Hi! One of the campaigns I'm running is wrapping up (RotF) and I'm looking for unofficial modules to run once we finish. Most of the players in my game are veterans or even DMs and have played the vast majority of the official content at this point. I'm a full-time teacher and don't really have the time to homebrew a second game (I'm already doing one).
So, I'm looking at unofficial stuff. I'm curious if anyone has any suggestions for good ones (preferably longer adventures)
I'm not sure about modules, though I think theres kind of a huge selection of kick-starter stuff along that line, but I can recommend the Taldorei reborn campaign guide. There are no modules in it but there are lots of locations and cities mapped out along with a great section on adventure ideas. Aside from the lore at the beginning of the book almost all of the material could trivially be transplanted to another campaign, all you need to do is change the names. I guess this is a recommendation for something thats less than a module but has done a lot of the work of a full home brew for you.
You can also scroll through Patreon. I've got one up called "Valley of Plenty" (https://www.patreon.com/posts/64570328) that I've run and while it's intended for levels 1-3, you can easily ramp up the encounters to other groups. )I'd also be happy to help with that and next month my plan is to add some encounter maps to it as my "June" update.
For the May update I also posted a "dungeon" you can use for a "quick crawl" that's a repurposed shopping mall some gnolls have moved into.
Neither of these are long campaigns but they can help fill the gaps for you.
Also, bless you. I'm 5 weeks from putting a bow on my 25 years in the classroom.
Oh man! I'm only wrapping up year 4. Congrats on ~25 years.
Yeah, I'll check out patreon. I know there's a ton of cool stuff on there. I browse for battle maps and quick dungeons when I'm homebrewing. I hadn't thought to look there for completed campaigns though. I'll give it a whirl. Thanks!
It's been a journey. Off topic but it's so weird to walk through the building and think "this is where I was standing when I heard about 9-11" and "this is the room I was teaching in when my teen was born"... There's a lot of life there.
Patreon can be hit or miss. I can't post entire campaigns there (too much writing) but I do plan to keep posting one shots and maps from my ongoing campaigns as they happen. My Saturday game is on hiatus for a week or two but as soon as they're done with this dungeon they're in, I'll be posting the map for it. I like Isle of the Abbey (from Ghosts of Saltmarsh) but those old school blue maps just don't cut it any more.
My first source for short pre-generated adventures is DMDave (https://www.patreon.com/dmdave/posts). He produces a lot of reasonably priced content on Patron; there are free adventures you can check out and run for one-shots.
The second is I've been going back to past D&D adventures from 1st to 3.5 Edition and upscaling them to 5th edition. There is a site (http://classicmodulestoday.com/) that has done a lot of the work, and you can pick up the guides at DMSGuild.com.
My first source for short pre-generated adventures is DMDave (https://www.patreon.com/dmdave/posts). He produces a lot of reasonably priced content on Patron; there are free adventures you can check out and run for one-shots.
The second is I've been going back to past D&D adventures from 1st to 3.5 Edition and upscaling them to 5th edition. There is a site (http://classicmodulestoday.com/) that has done a lot of the work, and you can pick up the guides at DMSGuild.com.
I second this. The older stuff is a goldmine and many players have never heard of a lot of it, much less played it. Huge untapped resource.
If you're already running a homebrew, why not run the other campaign in parallel?
You can either run the same material or have the other party run through the world in the aftermath of the first. Both parties can influence the world for each other.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
@BKThomson: Neat! I'll check those out right away!
@Wysperra: Some of the players overlap, which makes it somewhat harder to prep if I do that. Also the other game is my first real foray into homebrewing and I don't want to tie both games to it if it stinks.
If you don't have much prep time something that is already all laid out for you on your VTT is a massive time saver. Kobold press has a couple dungeons up for free on roll20 if you want to check it out.
It's not a full adventure, they just have something you can claim for free that looks like its part of a module. It has a few dungeons, items, characters, plot handouts etc.
