Why is there not any rules for armor being worn in the desert, not just a desert but a hot death valley desert or am I missing something?? A character is literally in a oven.
Why is there not any rules for armor being worn in the desert, not just a desert but a hot death valley desert or am I missing something?? A character is literally in a oven.
There's also no rules for wearing armor in extreme cold, or while swimming, etc. The game's design just doesn't go into that great detail on environmental hazards in general, let alone niche deleterious effects predicated upon equipment choice. I actually would be surprised this showed up in the core rules of any prior edition, I think maybe it was addressed in AD&D in the Wilderness survival guide, and that's a maybe.
Why is there not any rules for armor being worn in the desert, not just a desert but a hot death valley desert or am I missing something?? A character is literally in a oven.
There q43 also no rules for wearing armor in extreme cold, or while swimming, etc. The game's design just doesn't go into that great detail on environmental hazards in general, let alone niche deleterious effects predicated upon equipment choice. I actually would be surprised this showed up in the core rules of any prior edition, I think maybe it was addressed in AD&D in the Wilderness survival guide, and that's a maybe.
General weather is in the core rules in both 3.5e and 4e, but it's very limited (3.5e: make occasional DC 15 Fortitude saves, at -4 if wearing heavy clothing or armor of any type, or suffer nonlethal damage. 4e: make occasional Endurance checks, DC varies, or lose a healing surge; armor check penalty applies).
Why is there not any rules for armor being worn in the desert, not just a desert but a hot death valley desert or am I missing something?? A character is literally in a oven.
As DM, you can decide what the rules are in your particular campaign.
Why is there not any rules for armor being worn in the desert, not just a desert but a hot death valley desert or am I missing something?? A character is literally in a oven.
There q43 also no rules for wearing armor in extreme cold, or while swimming, etc. The game's design just doesn't go into that great detail on environmental hazards in general, let alone niche deleterious effects predicated upon equipment choice. I actually would be surprised this showed up in the core rules of any prior edition, I think maybe it was addressed in AD&D in the Wilderness survival guide, and that's a maybe.
General weather is in the core rules in both 3.5e and 4e, but it's very limited (3.5e: make occasional DC 15 Fortitude saves, at -4 if wearing heavy clothing or armor of any type, or suffer nonlethal damage. 4e: make occasional Endurance checks, DC varies, or lose a healing surge; armor check penalty applies).
Would Fortitude be best represented in 5e by CON saves ... sorta like Exhaustion checks which can be applied to any number of endurance or enduring type situations. It's a bit less specific but you could see how you could lair exhaustion into an overheating system ... sorta like how I think RotFM does with frostbite/hypothermia?
5e is less "situation specific" but there's a lot of under utilized systems that can be applied with with greater flexibility. I've seen exhaustion adapted into addressing a number of planar effects that in prior edtions each had their own special table, etc. So I guess another way of answering the OP would be to encourage to not assume streamlining means a lack of versatility to the game's built in feature.
Or just spam them with heat metal[ effects until you can put a fork in them.
Actually, 5e has comparable rules to previous editions, in the DMG: con save or suffer exhaustion, medium or heavy armor gives disadvantage on the save.
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Why is there not any rules for armor being worn in the desert, not just a desert but a hot death valley desert or am I missing something?? A character is literally in a oven.
There's also no rules for wearing armor in extreme cold, or while swimming, etc. The game's design just doesn't go into that great detail on environmental hazards in general, let alone niche deleterious effects predicated upon equipment choice. I actually would be surprised this showed up in the core rules of any prior edition, I think maybe it was addressed in AD&D in the Wilderness survival guide, and that's a maybe.
Jander Sunstar is the thinking person's Drizzt, fight me.
General weather is in the core rules in both 3.5e and 4e, but it's very limited (3.5e: make occasional DC 15 Fortitude saves, at -4 if wearing heavy clothing or armor of any type, or suffer nonlethal damage. 4e: make occasional Endurance checks, DC varies, or lose a healing surge; armor check penalty applies).
As DM, you can decide what the rules are in your particular campaign.
Would Fortitude be best represented in 5e by CON saves ... sorta like Exhaustion checks which can be applied to any number of endurance or enduring type situations. It's a bit less specific but you could see how you could lair exhaustion into an overheating system ... sorta like how I think RotFM does with frostbite/hypothermia?
5e is less "situation specific" but there's a lot of under utilized systems that can be applied with with greater flexibility. I've seen exhaustion adapted into addressing a number of planar effects that in prior edtions each had their own special table, etc. So I guess another way of answering the OP would be to encourage to not assume streamlining means a lack of versatility to the game's built in feature.
Or just spam them with heat metal[ effects until you can put a fork in them.
Jander Sunstar is the thinking person's Drizzt, fight me.
Actually, 5e has comparable rules to previous editions, in the DMG: con save or suffer exhaustion, medium or heavy armor gives disadvantage on the save.