This may not exist in 5e, but maybe it's able to be worked out from the average loot tables for encounters. Does anyone know if there's a reasonable table for figuring out an average amount of gold a single PC might make per level? Not necessarily including travel expenses, living expenses, spell components, etc. Since I just go with milestones, I'm puzzling over how to divvy up treasure between various encounter types and general looting or clever jobs. I've come to realize that another thing that makes this difficult is that I'm playing off of old editions
Edit: I'm starting to feel like the best way to work out gold per level might be to figure out how long in days, months, etc. you expect the PCs to be at X Level or Tier and figure out the Lifestyle Expenses and such you'd think would make sense for characters of their experience. By example, it's probable that Characters of 17th are all but certainly going to be on an Aristocratic lifestyle and probably a generally high level of Aristocracy (they're nigh on god's at this point after all).
If anyone also just has suggestions for how they might work out the treasure by level (from richer to poorer) and the formula, that also would be super appreciated.
TBH, it doesn't matter. Before long, almost nothing of value to adventurers has an explicit cost and what does have a cost is relatively small compared to what most DMs give out. Keep track of how much you're giving out and plan roughly how much you intend to give out and decide the price of things based on how difficult you want them to be to obtain.
The DMG has suggested amounts for characters starting above level 1 in the “tiers of play” section in chapter 1. That could help. Though, as lunali pointed out, money is not really useful in this edition. It is at first, but once you buy plate mail for the heavy armor folks, there’s really nothing much else to spend it on unless you need a boat or a steady supply of mounts. If you have magic items for sale, that could potentially be a good use for funds, but their pricing is a whole other set of headaches, as they are generally not attached to any kind of cogent system.
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This may not exist in 5e, but maybe it's able to be worked out from the average loot tables for encounters. Does anyone know if there's a reasonable table for figuring out an average amount of gold a single PC might make per level? Not necessarily including travel expenses, living expenses, spell components, etc. Since I just go with milestones, I'm puzzling over how to divvy up treasure between various encounter types and general looting or clever jobs. I've come to realize that another thing that makes this difficult is that I'm playing off of old editions
Edit: I'm starting to feel like the best way to work out gold per level might be to figure out how long in days, months, etc. you expect the PCs to be at X Level or Tier and figure out the Lifestyle Expenses and such you'd think would make sense for characters of their experience. By example, it's probable that Characters of 17th are all but certainly going to be on an Aristocratic lifestyle and probably a generally high level of Aristocracy (they're nigh on god's at this point after all).
If anyone also just has suggestions for how they might work out the treasure by level (from richer to poorer) and the formula, that also would be super appreciated.
TBH, it doesn't matter. Before long, almost nothing of value to adventurers has an explicit cost and what does have a cost is relatively small compared to what most DMs give out. Keep track of how much you're giving out and plan roughly how much you intend to give out and decide the price of things based on how difficult you want them to be to obtain.
In The Comprehensive Equipment Manual p.149 is stated how much a character could own when starting at a specific level.
playing since 1986
The DMG has suggested amounts for characters starting above level 1 in the “tiers of play” section in chapter 1. That could help.
Though, as lunali pointed out, money is not really useful in this edition. It is at first, but once you buy plate mail for the heavy armor folks, there’s really nothing much else to spend it on unless you need a boat or a steady supply of mounts.
If you have magic items for sale, that could potentially be a good use for funds, but their pricing is a whole other set of headaches, as they are generally not attached to any kind of cogent system.