The important part is you can see that they really put a lot of work into their stuff that makes life easier for the DM. Things like every token has a macro bar that pops up when it's selected so you don't even have to open their sheets to run them. They also have all traps for a dungeon on 1 sheet with macros the roll the effect, one macro that whispers the effect to the GM and one that shows it to the players.
I'm pretty impressed with it, definitely worth taking a look.
If you want epic campaigns (which I prefer) in which the characters are the stars and the center of the story, I can say that
Perfumer's Daughter is wonderfully made with much love for setting and for an epic campaign in Faerun.
The following campaigns are in there own setting, but you need only the campaign. Everything you need to know is in there - no additional sourcebook for the setting itself is needed:
Odyseey of the Dragonlords is another campaign which I cannot praise highly enough (there are even many homebrew additional content to enrich the setting and give alternatives). It is strongly routed in greek myth themes which meet high fantasy and dragons. Each character has a personal epic path to chose, his or her personal story, which is entwined with the main story which has many twists and turns.
Zeitgeist 5e for an epic campaign which is still high fantasy, but meets the steam-Era. Tradition and technology clash in a very social and very epic campaign (again: with personal backgrounds for each player character to chose from).
War for the Burning Sky 5e is from the same creators as Zeitgeist IIRC, but was the first campaign (the first iteration of this campaign goes back to 3.5 DnD). The epic story of War and High Magic, Intrigue and when all these things clash together on the battle field and change the course of history forever.
I ended up picking the perfumer's daughter! We finished session 1 last week.
I'm strongly looking at Odyessy of the Dragonlords as another one to run at some point (I rarely have fewer than 2 D&D games going at a time). The Greek theme makes me wonder if I can steal a lot of the Theros content to spruce it up a bit.
Thanks for the recommendations all!
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Hi!
One of the campaigns I'm running is wrapping up (RotF) and I'm looking for unofficial modules to run once we finish. Most of the players in my game are veterans or even DMs and have played the vast majority of the official content at this point. I'm a full-time teacher and don't really have the time to homebrew a second game (I'm already doing one).
So, I'm looking at unofficial stuff. I'm curious if anyone has any suggestions for good ones (preferably longer adventures)
Also, I'm specifically interested in "The Perfumer's Daughter" https://www.dmsguild.com/product/288772/The-Perfumers-Daughter
Have you run it? Any reviews to offer?
Thanks!
I'm not sure about modules, though I think theres kind of a huge selection of kick-starter stuff along that line, but I can recommend the Taldorei reborn campaign guide. There are no modules in it but there are lots of locations and cities mapped out along with a great section on adventure ideas. Aside from the lore at the beginning of the book almost all of the material could trivially be transplanted to another campaign, all you need to do is change the names. I guess this is a recommendation for something thats less than a module but has done a lot of the work of a full home brew for you.
You can also scroll through Patreon. I've got one up called "Valley of Plenty" (https://www.patreon.com/posts/64570328) that I've run and while it's intended for levels 1-3, you can easily ramp up the encounters to other groups. )I'd also be happy to help with that and next month my plan is to add some encounter maps to it as my "June" update.
For the May update I also posted a "dungeon" you can use for a "quick crawl" that's a repurposed shopping mall some gnolls have moved into.
Neither of these are long campaigns but they can help fill the gaps for you.
Also, bless you. I'm 5 weeks from putting a bow on my 25 years in the classroom.
"Teller of tales, dreamer of dreams"
Tips, Tricks, Maps: Lantern Noir Presents
**Streams hosted at at twitch.tv/LaternNoir
Oh man! I'm only wrapping up year 4. Congrats on ~25 years.
Yeah, I'll check out patreon. I know there's a ton of cool stuff on there. I browse for battle maps and quick dungeons when I'm homebrewing. I hadn't thought to look there for completed campaigns though. I'll give it a whirl.
