I'm glad you like the idea! I think it would be particularly fun to not state outright that you're deliberately using Lost Mines as a base, and just let anyone familiar with the adventure gradually realize what you're doing as they start to recognize characters from the adventure.
I'm glad you like the idea! I think it would be particularly fun to not state outright that you're deliberately using Lost Mines as a base, and just let anyone familiar with the adventure gradually realize what you're doing as they start to recognize characters from the adventure.
I agree, i could not rely on regional map like typical campaign, goblins perhaps not good at map-making or figuring them out, nor would they necessarily be aware of the common names of nearby landscape features such as Phandalin, Leilon, The High Roads, Neverwinter Woods and Sword Mountain name. My only clue could be the goblin clan name Kragdhmahw (which may mean sharp fangs in goblin)
i will soon start a campaign where the characters are all goblins and look for ideas for it to stand out from more traditional campaign.
So far their homebase will be a goblin lair where they launch raids on nearby roads and settlements, explore nearby notable features of the land such as caverns and ruins and often get raided by NPC adventuring parties.
What else would you look for in a goblinoid campaign?
Well, if they're raiding nearby settlements, then they're probably in legal trouble. So the town's could send some people after them.
Also, to get the old goblin base as their new goblin lair, maybe they'll have to fight some monsters that have settled down in it overtime.
I know it's more work on your end, but it would be pretty hilarious to draw up a "Goblin Map", which isn't oriented correctly and every humanoid settlement is labeled something wrong, but is still a more-or-less accurate representation of that area of the Sword Mountains. Like, maybe they're maps are oriented so that East is at the top of the map, since that's the direction the sun comes from so they think that makes it the "top" of the world. Towns might just be named after what got someone killed there, stuff like that.
My idea: goblins who typically raid a small area for scraps decides to attack a local village (not huge, but a bigger target than they typically go for) and due to the actions of the players, they actually succeed and take over the town!...
But wait... now they have this town...
With it, as the town's conquerors, it's now their responsibility to run the town, having to gather resources, protect the peasants, build whatever temples to whatever goblin gods, make sure their new human servants have food, that kind of thing.
The ruling goblins will have to scramble to govern the town with the general attitude each day of "I didn't think I'd make it this far but here we are!" or else they lose all the loot/tribute from the townsfolk, and if they do really badly then the townsfolk will get bold and rise up against the goblins.
If they do a really good job, accidently taking care of the peasants better than the local lord did, the goblins will be surprised one day when the humans start fully backing the new goblin leadership, showing deference to their new goblin lords and building them a big manor house to govern from-- this then ticks off the local lord who decides its time to do something about these meddling goblins, and NOW suddenly they have to prepare to defend their village from the local lord's forces, which the villagers are totally down to fight. Now suddenly someone's created a new banner to wave over the new nation of "village name" and it's glorious goblin protectors, meanwhile all the goblins are still reeling like "what the hell is h a p p e n n i n g???" because they, being chaotic and typically pretty short sighted, were NOT expecting things to go down like this.
I know it's more work on your end, but it would be pretty hilarious to draw up a "Goblin Map", which isn't oriented correctly and every humanoid settlement is labeled something wrong, but is still a more-or-less accurate representation of that area of the Sword Mountains. Like, maybe they're maps are oriented so that East is at the top of the map, since that's the direction the sun comes from so they think that makes it the "top" of the world. Towns might just be named after what got someone killed there, stuff like that.
Hehe yeah i wish i agree but im not skilled enought for that. I looked for hand map or this area of the Sword Coast but the one i found remains fairly recognizeable. Ill keep looking may be someone did one before.
My idea: goblins who typically raid a small area for scraps decides to attack a local village (not huge, but a bigger target than they typically go for) and due to the actions of the players, they actually succeed and take over the town!..
Hehe that would be a fun scenario i dont know if goblins would stay in control or the seized village very long before other nearby communities eventually discover it and organize an assault to take it back....
I know it's more work on your end, but it would be pretty hilarious to draw up a "Goblin Map", which isn't oriented correctly and every humanoid settlement is labeled something wrong, but is still a more-or-less accurate representation of that area of the Sword Mountains. Like, maybe they're maps are oriented so that East is at the top of the map, since that's the direction the sun comes from so they think that makes it the "top" of the world. Towns might just be named after what got someone killed there, stuff like that.
Hehe yeah i wish i agree but im not skilled enought for that. I looked for hand map or this area of the Sword Coast but the one i found remains fairly recognizeable. Ill keep looking may be someone did one before.
To be honest... having it made very sloppily without the proper skill might actually help to sell the concept better.
I know it's more work on your end, but it would be pretty hilarious to draw up a "Goblin Map", which isn't oriented correctly and every humanoid settlement is labeled something wrong, but is still a more-or-less accurate representation of that area of the Sword Mountains. Like, maybe they're maps are oriented so that East is at the top of the map, since that's the direction the sun comes from so they think that makes it the "top" of the world. Towns might just be named after what got someone killed there, stuff like that.
