC owns the item not the player.
Im very well aware of what tanks do. I've played wow from the beginning, and still do. And my statement stands. D&D is not a video game. I've never seen ANY Dm be so one dimensional as to only have a monster attack just one player, and ignore the rest of the party.. lol. Monsters (especially intelligent ones) aren't going to ignore the rest of the party just bashing on them to strictly focus on a "tank". If they are, someone needs a new DM.
Being a tank is definitely a thing in D&D.
There are a lot of "Party Defender" mechanics in D&D such as Sentinel which are used to prevent the DM from attacking anyone besides the tank.
Several of the high hit point dice classes have subclasses that are specifically designed for this purpose.
Being an early game tank is by far the best thing that martial classes have going for them. Helping a wizard or bard survive to the point where they can dominate the game is not only an accomplishment for the wizard or bard player, but also a hugely telling accomplishment of the party's tank.