Hi all, made this post on reddit, but I thought it'd be a good time to make a new account and branch out as well to get help from other places! I'm sorry if this is not the correct place for this thread, but regardless:
I've been working a ton on this campaign on roll20 to make it super fun for my players and I've got only a few things I need help finalizing, or deciding what to do on. Obviously, spoilers below for quests and monsters, don't read past this point if you have any reason not to!
1: Wyvern Tor
Since it doesn't sound all that interesting, I wanted to change it from a kill-quest to something that might have to do with the half-orc in the PC's party. Their backstory included them joining a Mercenary group who he thinks of as family. Is it a good idea to tie the two together to make that quest more intriguing, or should I try something else? How would I do it?
2: Venomfang.
I've got a couple outcomes of doing this part - the heroes approach, and Venomfang has the whole act that the one reddit user here had come up with. If the heroes end up beating the dragon, then.. it's dead, and the proper end to the story would be beating Spider. However.. if they're really struggling, the dragon will fly away at half health as normal. However.. if this happens, I've been thinking of how to get the heroes to go back and properly defeat Venomfang after beating spider. Something about Venomfang having destroyed a part of the village in the group's name for the villagers of Phandalin to urge them to go back and finish the job?
Regardless, thank all of you reading this! I've been hard at work customizing and fleshing out what's been missing from the roll20 module, and if anyone's interested enough, I've ended up making a whole heap of custom tokens! Should I make a separate post about that?
So I knew there was no way that my crew could be the dragon because of their low level. They’re really not designed to beat the dragon honestly. What I did was based on how my PCs played the map. They actually stumbled upon the dragon cultists. The conversation did not end in conflict but more in the alliance that is made. I didn’t want the cultists to travel with my PCs so I made a magical item which was a whistle of sorts that was to be blown upon discovering the dragon so they could come to assist.
As you know, the cultists were always going to turn on the party and offer them to the dragon. I painted the dragon as a creature who was objectively against any who trespassed regardless of intentions. We had a rogue who snuck into the tower (terribly) and was discovered. She went in alone but became very excited when she remembered the whistle. She blew the whistle and the cultists arrived immediately as they were already on the dragons trail. I had all roll initiative after the cultists turned on the rogue. The rogue rolled the highest and used disengage as a bonus action running towards the party in the attached cottage. Venomfang was next in rotation and unleashed his breath weapon decimating all cultists. Venomfang knocked three out of the four PCs unconscious. I was going to attack one of the PCs to see if it would kill off their character when our last PC asked if they could roll charisma saving roll as a “courage” check he passed my DC I have him and he took the damage for her causing him to become unconscious. Venomfang was moved by the selflessness, cried an emerald tear, and flew away from the tower leaving my PCs to death save rolls. One character ended up dying, but the group loved it.
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Hi all, made this post on reddit, but I thought it'd be a good time to make a new account and branch out as well to get help from other places! I'm sorry if this is not the correct place for this thread, but regardless:
I've been working a ton on this campaign on roll20 to make it super fun for my players and I've got only a few things I need help finalizing, or deciding what to do on. Obviously, spoilers below for quests and monsters, don't read past this point if you have any reason not to!
1: Wyvern Tor
Since it doesn't sound all that interesting, I wanted to change it from a kill-quest to something that might have to do with the half-orc in the PC's party. Their backstory included them joining a Mercenary group who he thinks of as family. Is it a good idea to tie the two together to make that quest more intriguing, or should I try something else? How would I do it?
2: Venomfang.
I've got a couple outcomes of doing this part - the heroes approach, and Venomfang has the whole act that the one reddit user here had come up with. If the heroes end up beating the dragon, then.. it's dead, and the proper end to the story would be beating Spider. However.. if they're really struggling, the dragon will fly away at half health as normal. However.. if this happens, I've been thinking of how to get the heroes to go back and properly defeat Venomfang after beating spider. Something about Venomfang having destroyed a part of the village in the group's name for the villagers of Phandalin to urge them to go back and finish the job?
Regardless, thank all of you reading this! I've been hard at work customizing and fleshing out what's been missing from the roll20 module, and if anyone's interested enough, I've ended up making a whole heap of custom tokens! Should I make a separate post about that?
So I knew there was no way that my crew could be the dragon because of their low level. They’re really not designed to beat the dragon honestly. What I did was based on how my PCs played the map. They actually stumbled upon the dragon cultists. The conversation did not end in conflict but more in the alliance that is made. I didn’t want the cultists to travel with my PCs so I made a magical item which was a whistle of sorts that was to be blown upon discovering the dragon so they could come to assist.
As you know, the cultists were always going to turn on the party and offer them to the dragon. I painted the dragon as a creature who was objectively against any who trespassed regardless of intentions. We had a rogue who snuck into the tower (terribly) and was discovered. She went in alone but became very excited when she remembered the whistle. She blew the whistle and the cultists arrived immediately as they were already on the dragons trail. I had all roll initiative after the cultists turned on the rogue. The rogue rolled the highest and used disengage as a bonus action running towards the party in the attached cottage. Venomfang was next in rotation and unleashed his breath weapon decimating all cultists. Venomfang knocked three out of the four PCs unconscious. I was going to attack one of the PCs to see if it would kill off their character when our last PC asked if they could roll charisma saving roll as a “courage” check he passed my DC I have him and he took the damage for her causing him to become unconscious. Venomfang was moved by the selflessness, cried an emerald tear, and flew away from the tower leaving my PCs to death save rolls. One character ended up dying, but the group loved it.