Hehe yeah i wish i agree but im not skilled enought for that. I looked for hand map or this area of the Sword Coast but the one i found remains fairly recognizeable. Ill keep looking may be someone did one before.
To be honest... having it made very sloppily without the proper skill might actually help to sell the concept better.
It'd be a very crude map loll but i think you're right like this distances and emplacements could be more approximative or inexact this way by being more sketchy.
My idea: goblins who typically raid a small area for scraps decides to attack a local village (not huge, but a bigger target than they typically go for) and due to the actions of the players, they actually succeed and take over the town!..
Hehe that would be a fun scenario i dont know if goblins would stay in control or the seized village very long before other nearby communities eventually discover it and organize an assault to take it back....
Unless the goblins run the village so unintentionally well that nearby communities travel to the village like "hey can we get in on this?"
It depends on how hard handed the local lord is with the peasants before the gobbies take over.
Super sketchy map with extremely vague distances and a lot of like... "5th Grader sketching in the margins" style drawings sketched in random places. Little stick figure armies fighting and other goofy stuff like that, and maybe one of the sketches is actually useful information but the rest of them are just whoever drew the map getting bored.
Rather than having the tribe being lawful evil with some code of honor, it might be better to play on the goblins being cowardly and prone to being awful to each other unless there is a bigger threat? Not just because there would be bugbears and hobgoblins bullying the goblins but because it opens the path to stuff like having one of the pariah caste turning into an hostile Nilbog (VGM p 182), in which case the players would have to find a way to contain it because whenever it is killed the spirit can posses somebody else.
It would also open up conflicts related to the tribe members competing and sabotaging each other for status or positions of leadership. That way you could include a plot about some of the community leaders turning up dead and the others suspecting foul play, accusing each other and looking suspiscious themselves while the true cause of the deaths is a Barghest (VGM p 123) that was born in the tribe. It could be something that happens during a sucession crisis, since those happen often to goblin tribes.
There could be a plot about a Booyagh wielder pretending that the magic from their magical object is a gift from KHURGORBAEYAG for status and then turning to a hag coven for help and becoming a booyagh slave once proven a fraud. Alternatively, since goblins are specially hostile against the deities of other races and their followers, there could be a quest about lifting a curse put upon the tribe once they desecrate a temple of another deity (if you are using LMoP as a base, there is one such temple at Cragmaw Castle).
Alternatively, since goblins tend to raise rats and other beasts there could be a plague among them, be it because they ate something that they shouldn't or as action from an enemy druid. Since goblin keep slaves, maybe the family of one of them will try to rescue or avenge them (perhaps a gnome artificer that makes a robot to hunt the goblins). Or they could try to raid a farm to looks like an easy target but it could be the home of a retired wizard that experiments making magical plants and animals.
Rather than having the tribe being lawful evil with some code of honor, it might be better to play on the goblins being cowardly and prone to being awful to each other unless there is a bigger threat? Not just because there would be bugbears and hobgoblins bullying the goblins but because it opens the path to stuff like having one of the pariah caste turning into an hostile Nilbog (VGM p 182), in which case the players would have to find a way to contain it because whenever it is killed the spirit can posses somebody else.
It would also open up conflicts related to the tribe members competing and sabotaging each other for status or positions of leadership. That way you could include a plot about some of the community leaders turning up dead and the others suspecting foul play, accusing each other and looking suspiscious themselves while the true cause of the deaths is a Barghest (VGM p 123) that was born in the tribe. It could be something that happens during a sucession crisis, since those happen often to goblin tribes.
There could be a plot about a Booyagh wielder pretending that the magic from their magical object is a gift from KHURGORBAEYAG for status and then turning to a hag coven for help and becoming a booyagh slave once proven a fraud. Alternatively, since goblins are specially hostile against the deities of other races and their followers, there could be a quest about lifting a curse put upon the tribe once they desecrate a temple of another deity (if you are using LMoP as a base, there is one such temple at Cragmaw Castle).
Alternatively, since goblins tend to raise rats and other beasts there could be a plague among them, be it because they ate something that they shouldn't or as action from an enemy druid. Since goblin keep slaves, maybe the family of one of them will try to rescue or avenge them (perhaps a gnome artificer that makes a robot to hunt the goblins). Or they could try to raid a farm to looks like an easy target but it could be the home of a retired wizard that experiments making magical plants and animals.
These are great suggestions will look into it thanks!
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I'm glad you like the idea! I think it would be particularly fun to not state outright that you're deliberately using Lost Mines as a base, and just let anyone familiar with the adventure gradually realize what you're doing as they start to recognize characters from the adventure.
