I'm running a homebrew game using the Historical pantheons from the back of the PHB, and I ended up adding a lot of cool domains to my DDB account in get the flavor I was looking for. However I feel like I've neglected the wizards in my setting. Can anyone recommend some interesting HB wizard schools for the Homebrew Collection?
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"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
How about a wizard who didn't get to go to one of those fancy shmancy magic academies? Maybe your parents couldn't afford the tuition. Maybe you had to drop out of school to get a job unloading ships to help the family pay the bills. Maybe you lived in a remote area and your only tutor was a grizzled old retired wizard who lived in the tower. So maybe you worked all day, and then studied magic on your off time, here and there, little by little. You didn't get to go to MagicHarvard. You went to the School of Hard Knocks!
Wizard: School of Hard Knocks.
2. Street Smarts: You gain proficiency in any two skills of your choice. You may substitute a tool kit for one skill.
2. Toughness: At second level you gain 2 hit points, and you gain 1 additional extra hit point each time you gain a level in this class.
6. Fool Me Once: When you fail a saving throw against a spell or spell-like effect, you have advantage on your next saving throw against a spell or spell-like effect from that same source within the next minute.
10. Get Back Here: When you make a spell attack roll and miss, you have advantage on your next spell attack roll against that same target within the next minute.
14. I Get Knocked Down, I Get Back Up Again: Once per long rest, when you drop to zero hit points, you may use your reaction to burn off a spell slot and come back with a number of hit points equal to 5 times the level of the spell slot used.
Just a thought. I just like the idea of a wizard who isn't necessarily the best at magic, but whose failures frustrate them and motivate them into trying harder next time.
I'm running a homebrew game using the Historical pantheons from the back of the PHB, and I ended up adding a lot of cool domains to my DDB account in get the flavor I was looking for. However I feel like I've neglected the wizards in my setting. Can anyone recommend some interesting HB wizard schools for the Homebrew Collection?
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
Here is one I created. It is a wizard that casts a lot of concentration spells, and can maintain two of them at any time.
Focused Mind Wizard
Thank you! I'll check it out.
"Without this playing with fantasy no creative work has ever yet come to birth. The debt we owe to the play of the imagination is incalculable." - Carl Jung
How about a wizard who didn't get to go to one of those fancy shmancy magic academies? Maybe your parents couldn't afford the tuition. Maybe you had to drop out of school to get a job unloading ships to help the family pay the bills. Maybe you lived in a remote area and your only tutor was a grizzled old retired wizard who lived in the tower. So maybe you worked all day, and then studied magic on your off time, here and there, little by little. You didn't get to go to MagicHarvard. You went to the School of Hard Knocks!
Wizard: School of Hard Knocks.
2. Street Smarts: You gain proficiency in any two skills of your choice. You may substitute a tool kit for one skill.
2. Toughness: At second level you gain 2 hit points, and you gain 1 additional extra hit point each time you gain a level in this class.
6. Fool Me Once: When you fail a saving throw against a spell or spell-like effect, you have advantage on your next saving throw against a spell or spell-like effect from that same source within the next minute.
10. Get Back Here: When you make a spell attack roll and miss, you have advantage on your next spell attack roll against that same target within the next minute.
14. I Get Knocked Down, I Get Back Up Again: Once per long rest, when you drop to zero hit points, you may use your reaction to burn off a spell slot and come back with a number of hit points equal to 5 times the level of the spell slot used.
Just a thought. I just like the idea of a wizard who isn't necessarily the best at magic, but whose failures frustrate them and motivate them into trying harder next time.
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Wrangler of cats.