I'm sorry if this sounds like it would be a paladin thing and that's why you're here, but I am asking if there is an artifact or spell that can force someone into loyalty. Or maybe someone makes the oath willingly and now is stuck in a deal. I know there is a geas spell, but can it make someone swear loyalty to you? I thought it was just for specific tasks. Thanks for your help.
A geas could do exactly that, assuming the character failed a save to resist it. This would be a form of currency even to evil aligned creatures. Most geas have a single goal attached to it, but if the goal involves a character giving up ownership of their soul (posssibly unintentionally), this could lead to a long-term arrangement.
I had a character we who had a similar "bound" nature. Her's was a cursed state similar to Zin-carla ( "spirit-wraith", a Drow process of binding a soul to another person's control, though normally the person is dead and being re-animated). Anytime she tried to avoid a given order, she would be hijacked by this other persona until the task was complete. It wasn't her choice, but it was her fate until she found a way to break the curse.
In d&d lore, things that lead to long-term control don't have a good alignment. Such things like command and dominate person are designed to be temporary. A paladin, ideally, would want the person to choose to do better, not force them into doing the right thing.
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I'm sorry if this sounds like it would be a paladin thing and that's why you're here, but I am asking if there is an artifact or spell that can force someone into loyalty. Or maybe someone makes the oath willingly and now is stuck in a deal. I know there is a geas spell, but can it make someone swear loyalty to you? I thought it was just for specific tasks. Thanks for your help.
A geas could do exactly that, assuming the character failed a save to resist it. This would be a form of currency even to evil aligned creatures. Most geas have a single goal attached to it, but if the goal involves a character giving up ownership of their soul (posssibly unintentionally), this could lead to a long-term arrangement.
I had a character we who had a similar "bound" nature. Her's was a cursed state similar to Zin-carla ( "spirit-wraith", a Drow process of binding a soul to another person's control, though normally the person is dead and being re-animated). Anytime she tried to avoid a given order, she would be hijacked by this other persona until the task was complete. It wasn't her choice, but it was her fate until she found a way to break the curse.
In d&d lore, things that lead to long-term control don't have a good alignment. Such things like command and dominate person are designed to be temporary. A paladin, ideally, would want the person to choose to do better, not force them into doing the right thing.