Well I love running puzzle-based dungeons for my players, in particular ones with some sort of time limit to really panic them. However, I have only a limited selection of puzzles under my belt currently. So I’m calling on you folks. What are the best puzzles you can come up with I can stick into my next dungeon crawl?
Dont know if you count this as a puzzle, but I like to use passwords, and have the correct password be a thing the characters may have heard previously in the adventure, but dont know the purpose of. And if they dont say the password (no guess limit) before trying to get the through whatever door/barrier they're trying to pass, they'll get some trap, trick or monster they have to face.
"You must speak the three words of power to open the gate," said the genie.
"What are the words?" the fighter asked.
"You may try to guess them. Each word has five letters. If you get a letter right in the right place, a green light will glow around it. Guess a letter right in the wrong place, and a yellow glow appears around it. Take more than 6 guesses and you'll suffer 6d10 psychic damage on each subsequent guess."
"Good gods!" the wizard exclaimed. "What sort of crazy worldle do we live in?"
Well I ran a one-shot with a bunch of friends, and the whole thing was puzzle based, so I had come up with a few puzzles (some more complicated than others) for the one-shot. I'll only show one here.
It's a set of three riddles, with a room for each and doors separating the rooms. I can't really remember the riddles, but I remember the answers were: 1) darkness, 2) memory, and 3) time. Essentially, they had to solve the riddle, but the doors to the next room would only be unlocked if they gave the room what the answer to the riddle was (putting out their torches for darkness, reciting a memory aloud for memory, and waiting a set amount of time for time). When they've both solved the riddle it and (with intent) 'given' the room the answer, then the next door opens. It took only a few minutes for my group to figure out the gimmick, and the last two riddles prompted some really great roleplay! Hope this helps!
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Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin'sFrom Dusk to Dawn Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired) Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden DM of two HB campaigns set in the same world.
Well I ran a one-shot with a bunch of friends, and the whole thing was puzzle based, so I had come up with a few puzzles (some more complicated than others) for the one-shot. I'll only show one here.
It's a set of three riddles, with a room for each and doors separating the rooms. I can't really remember the riddles, but I remember the answers were: 1) darkness, 2) memory, and 3) time. Essentially, they had to solve the riddle, but the doors to the next room would only be unlocked if they gave the room what the answer to the riddle was (putting out their torches for darkness, reciting a memory aloud for memory, and waiting a set amount of time for time). When they've both solved the riddle it and (with intent) 'given' the room the answer, then the next door opens. It took only a few minutes for my group to figure out the gimmick, and the last two riddles prompted some really great roleplay! Hope this helps!
In my latest campaign, a player finds and old library with paper lying on the floor. To represent the papers, I printed out a QR code. My players scanned it and it led them to a digital puzzle. In the end, they discovered a book title, pulling out the book from the shelf unlocks the escape.
Well I love running puzzle-based dungeons for my players, in particular ones with some sort of time limit to really panic them. However, I have only a limited selection of puzzles under my belt currently. So I’m calling on you folks. What are the best puzzles you can come up with I can stick into my next dungeon crawl?
Be Excellent to one another. Rock on dude.
Dont know if you count this as a puzzle, but I like to use passwords, and have the correct password be a thing the characters may have heard previously in the adventure, but dont know the purpose of. And if they dont say the password (no guess limit) before trying to get the through whatever door/barrier they're trying to pass, they'll get some trap, trick or monster they have to face.
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HERE.I once did a dwarven sudoku, a panel with dwarven runes missing that needed to be properly filled in order to open a passage.
"You must speak the three words of power to open the gate," said the genie.
"What are the words?" the fighter asked.
"You may try to guess them. Each word has five letters. If you get a letter right in the right place, a green light will glow around it. Guess a letter right in the wrong place, and a yellow glow appears around it. Take more than 6 guesses and you'll suffer 6d10 psychic damage on each subsequent guess."
"Good gods!" the wizard exclaimed. "What sort of crazy worldle do we live in?"
A pattern on the floor. The last line has movable tiles
1
1 1
2 1
1 2 1 1
1 1 1 2 2 1
3 1 2 2 1 1
x x x x x x x x
Explain this to me
Be Excellent to one another. Rock on dude.
Keep em coming folks! This is great stuff!
Be Excellent to one another. Rock on dude.
Read aloud what you see on the first line, then read the second line.
That… is very, very good. Thank you so much!
Be Excellent to one another. Rock on dude.
Normally it would appear in a pyramid/triangle shape, rather than all left-aligned - makes it even less obvious
A door. Just a straight door. But without a handle or anything. And make it big, huge even. They always think its magical. they just need to push it
What does it has in it's pockets my precious?
Well I ran a one-shot with a bunch of friends, and the whole thing was puzzle based, so I had come up with a few puzzles (some more complicated than others) for the one-shot. I'll only show one here.
It's a set of three riddles, with a room for each and doors separating the rooms. I can't really remember the riddles, but I remember the answers were: 1) darkness, 2) memory, and 3) time. Essentially, they had to solve the riddle, but the doors to the next room would only be unlocked if they gave the room what the answer to the riddle was (putting out their torches for darkness, reciting a memory aloud for memory, and waiting a set amount of time for time). When they've both solved the riddle it and (with intent) 'given' the room the answer, then the next door opens. It took only a few minutes for my group to figure out the gimmick, and the last two riddles prompted some really great roleplay! Hope this helps!
Jack, a Changeling Artificer/Bard/Cleric/Fighter/Rogue---RynnElocin's From Dusk to Dawn
Amon, a Fairy Arcane Trickster---ShieldHero_'s Fractum
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PFP credit goes to Mo Willems
I've been staring at all this for the past 30 minutes and I do not understand in the slightest. Could either of you explain it further?
Each line (after the first) states what you have read in the previous line.
1
One 1
Two 1(s)
One 2 and One 1
One 1, One 2 and Two 1(s)
Three 1(s), Two 2(s) and One 1
Therefore the answer is
One 3, One 1, Two 2(s) and Two 1(s)
13112221
Hjalmar Gunderson, Vuman Alchemist Plague Doctor in a HB Campaign, Post Netherese Invasion Cormyr (lvl20 retired)
Godfrey, Autognome Butler in Ghosts of Saltmarsh into Spelljammer
Grímr Skeggisson, Goliath Rune Knight in Rime of the Frostmaiden
DM of two HB campaigns set in the same world.
This sounds fantastic, thank you!
Be Excellent to one another. Rock on dude.
Thank you Spikepit
In my latest campaign, a player finds and old library with paper lying on the floor. To represent the papers, I printed out a QR code. My players scanned it and it led them to a digital puzzle. In the end, they discovered a book title, pulling out the book from the shelf unlocks the escape.
It says it self
A library that has books and they need to be sorted into categories