As a side note, since you’ve been fighting aboleths you might want to check under homebrew weapons - I created a couple of anti-aboleth weapons for a part of my world.
ahhh Aboleth is now dead :). But thankyou will have a nose anyway
So how long do you think a set of Mithril Plate Armour would take to make in game?
Forget crafting and economics. You just answer the question - how long do you want the characters to be in the one place?
Want the PCs to be in or near the town for 3 months? The suit takes 3 months. Want them to leave the town? No-one in town has the tools or the skill to make the suit.
So how long do you think a set of Mithril Plate Armour would take to make in game?
Forget crafting and economics. You just answer the question - how long do you want the characters to be in the one place?
Want the PCs to be in or near the town for 3 months? The suit takes 3 months. Want them to leave the town? No-one in town has the tools or the skill to make the suit.
It doesn't necessarily need to be in one place or during questing time. They have to transport what they are working on of course and have the relevant tools but there's no specific break down of what crafting time actually is other than it takes down time.
It could easily be things that can be done on the move like magical enchanting or other magic assisted crafting; sketching and planning; sowing or a variety of other portable crafts.
There's also always the option of allowing time skips between adventures. Doing an adventures league style awarding of down time.
You certainly can use crafting to control where and what players do. Leading them to quest locations with ingredients, keeping them in places by making them craft there ect... but you by no means have to.
Making armor is rather like a pregnancy - not something you can really hurry by adding people or “working overtime”
It's absolutely something you can hurry by adding people. To make a suit of plate, first you have to create and shape a bunch of individual plates, and that's a job that's easy to split up. Final assembly not so much, but that's pretty late in the process.
Does creating mithril armor require a master blacksmith? If so, then splitting it up becomes more problematic as you are giving the job to apprentices and journeymen.
So how long do you think a set of Mithril Plate Armour would take to make in game?
Forget crafting and economics. You just answer the question - how long do you want the characters to be in the one place?
Want the PCs to be in or near the town for 3 months? The suit takes 3 months. Want them to leave the town? No-one in town has the tools or the skill to make the suit.
This nails it, IMO. You are giving someone a base AC of 18. Depending on the party''s level this is a game changer. This could be one of those things that becomes a subplot in it's own - they start the request, go off and adventure, come back for fittings, go off and adventure. If you wanted to make this even more spectacular by adding magic to it, that could be amazing.
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ahhh Aboleth is now dead :). But thankyou will have a nose anyway
Forget crafting and economics. You just answer the question - how long do you want the characters to be in the one place?
Want the PCs to be in or near the town for 3 months? The suit takes 3 months. Want them to leave the town? No-one in town has the tools or the skill to make the suit.
It doesn't necessarily need to be in one place or during questing time. They have to transport what they are working on of course and have the relevant tools but there's no specific break down of what crafting time actually is other than it takes down time.
It could easily be things that can be done on the move like magical enchanting or other magic assisted crafting; sketching and planning; sowing or a variety of other portable crafts.
There's also always the option of allowing time skips between adventures. Doing an adventures league style awarding of down time.
You certainly can use crafting to control where and what players do. Leading them to quest locations with ingredients, keeping them in places by making them craft there ect... but you by no means have to.
Does creating mithril armor require a master blacksmith? If so, then splitting it up becomes more problematic as you are giving the job to apprentices and journeymen.
This nails it, IMO. You are giving someone a base AC of 18. Depending on the party''s level this is a game changer. This could be one of those things that becomes a subplot in it's own - they start the request, go off and adventure, come back for fittings, go off and adventure. If you wanted to make this even more spectacular by adding magic to it, that could be amazing.