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And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I agree, i could not rely on regional map like typical campaign, goblins perhaps not good at map-making or figuring them out, nor would they necessarily be aware of the common names of nearby landscape features such as Phandalin, Leilon, The High Roads, Neverwinter Woods and Sword Mountain name. My only clue could be the goblin clan name Kragdhmahw (which may mean sharp fangs in goblin)
Well, if they're raiding nearby settlements, then they're probably in legal trouble. So the town's could send some people after them.
Also, to get the old goblin base as their new goblin lair, maybe they'll have to fight some monsters that have settled down in it overtime.
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HERE.Yes they will often be on the wrong side of the law and will face swift justice.
I know it's more work on your end, but it would be pretty hilarious to draw up a "Goblin Map", which isn't oriented correctly and every humanoid settlement is labeled something wrong, but is still a more-or-less accurate representation of that area of the Sword Mountains. Like, maybe they're maps are oriented so that East is at the top of the map, since that's the direction the sun comes from so they think that makes it the "top" of the world. Towns might just be named after what got someone killed there, stuff like that.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
My idea: goblins who typically raid a small area for scraps decides to attack a local village (not huge, but a bigger target than they typically go for) and due to the actions of the players, they actually succeed and take over the town!...
But wait... now they have this town...
With it, as the town's conquerors, it's now their responsibility to run the town, having to gather resources, protect the peasants, build whatever temples to whatever goblin gods, make sure their new human servants have food, that kind of thing.
The ruling goblins will have to scramble to govern the town with the general attitude each day of "I didn't think I'd make it this far but here we are!" or else they lose all the loot/tribute from the townsfolk, and if they do really badly then the townsfolk will get bold and rise up against the goblins.
If they do a really good job, accidently taking care of the peasants better than the local lord did, the goblins will be surprised one day when the humans start fully backing the new goblin leadership, showing deference to their new goblin lords and building them a big manor house to govern from-- this then ticks off the local lord who decides its time to do something about these meddling goblins, and NOW suddenly they have to prepare to defend their village from the local lord's forces, which the villagers are totally down to fight. Now suddenly someone's created a new banner to wave over the new nation of "village name" and it's glorious goblin protectors, meanwhile all the goblins are still reeling like "what the hell is h a p p e n n i n g???" because they, being chaotic and typically pretty short sighted, were NOT expecting things to go down like this.
Hehe yeah i wish i agree but im not skilled enought for that. I looked for hand map or this area of the Sword Coast but the one i found remains fairly recognizeable. Ill keep looking may be someone did one before.
Hehe that would be a fun scenario i dont know if goblins would stay in control or the seized village very long before other nearby communities eventually discover it and organize an assault to take it back....
To be honest... having it made very sloppily without the proper skill might actually help to sell the concept better.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
It'd be a very crude map loll but i think you're right like this distances and emplacements could be more approximative or inexact this way by being more sketchy.
Unless the goblins run the village so unintentionally well that nearby communities travel to the village like "hey can we get in on this?"
It depends on how hard handed the local lord is with the peasants before the gobbies take over.
Super sketchy map with extremely vague distances and a lot of like... "5th Grader sketching in the margins" style drawings sketched in random places. Little stick figure armies fighting and other goofy stuff like that, and maybe one of the sketches is actually useful information but the rest of them are just whoever drew the map getting bored.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Rather than having the tribe being lawful evil with some code of honor, it might be better to play on the goblins being cowardly and prone to being awful to each other unless there is a bigger threat? Not just because there would be bugbears and hobgoblins bullying the goblins but because it opens the path to stuff like having one of the pariah caste turning into an hostile Nilbog (VGM p 182), in which case the players would have to find a way to contain it because whenever it is killed the spirit can posses somebody else.
It would also open up conflicts related to the tribe members competing and sabotaging each other for status or positions of leadership. That way you could include a plot about some of the community leaders turning up dead and the others suspecting foul play, accusing each other and looking suspiscious themselves while the true cause of the deaths is a Barghest (VGM p 123) that was born in the tribe. It could be something that happens during a sucession crisis, since those happen often to goblin tribes.
There could be a plot about a Booyagh wielder pretending that the magic from their magical object is a gift from KHURGORBAEYAG for status and then turning to a hag coven for help and becoming a booyagh slave once proven a fraud. Alternatively, since goblins are specially hostile against the deities of other races and their followers, there could be a quest about lifting a curse put upon the tribe once they desecrate a temple of another deity (if you are using LMoP as a base, there is one such temple at Cragmaw Castle).
Alternatively, since goblins tend to raise rats and other beasts there could be a plague among them, be it because they ate something that they shouldn't or as action from an enemy druid. Since goblin keep slaves, maybe the family of one of them will try to rescue or avenge them (perhaps a gnome artificer that makes a robot to hunt the goblins). Or they could try to raid a farm to looks like an easy target but it could be the home of a retired wizard that experiments making magical plants and animals.
These are great suggestions will look into it thanks!