Thanks!
It's been a journey. Off topic but it's so weird to walk through the building and think "this is where I was standing when I heard about 9-11" and "this is the room I was teaching in when my teen was born"... There's a lot of life there.
Patreon can be hit or miss. I can't post entire campaigns there (too much writing) but I do plan to keep posting one shots and maps from my ongoing campaigns as they happen. My Saturday game is on hiatus for a week or two but as soon as they're done with this dungeon they're in, I'll be posting the map for it. I like Isle of the Abbey (from Ghosts of Saltmarsh) but those old school blue maps just don't cut it any more.
"Teller of tales, dreamer of dreams"
Tips, Tricks, Maps: Lantern Noir Presents
**Streams hosted at at twitch.tv/LaternNoir
I've been using two sources for adventures.
My first source for short pre-generated adventures is DMDave (https://www.patreon.com/dmdave/posts). He produces a lot of reasonably priced content on Patron; there are free adventures you can check out and run for one-shots.
The second is I've been going back to past D&D adventures from 1st to 3.5 Edition and upscaling them to 5th edition. There is a site (http://classicmodulestoday.com/) that has done a lot of the work, and you can pick up the guides at DMSGuild.com.
I second this. The older stuff is a goldmine and many players have never heard of a lot of it, much less played it. Huge untapped resource.
If you're already running a homebrew, why not run the other campaign in parallel?
You can either run the same material or have the other party run through the world in the aftermath of the first. Both parties can influence the world for each other.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Edit: sent too early
@BKThomson: Neat! I'll check those out right away!
@Wysperra: Some of the players overlap, which makes it somewhat harder to prep if I do that. Also the other game is my first real foray into homebrewing and I don't want to tie both games to it if it stinks.
Is this an in person game or vtt?
If you don't have much prep time something that is already all laid out for you on your VTT is a massive time saver. Kobold press has a couple dungeons up for free on roll20 if you want to check it out.
It's vtt.
I didn't know kobold press had free ones up. I'll take a look.
It's not a full adventure, they just have something you can claim for free that looks like its part of a module. It has a few dungeons, items, characters, plot handouts etc.
The important part is you can see that they really put a lot of work into their stuff that makes life easier for the DM. Things like every token has a macro bar that pops up when it's selected so you don't even have to open their sheets to run them. They also have all traps for a dungeon on 1 sheet with macros the roll the effect, one macro that whispers the effect to the GM and one that shows it to the players.
I'm pretty impressed with it, definitely worth taking a look.
If you want epic campaigns (which I prefer) in which the characters are the stars and the center of the story, I can say that
Perfumer's Daughter is wonderfully made with much love for setting and for an epic campaign in Faerun.
The following campaigns are in there own setting, but you need only the campaign. Everything you need to know is in there - no additional sourcebook for the setting itself is needed:
Odyseey of the Dragonlords is another campaign which I cannot praise highly enough (there are even many homebrew additional content to enrich the setting and give alternatives). It is strongly routed in greek myth themes which meet high fantasy and dragons. Each character has a personal epic path to chose, his or her personal story, which is entwined with the main story which has many twists and turns.
Zeitgeist 5e for an epic campaign which is still high fantasy, but meets the steam-Era. Tradition and technology clash in a very social and very epic campaign (again: with personal backgrounds for each player character to chose from).
War for the Burning Sky 5e is from the same creators as Zeitgeist IIRC, but was the first campaign (the first iteration of this campaign goes back to 3.5 DnD). The epic story of War and High Magic, Intrigue and when all these things clash together on the battle field and change the course of history forever.
I ended up picking the perfumer's daughter! We finished session 1 last week.
I'm strongly looking at Odyessy of the Dragonlords as another one to run at some point (I rarely have fewer than 2 D&D games going at a time). The Greek theme makes me wonder if I can steal a lot of the Theros content to spruce it up a bit.
Thanks for the recommendations all!